Stephen Smith
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stevecsmith.bsky.social
Stephen Smith
@stevecsmith.bsky.social
Professional programmer by day, hobby gamedev by night, probably developing a remake of something. See https://stephensmith.itch.io
I've just tried Cursor for the very first time. Entered my first prompt and got:

"Too many free trial accounts. Please upgrade to Pro."

Maybe I chose the "Hard Upsell AI model"?
September 8, 2026 at 6:33 AM
Reposted by Stephen Smith
Undrium seems to be getting a bit of love at the moment, according to the download figures. Not sure why, but seems like an excuse for a shameless plug. #undrium #gamedev #monogame #indiedev #pixelart #zxspectrum

www.youtube.com/watch?v=QJgG...
September 6, 2026 at 7:36 PM
I think I'm having an existential crisis. AI can now be used port an old classic game to the web in just a few days.

this.os.isfine.org/blog/posts/m...
Modern Game Port: Syndicate (1995) — Georg's Blog
I ported Syndicate 1995 to the web. 48 hours, primarily Claude Fable,Opus 4.8, Sonnet5 - don’t touch Opus 5 it’s bad, some Codex 5.6 sol and Luna. Despite the...
this.os.isfine.org
September 4, 2026 at 1:09 PM
Imagine Worms but set in Spectrum-themed levels with Spectrum-themed weapons, like Eric's bomb or a giant issue of Crash landing.

stephensmith.itch.io/jetsetboom
August 24, 2026 at 6:08 PM
I've tested all possible variations of the random map generator, so this can now be shipped!
stephensmith.itch.io/load-runner
Load "" Runner by Stephen Smith
Lode Runner, but with an infinite number of levels
stephensmith.itch.io
August 20, 2026 at 6:41 AM
I'm in the process of recreating Lode Runner, but with randomly generated levels. Can you complete them all?
August 19, 2026 at 4:05 PM
Atic Atac 3D now has a C64 mode! Download this abberation at stephensmith.itch.io/atic-atac-3d
August 3, 2026 at 6:42 PM
Thanks to Steve Day's graphics, I'm currently working on a C64 -themed version of Atic Atac 3D.
July 29, 2026 at 4:06 PM
Dear YouTube, I'm not remotely interested in any video with the word 'Reacts' in the title.
July 21, 2026 at 5:13 PM
I particularly hate AI when it's used as an auto-moderator on forums to remove posts.
June 30, 2026 at 10:55 AM
Reposted by Stephen Smith
Development continues on Melkhior's Tower for Playdate. Here's a quick fire selection of clips. Pixels by @craigstevenson.bsky.social and music by @mcalby.bsky.social

bitglint.itch.io/melkhiors-to...

#melkhiorstower #playdate #gamedev #indiedev #pixelart
June 28, 2026 at 5:48 PM
Very earlier test of Sabre Wulf 3D. And I'm lost already!
June 21, 2026 at 10:15 AM
In my quest to find the nichest of the niche, I've created an online multiplayer version of Atari's Combat.
stephensmith.itch.io/multiplayer-...
Multiplayer Combat by Stephen Smith
An online-multiplayer version of Combat
stephensmith.itch.io
June 15, 2026 at 8:14 PM
A new update of Atic Atac 3D, now with a direction indicator showing where the nearest part of the ACG key is. stephensmith.itch.io/atic-atac-3d
June 13, 2026 at 6:00 PM
I'm thinking of starting Sabre Wulf 3D, but won't that just be lots of wandering around a large maze avoiding enemies? I'm not convinced it will make a good game.
June 8, 2026 at 7:02 PM
I'm adding a "direction indicator" to the closest piece of the ACG key in Atic Atac 3D, but I don't know if it will make the game too easy?
June 2, 2026 at 8:36 PM
I have it on good authority that the latest version of Atic Atac 3D works on a Mac! And also the new update has an ending arguably better than the original! stephensmith.itch.io/atic-atac-3d
May 19, 2026 at 7:23 PM
Seeing if darkness and shadows in Atic Atac 3D makes it look even spookier.
May 17, 2026 at 10:16 AM
Atic Atac 3D is now available for download: stephensmith.itch.io/atic-atac-3d
May 14, 2026 at 6:02 PM
Reposted by Stephen Smith
Added a bit of lever action to Melkhior's Tower. 😀

bitglint.itch.io/melkhiors-to...
#melkhiorstower #playdate #gamedev #indiedev #pixelart
May 13, 2026 at 5:56 AM
Atic Atac 3D: Items, more monsters, and sound effects.

www.youtube.com/watch?v=EofG...
Atic Atac 3D: More monsters, items and an accurate map layout
YouTube video by StephenCSmith
www.youtube.com
May 11, 2026 at 6:44 PM
Finding Mummies and secret doors in Atic Atac 3D.
May 4, 2026 at 9:39 AM
I can't be the first person to accidentally add a Node2D instead of a Node3D to a scene and then wonder why I can't see it? #godot
April 29, 2026 at 3:08 PM
Atic Atac's non-euclidean map layout is giving me headaches. And there's trapdoors too.
April 27, 2026 at 8:20 PM
Venturing into the caverns in Atic Atac 3D.
April 19, 2026 at 12:01 PM