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stan
@stanoddly.github.io
Indie Game Developer
Only RPI5 with 16GB RAM is impacted, right? I wonder who needs RPI5 with 16GB RAM in the first place?
November 2, 2026 at 8:28 PM
#irony #UI
(notice top right "header.signup")
November 2, 2026 at 7:47 PM
"I've specifically picked games with no AI notice"

Is it necessary? Ironically the very system you are trying to promote is made with AI. In fact this very social network you use is made with AI too.
October 21, 2026 at 4:14 AM
Watchmen: Rorschach's Iconic 'Locked In Here' Quote
ALT: Watchmen: Rorschach's Iconic 'Locked In Here' Quote
static.klipy.com
October 17, 2026 at 3:54 AM
8 years after the release, that’s nice!
October 16, 2026 at 10:37 AM
No documentation (or perfectly hidden), odd license, only desktop (and no WASM), no Metal or Direct3D bindings.

I guess I'll pass.
October 15, 2026 at 8:12 PM
Play it in a browser with WebGPU: WASD to walk, mouse to look around. And definitely take the stairs to another floor!
stanoddly.github.io/play/nightsh...
Night Shift Z
stanoddly.github.io
October 15, 2026 at 10:39 AM
A Survival Crisis Z meets Hotline Miami experiment that shows how modern effects can make even placeholder pixel art sprites come alive.

Left - unlit
Right - lit with radiance cascades

#pixelart #graphicsprogramming #indiegamedev #radiancecascades
October 15, 2026 at 10:39 AM
Pixel art in 3d with lighting experiment.

1. Smooth with a hard cut-off
2. Smooth with dithered edges
3. Bands
3. Bands with dithered edges

IMHO number 1 looks the best.

#gamedev #indiedev #pixelart
October 13, 2026 at 2:20 PM
out of curiosity, what was the codename?
October 11, 2026 at 10:22 AM
There are several effects: tilt-shift (blur), a gradient on the zombies so they stay visible when they overlap, dithering on the ground, and an old-film look (flicker, grain, darkened corners). The video is a seamless loop. Visuals inspired by the game O EMPIRE! WARD OFF THY ROT.
October 9, 2026 at 6:38 AM
Zombie horde marching
#gamedev #indiedev #pixelart
October 9, 2026 at 6:38 AM
“people matter more than AI” from a company that was laying off people due to AI this very year 🫠
September 14, 2026 at 8:48 PM
🤞, I had salmonella as a kid, it was quite shitty experience. Literally.
August 19, 2026 at 6:29 AM
A high level framework for a low level language... wait, what? If I really really want to use C++, I would rather use SDL3 and SDL3-GPU.
August 4, 2026 at 5:09 PM
Funnily enough Supreme Commander is a spiritual successor to Total Annihilation.
July 22, 2026 at 1:10 PM
Super, to mého potomka, velkého fandu Amanita Design her, jisto jistě potěší
May 1, 2026 at 8:09 AM
Plánujete český dabing?
April 30, 2026 at 12:57 AM
I recommend either spending some cash for suno ai for better model or buying some existing pack in discount, e.g. humblebundle.
April 18, 2026 at 4:03 AM
For the last couple if years #gamedev is not a place to thrive.
March 25, 2026 at 4:46 AM
Bude Phonopolis dabovanej i v češtině? Mladší potomek byl docela z dema nešťastnej, když to na něj začalo mluvit anglicky.
February 26, 2026 at 8:57 AM
Nejdřív jsem si říkal, co je to za ujetost. Pak jsem viděl toho šimpanze a zjistil jsem, že tu ujetost musím nutně mít.
February 24, 2026 at 9:30 PM
I feel like the reaction is bit unfortunately and comes from not knowing SDL3 GPU that much as Tom admitted. As far I know, SDL3 GPU was implemented by FNA folks and FNA ported to it once it became more stable. I would be surprised it wouldn't fit MonoGame's use cases.
January 26, 2026 at 10:57 AM
What’s actually the concern? According to the article Nadella is pushing the old execs to jump on the AI train or leave. The engineers, not managers, are encouraged to present their ideas related to AI.
December 18, 2025 at 5:34 PM
Behold, the very first boomer shooter meets Minecraft experiment screenshot.

(We do all have to start somewhere, don't we?)

#gamedev
December 18, 2025 at 2:53 PM