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Indie Game Developer
#irony #UI
(notice top right "header.signup")
November 2, 2026 at 7:47 PM
A Survival Crisis Z meets Hotline Miami experiment that shows how modern effects can make even placeholder pixel art sprites come alive.

Left - unlit
Right - lit with radiance cascades

#pixelart #graphicsprogramming #indiegamedev #radiancecascades
October 15, 2026 at 10:39 AM
Pixel art in 3d with lighting experiment.

1. Smooth with a hard cut-off
2. Smooth with dithered edges
3. Bands
3. Bands with dithered edges

IMHO number 1 looks the best.

#gamedev #indiedev #pixelart
October 13, 2026 at 2:20 PM
Zombie horde marching
#gamedev #indiedev #pixelart
October 9, 2026 at 6:38 AM
Behold, the very first boomer shooter meets Minecraft experiment screenshot.

(We do all have to start somewhere, don't we?)

#gamedev
December 18, 2025 at 2:53 PM
A simple screenspace fragment shader to make a fake, subtle CRT/VHS effect made my pixel art game experiment somehow cool.
#gamedev
May 29, 2025 at 7:58 PM
Screenshot 1 contains some weird ground lines. It's due to shading and z fighting. My camera has a perspective projection with a very narrow FoV and my zfar - znear was 2000. Shading exposed the problem. Screenshot 2 has no artifacts, zfar - znear is 100 now.
#learning #gamedev
May 28, 2025 at 6:01 PM
Let's say that deferred renderer doesn't work as expected...
#gamedev #learning
May 21, 2025 at 5:04 PM
An experiment inspired by Minecraft and Don't Starve. Heavy work in progress. Programmer art + bought asset. No engine used, it's pure .NET + SDL3.
#gamedev #sdl
May 18, 2025 at 5:19 PM
Chatbots just love captain obvious comments.
May 3, 2025 at 5:41 PM