Space… bruce!
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spacebruce.bsky.social
Space… bruce!
@spacebruce.bsky.social
Aspiring computer game man, currently making a silly platformer for the Sega Mega Drive

insanium mode : https://x.com/spacebruce
webzone : https://spacebruce.netlify.app/
Pinned
Should be going faster, but I'm pretty happy with how my project has progressed in the last year.
hopefully better health will let me actually get some hustle on in big 26.
Some kinda annotation
September 14, 2026 at 1:31 PM
It's totally safe to switch the Megadrive's background plane address mid-frame, testing that out with some hastily scribbled cloud graphics. Combining that with a raster palette swap and some sprite duplication to make a nice water effect.

This console is fun to tinker with.
September 14, 2026 at 3:06 AM
I want the charge melee attack to feel like this
September 12, 2026 at 1:27 PM
Reposted by Space… bruce!
I promised a new BlastEm release on September 11th... and it's still September 11th here in PST... by 16 minutes anyway. Presenting BlastEm 1.0.0 - supporting most of Sega's 16 and 8-bit hardware. It includes some new features and debugging improvements too www.retrodev.com/blastem/anno...
BlastEm 1.0.0 Release Announcement
www.retrodev.com
September 12, 2026 at 6:45 AM
harassing a tortle
September 12, 2026 at 12:39 PM
The console I'm using for testing is uh not happy, cracks and pops coming from my TV speakers and video dropouts.
September 10, 2026 at 8:04 PM
I will now be using titles and graphics such as these to supplement my video demonstrations
September 8, 2026 at 10:20 PM
Reposted by Space… bruce!
Razing Core for SEGA Master System is now available. The full version and demo are here: badcomputer0.itch.io/razing-core
September 8, 2026 at 1:02 PM
Reposted by Space… bruce!
Character design for reference, image is old (need to redo the staff face) #gamedev #characterdesign
November 14, 2024 at 5:05 AM
this was well worth putting a few hours into making
September 7, 2026 at 1:36 AM
this is cool.
I compel you all to observe.
look:
I've been optimizing my collision code and enemy AI system. I gained 10 - 30 FPS depending on the level and everything is running great now! I also overhauled the weapons. Check out my free Patreon post for a video and details...
www.patreon.com/mechazone/po...

#IndieGame #SegaGenesis #MegaDrive
Updated Weapons And Speed Up | David "Mecha Zone" White
Hey everyone, I've been busy as always and have made a lot of progress over the last few weeks. It may not be obvious from the video, but al
www.patreon.com
September 6, 2026 at 11:53 PM
Reposted by Space… bruce!
I've been optimizing my collision code and enemy AI system. I gained 10 - 30 FPS depending on the level and everything is running great now! I also overhauled the weapons. Check out my free Patreon post for a video and details...
www.patreon.com/mechazone/po...

#IndieGame #SegaGenesis #MegaDrive
Updated Weapons And Speed Up | David "Mecha Zone" White
Hey everyone, I've been busy as always and have made a lot of progress over the last few weeks. It may not be obvious from the video, but al
www.patreon.com
September 6, 2026 at 9:33 PM
fish in my little fantasy world are wireframe creatures, that's not an art style abstraction, they actually just look like that
September 6, 2026 at 5:02 PM
yeah this is still stupid
September 6, 2026 at 4:44 PM
Today I've been making improvements and fixing palette bugs.

Had a problem where an object wouldn't share their slot properly and end up claiming a second, evicting lower priority objects such as this NPC, causing them to draw with the wrong palette data.
September 6, 2026 at 12:51 AM
Been drilling into how an actual game works today, so level flow, progression stuff, what do where when why. lots to think about. Currently have a save point working on the PC build, tracks stats and what level you're in, autosaving on level entry, the "Retry" button hooks into this properly.
September 4, 2026 at 11:53 PM
remember this guy? he's blue now and causing a different sort of graphics error.
September 3, 2026 at 11:03 PM
Reposted by Space… bruce!
It's good to be back :D

tcrf.net/The_Cutting_...
September 1, 2026 at 7:08 AM
rough bossfight flow, this is working pretty close to how I planned it! Player combat needs a lot of work, haven't merged some good changes in yet.
August 30, 2026 at 11:35 PM
needs a lot of improvements like a working hitbox and some proper patterns, but this guy was fun to work on
August 30, 2026 at 5:00 PM
scribbly doodle
August 29, 2026 at 6:00 PM
I made it into a youtube video, thank you mr PigsyRetro!

He's remaking/demaking Symphony of the Night and I leant him some code to handle 3D props. Video series here, my cameo is in the latest one :)

> www.youtube.com/playlist?lis... <
August 29, 2026 at 1:07 PM
sorry to upstage rockstar in their moment of glory, but check this out *does a little jig*
August 28, 2026 at 2:04 AM
what's this doing here
August 26, 2026 at 5:02 PM
hmmmm
August 26, 2026 at 12:47 AM