SkyFell
banner
skyfellrpg.bsky.social
SkyFell
@skyfellrpg.bsky.social
Steampunk fantasy RPG in development by @desertbriar

Inspired by Golden Sun/FF7/Radiant Historia/and more
Demo release?: TBD
Pinned
In a world befallen by calamity, a barrier of light left behind by deities gone protects the remains of civilization from the lich. However, the threat grows while denizens cling to ignorant bliss. Can you break free of the cycle to carve a future for a world frozen in the past?
Reposted by SkyFell
Super honored to announce that I'm joining the Lie of Caelum: Spirit team!

If you've been missing #Xenogears inspired games with mechas as I have, their Kickstarter launches on Aug 31.

Be sure to hit "Notify me on launch" so you don't miss it!

www.kickstarter.com/projects/lie...
#indiegames #vgm
Coming soon: Lie of Caelum: Spirit
A PSX-style sci-fi mecha JRPG about identity, philosophy, political conflict, and a world built on lies.
www.kickstarter.com
August 5, 2026 at 2:14 AM
Reposted by SkyFell
We're a part of Indie Quest 2026!

Itching for a turn-based mech JRPG heavily influenced by Xenogears and Phantasy Star Online?

We got you covered!

#jrpg | #gamedev | #indiegame | #pixelart | #videogame
May 29, 2026 at 5:10 AM
Reposted by SkyFell
📢ANNOUNCEMENT:
Our #kickstarter for Llewl and the Lyre of Two Worlds is live.

⬇️Link in the replies

We would really appreciate any support. Everything from a like, repost, comment and on would be really appreciated.
May 26, 2026 at 2:13 PM
Reposted by SkyFell
Usually, when I post, I have something specific to show off, but this time it's just a general update on how the game is looking. Also, check out the sweet Head Over Wheels remix
#dyztopia #rpgmaker
January 19, 2026 at 4:50 AM
Reposted by SkyFell
Phew, after five days it's finally done! A rather enormous city by #RPGMaker at 100 x 110 tiles. I couldn't show the entire capital due to Bsky's 3-min video limit.

Now I need to do the equally enormous arena on the city outskirts.

#indiedev #gamedev #JRPG
November 24, 2025 at 6:48 AM
Reposted by SkyFell
Working on some skill trees! Icons and overall UX are still a WIP, to be replaced later on.

We're also in the process of creating a new kickass trailer >:3

Don't forget to ✨wishlist✨ on Steam!

#indiedev #gamedev #JRPG #indiegame
December 21, 2025 at 3:15 PM
I really need to update more often haha

wip mapping, most detailed area I've tackled yet

#SkyFell #gamedev #rpgmaker #ツクールMV #screenshotsaturday
October 12, 2025 at 6:22 AM
Still working on the game, been busy with some behind the scenes asset making

Finally got the intro cinematic colored/composited🎉, just needs some sound design

#SkyFell #indierpg #gamedev #rpgmaker #ツクールMV
April 30, 2025 at 10:01 AM
Reposted by SkyFell
WE ARE LIVE! Get in there! Become a part of Silver Daze's legacy! You won't regret it!

www.kickstarter.com/projects/gem...

#JRPG #IndieDev #GameDev #PixelArt #SilverDaze #RPGMaker
Silver Daze: A Coming-Of-Age Role Playing Game
Collect cards and battle monsters in this retro style coming-of-age JRPG!
www.kickstarter.com
March 14, 2025 at 2:04 PM
Reposted by SkyFell
With the UI overhaul coming to a close I'm proud to finally share our new victory sequence.
#rpg|#indiedev|#gamedev
January 26, 2025 at 8:39 AM
The underground city of Vulcan Grotto
#SkyFell #indierpg #gamedev #rpgmaker #ツクールMV
October 21, 2024 at 4:47 PM
The finished key art for the game!

#SkyFell #gamedev #rpgmaker #ツクールMV
October 19, 2024 at 5:10 PM
Thanks to Fire Emblem living rent free in my brain, there's a feature to preview the results of an action/the difference between your agility and the enemy's for strategic QoL
October 19, 2024 at 5:08 PM
Preview of more exploration mechanics and the fifth area
October 19, 2024 at 5:06 PM
Be not afraid...unless you've awakened a Fallen Angel

When its hp falls below a threshold, it inflicts fear.
If you awaken another before the fear state expires, you get afflicted with terror, which means a high chance your action fails.
October 19, 2024 at 5:03 PM
Another major battle mechanic, Team Attacks!

These skills are dual element, the damage influenced by the enemy's weakness/resistance to each element and whether the enemy is staggered.
October 19, 2024 at 5:01 PM
Some wip lore

Might make some illustrations to spice up the lore books but that's a backburner task for now
October 19, 2024 at 4:59 PM
Here's one of the major battle mechanics!

Elemental chains are bonus dmg/effects that occur depending on the type of element used after another on an enemy within a turn.
October 19, 2024 at 4:56 PM
Rough animation for the intro cutscene
October 19, 2024 at 4:47 PM
Animation process of one of the party members, Pandora
October 19, 2024 at 1:27 PM
Test animation in Krita to figure out my workflow/visual style for animated cutscenes in the future
October 18, 2024 at 4:11 PM
wip of another town, Faerie Hollow
October 18, 2024 at 4:09 PM
The Old Minesite
October 18, 2024 at 4:07 PM
Here's an exploration mechanic!

In some low visibility dungeons, you can light up small areas by using Pandora's field ability. If you activate all the lamps in a room, the entire room will be lit.
October 18, 2024 at 4:05 PM
Test run for my log puzzle mechanics
October 18, 2024 at 4:03 PM