Splitwood Games
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splitwoodgames.bsky.social
Splitwood Games
@splitwoodgames.bsky.social
My name is Rein 🇧🇪 I'm from Belgium 🎮 Solo game developer 🐦 Using Bevy Engine 💭 Currently working on my first project
Implemented day and night cycle and proper shadows, I really want those long evening shadows to set the mood. Lighting still needs tons of work. Everything is work in progress. #screenshotsaturday #bevy #bevyengine #indiedev #indiegame #gamedev
September 19, 2026 at 3:25 PM
Hi! This is the Human intelligence! label I designed. Feel free to adopt this for your game if you feel that this represents you and your way of building games.

Assets can be found here: drive.google.com/drive/folder...

#indiedev #indiegame #gamedev #gamedevelopment #humanintelligence
September 6, 2026 at 10:59 AM
Isn't it about time we make a visual label to mark the games we make as human made? A strong logo or label stating "Made by humans". Would any of you be interested in that?

#indiedev #indiegame #gamedev #gamedevelopment
September 6, 2026 at 12:33 AM
Got my placeholder skillbar UI in the game. Looks ugly, but hey it works for now. It's VERY early in development.
#screenshotsaturday #bevyengine #bevy #indiedev #gamedev #indiegame
September 5, 2026 at 1:18 PM
Smart marketing with the #wardogs100k campaign! You literally are doing everything right this time @bulkhead.com
September 3, 2026 at 6:42 PM
Reposted by Splitwood Games
September 2, 2026 at 11:18 AM
I've been adding some juice with improved particles, muzzle flashes and camera shake.

#bevy #bevyengine #gamedev #indiedev #procreate #procreatedreams #2danimation #indiegame
August 31, 2026 at 11:38 AM
Reposted by Splitwood Games
It's #ScreenshotSaturday and this is a video with the solution to one of the bonus chambers of The Portsmoor Abysm. Like several other bonus chambers this requires understanding how the physics work.
store.steampowered.com/app/4025180

#gamedev #indiedev #puzzlegame #pixelart #indiegame #bevyengine
August 29, 2026 at 11:02 AM
Going code-first and not using an editor for building my game has been so satisfying. All I'll have to do is be happy with less and try to create something with these limitations. And try to use these limitations as a creative strong point. Lighting is not just a checkbox.
August 29, 2026 at 7:19 PM
It's no GTA 6 (just) yet, more like GTA 0.25. The project doesn't even have a name yet. Refined some of the explosion and particle effects. All 2d animation was done in Procreate Dreams. Developing this in Bevy.

#screenshotsaturday #bevy #bevyengine #procreatedreams #indiedev #indiegame #gamedev
August 29, 2026 at 1:17 PM
It's #ScreenshotSaturday and I don't have a whole lot to show just yet. Development has just started. But here's a lil something that goes brrr brrr boom.
August 22, 2026 at 11:50 AM
Bringing my hand-drawn 2d animations in game. Gosh, I love Bevy. It's been a long time since I had so much fun coding. (sorry for the obnoxious sound)

@bevy.org #bevy #bevyengine #indiegame #indiegamedev #gamedev #2dgame #indiedev
August 21, 2026 at 7:22 PM
I'm looking for some true top-down games (not isometric) that look good. Do you have any in mind? I'm looking for inspiration. Thank you 🙏

#inspiration #gamedev #indiedev #indiegame #indiegamedev #gameart
August 21, 2026 at 8:39 AM
My first steps into frame by frame 2d animation for my game. Every game needs explosions, right?

#procreatedreams #procreate #gamedev #indiedev #2danimation #animation #indiegame
August 21, 2026 at 2:51 AM
@bevy.org Moving my game from Typescript to Rust (Bevy) has been the best thing I did so far. I'm loving the code-first approach of Bevy!

#indiedev #indiegamedev #bevy #bevyengine #rust
August 21, 2026 at 1:46 AM