Mattias Ljungström
banner
spacesofplay.com
Mattias Ljungström
@spacesofplay.com
minc.dev, spacesofplay.com, based in berlin.
Reposted by Mattias Ljungström
bad news babe a rogue openai agent must have hacked our refrigerator last night and drank 15 beers
September 28, 2026 at 1:15 AM
Reposted by Mattias Ljungström
Any time we hear "AI did this and this", it's not proof programs are becoming sentient, but that the humans deploying said AI did this (which is generally failing to deploy proper sandboxing measures to prevent an AI from going against security)
It's not the AI that's rogue, it's the company
September 28, 2026 at 8:27 AM
Reposted by Mattias Ljungström
Woohoo, got it submitted! And it even has a title screen, which I never seem to get to in game jams lol. Lot of fun working on this though, and looking forward to playing everyone else's #fallingblockjam submissions! Check mine out here: toastergames.itch.io/dice-to-meet...
September 28, 2026 at 1:05 AM
Reposted by Mattias Ljungström
MENTRIS is out now! Play god with blocks. For #FallingBlockJam

organzola.itch.io/mentris
September 28, 2026 at 3:48 AM
Reposted by Mattias Ljungström
I am now keeping this on speed-dial
September 24, 2026 at 10:48 AM
Reposted by Mattias Ljungström
whole Mach engine source displayed on the screen
September 25, 2026 at 7:53 PM
Yes, it takes active effort to force LLMs to stop polishing your legacy code base and instead rewrite minimal new solutions.
one worry i've seen mentioned very little about LLMs is that they run the risk of contributing to and intensifying the phenomenon of path-dependent legacy jank, which is something we as a society are already not doing a good job of dealing with
September 25, 2026 at 9:50 AM
Finally found an Atari game that LLMs can play, here's MiniCPM5-2B at Q4_K_M playing Hangman: (all local, all minc code, except for atari env which is in python).
September 25, 2026 at 8:25 AM
Reposted by Mattias Ljungström
#pico8 now has the most officially published cartridges of any console in history. Well done everyone.
September 25, 2026 at 7:37 AM
Been fixing some minor issues with the minc-kernel in preparation for open sourcing it. Owning the full stack was one reason for this little experiment - tsmc.minc.dev
tsmc unikernel
tsmc.minc.dev
September 24, 2026 at 3:38 PM
Reposted by Mattias Ljungström
minc compiler 0.9.15 now available from minc.dev

More correctness, optimizations fixes, updated sokol headers to latest, two new sokol-samples (cmdbuf, sparse_ub) at (spacesofplay.github.io/sokol-sample...). Also re-transpiled latest box3d api with new features (spacesofplay.github.io/box3d-minc/).
September 23, 2026 at 6:14 PM
minc compiler 0.9.15 now available from minc.dev

More correctness, optimizations fixes, updated sokol headers to latest, two new sokol-samples (cmdbuf, sparse_ub) at (spacesofplay.github.io/sokol-sample...). Also re-transpiled latest box3d api with new features (spacesofplay.github.io/box3d-minc/).
September 23, 2026 at 6:14 PM
Reposted by Mattias Ljungström
terrain litter
September 22, 2026 at 1:48 AM
Reposted by Mattias Ljungström
I made multiplayer Windows 98 Solitaire.

It's called Solitaire Alone Together. You can play together, with the whole internet, but you can't chat or talk.

solitairealonetogether.com
September 21, 2026 at 9:41 PM
Reposted by Mattias Ljungström
YESSSS!! Took a couple days, but I now have one motor function that can lets penguins hit any point on anything with any point on any other thing. Probably one of the most versatile motor tasks I've made. SO happy with this!
🐧🐟🔨🙏🧊🚿🪵
#GodotEngine #gamedev #indiedev
September 22, 2026 at 3:56 AM
Unikernel in minc, running a TypeScript runtime, TLS1.3, TCP, network driver, scheduler, memory manager. All written in minc. Live: tsmc.minc.dev
September 21, 2026 at 4:46 PM
Local LLM playing breakout. It's quite bad on this setup, but fast! (Not sure text representation is ever good here.)

The state is given as "The ball is to the left of the paddle, drifting away from the paddle." and the model outputs {left, stay, right} state.

(MiniCPM5-2B-Q4_K_M, M1 GPU)
September 21, 2026 at 10:34 AM
Single-pass LLM classification on M1 GPU, inspired by SemIf repo and Jev. Running at parity with llama.cpp or slightly faster on M1 for this specific task.

(100% minc code, ggml transpiled for CPU path, GPU kernels from scratch in minc, all local).
September 20, 2026 at 3:15 PM
I was about to publish another minc update but found some issues during final testing so going to delay for next week. In pipeline - Sokol headers updated to match latest C api, a complete rewrite of inlining system, and other optimizations.
September 19, 2026 at 3:27 PM
Reposted by Mattias Ljungström
editing and rebuilding editor code project inside the editor itself.

terminal session survives editor restart. (the process itself is handed over to the new editor process.)
September 17, 2026 at 9:13 AM
editing and rebuilding editor code project inside the editor itself.

terminal session survives editor restart. (the process itself is handed over to the new editor process.)
September 17, 2026 at 9:13 AM
Reposted by Mattias Ljungström
Trying to forecast the future on a Galton board
September 16, 2026 at 4:59 PM
Reposted by Mattias Ljungström
imagefight, warning, fm towns (1990) www.mobygames.com/game/27229/i...
September 11, 2026 at 7:26 AM
röstat i riksdagsvalet.
September 8, 2026 at 4:57 PM
Added a new audio example, showing stb_vorbis decodes and audio mixing: minc.dev/playground/g...

(click on it to activate audio in browser)
September 8, 2026 at 1:06 PM