Shane
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shinyobjectz.com
Shane
@shinyobjectz.com
Indie game dev with lots of side quests. Dream game romantic in Unreal Engine.
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Im tired of infinite canvas startups.

Im tired of generative video snake oil providers.

Im tired of hype for hyperframes.

So I decided to build Raea. Open source. Free for everyone.

Faster and more capable than hyperframes or remotion. (10-20x faster) capable of video, ads, games…
But to be honest, that’s not where I’m stopping. I want Raea to be an engine that correctly empowers creatives and agents, while not cognitively offloading the parts that make your work unique.

I’m excited to continue working on this project as long as I can, and always open to feedback!
November 5, 2026 at 2:23 AM
It’s built on @bevyengine.org.web.brid.gy so it’s highly capable at producing 3D art, shaders and games.

It’s also built on Blitz Dom, and a bridge between the page and the 3d world behind it allows you and your agent to write everything in typescript and react… without a browser.
November 5, 2026 at 2:23 AM
Im tired of infinite canvas startups.

Im tired of generative video snake oil providers.

Im tired of hype for hyperframes.

So I decided to build Raea. Open source. Free for everyone.

Faster and more capable than hyperframes or remotion. (10-20x faster) capable of video, ads, games…
November 5, 2026 at 2:23 AM
Why am I only now learning about dwarf fortress?

Caves of Qud looks fantastic.

Who knew ascii was the future of gaming…
December 9, 2024 at 12:56 AM
Is the simulator genre exhausted at this point? Assumedly there's endless opportunities.

Garbage Truck simulator? Probably would rip.

Clock Maker simulator? Great puzzle game.

12th century executioner simulator? I'd give it a shot.

Where does the genre 'jump the shark'?
December 3, 2024 at 8:33 PM
I think one of the most accessible parts of being an indie dev is that all the backend engine and logic is already out there.

Someone is selling a framework or pre-built system that saves you weeks of work.

Then learn to dissect, understand, and innovate off what was already built.
December 3, 2024 at 3:24 PM
If you’re interested in following my journey to create Off-Space, I’ll share everything I have to learn along the way!
December 3, 2024 at 5:54 AM
This makes for an outstanding setup to our game Off-Space.

You start as an employee, your first day in an undisclosed office location.

Start in any department, select your chosen alliance(🇨🇳🇺🇸🇷🇺🇰🇵), and work toward your goals:

Steal secrets, spurn other agents, and destroy the company.
December 3, 2024 at 5:54 AM
From the USA 🇺🇸 using economic leverage to sway who “gets to be” an ASML customer, to employees being bribed by CPP 🇨🇳 insiders to defect to China…

Companies lose more than $300B annually to corporate espionage.

The FBI claims that China itself commits corporate espionage every 12 hours. 👀
December 3, 2024 at 5:54 AM
I’ve been obsessed with a company called, ASML.

A company with lithography machines needed for the most powerful microchips in the world.

They are the only ones in the world that have and know how to do so.

This little known $285B company faces the threat of stolen secrets daily.
December 3, 2024 at 5:54 AM
Weeks of work finally now in production! 🍾🎉

Off-Space is my spy vs. spy, corporate espionage simulator.

Generative office layouts and employees with a robust utility AI under the hood; a long-form social deduction game with replayability.

(swoon)

Okay, but why corporate espionage? 🕵🏻🏢
December 3, 2024 at 5:54 AM
Ive been working on an AI NPC system for Unreal Engine.

Uses Piper for TTS and Lama 1B as a local LLM.

Pretty damn good for real time processing.

Makes my 4070 purr like a panther but I’m amped nonetheless.
November 24, 2024 at 4:49 AM