Stomy 451
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stomygame.itch.io
Stomy 451
@stomygame.itch.io
Solo game developer using Linux, C, and OpenGL.
Made Ctesiphon: https://s.team/a/3808730, a fine boomer shooter.
Now making Fiber Optic Pizza, a cyberpunk imsim
FPS, RPG, 4X, and 451 enjoyer 🇦🇺 🇺🇸 🇵🇱 🇺🇦 🇵🇸 Say no to A.I/L.L.M.
Aspiring Artist, 🔞sometimes NSFW
Pinned
I've just launched my boomer shooter, check it out on steam and itch!
s.team/a/3808730
stomygame.itch.io/ctesiphon
#gamedev #indiedev #boomershooter
I'm dying 😂
November 2, 2026 at 3:04 AM
The guards are still deaf for now, but it's an actual game!
#screenshotsaturday #gamedev #enginedev #solodev #indiedev
November 1, 2026 at 1:12 AM
"Who the hell are you?"
"I'm you but with pathfinding"
October 29, 2026 at 3:35 PM
The Kanibozu shotgun is theoretically pump-action, but to imitate slam-firing I programmed it as fully automatic with a really long cycle so it gets a big obnoxious recoil pattern of its own!
#gamdev #indiedev #solodev #enginedev
October 28, 2026 at 12:20 AM
Reposted by Stomy 451
RT if you don't use AI for coding
October 23, 2026 at 1:16 PM
The other day I added recoil patterns to the guns, here's how it looks for the M2013 SMG. #ScreenshotSaturday
CounterStrike was an unexpected source of inspiration for this, but I really don't like how ADS makes you play.
#enginedev #solodev #gamedev #indiedev
October 24, 2026 at 3:17 PM
I've wrapped up with guns so I'm moving on to adding enemies. Added them to collision traces for some hot cylinder-on-cylinder action!
#gamedev #indiedev #solodev #enginedev
October 24, 2026 at 2:07 AM
The first version of my current side project was made in a week-long jam during which only the last day and a half were spent actually writing any code off a fork of an engine I wrote in C.

No chatbots were needed or involved at any stage. This has always been possible.
people have been doing game jams which span over a couple days for yeeeeeaaaaaaaars. People don't need AI to make cool shit in a short time.

Tim Sweeney can eat a dick
October 23, 2026 at 11:59 AM
Reposted by Stomy 451
My final Metal Gear Solid V piece
October 20, 2026 at 12:21 AM
Adding some much nicer menus.
I don't want to end up with a terminal case of side-project-itis but I still want to polish this up a bit and add some combat so I'm putting a strict deadline of three more weeks for any additions.
#gamedev #indiedev #solodev #enginedev
October 18, 2026 at 12:35 AM
Prototyped a little conversation system. Big success frankly, it won't take much work to port this back onto the main branch.
Having characters talk like this is so magical, really adds a personal touch that my last game was missing! #ScreenshotSaturday #gamedev #indiedev #solodev #enginedev
October 10, 2026 at 3:03 PM
Character modeling practice.
#gamedev #solodev #indiedev #enginedev #blender
October 7, 2026 at 4:00 PM
I'm thrilled to announce another bundle for Ctesiphon just in time for the Steam Autumn Sale! To coincide with the version 1.05 update, you can now get the game in a bundle with indie boomer shooter masterpiece, HEDON!
September 30, 2026 at 2:20 PM
Reposted by Stomy 451
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses.
makkon.itch.io
September 29, 2026 at 10:56 PM
New video for #screenshotsaturday: I've ported in Ctesiphon's system for lighting entities as they move around. Adding a gun to demonstrate meant I couldn't help myself but add some bobbing to it. #gamedev #enginedev #solodev #indiedev
September 26, 2026 at 3:51 PM
Ported the old particle system to my new engine. Practically unchanged for the last ten years except for how I store the definitions.
#gamedev #enginedev #solodev #indiedev #screenshotsaturday
September 19, 2026 at 2:42 PM
A late update for #ScreenshotSaturday. I refactored all my mixing and decoding to be done on miniaudio's own thread instead of the needlessly complicated triple-buffered system I had before. It's also allowed me to add a simple low-pass filter. #gamedev #indiedev #solodev #enginedev
September 13, 2026 at 2:14 AM
That's it. No more bitching! I refuse to make it any more obvious!
#ScreenshotSaturday #indiedev #gamdev #solodev #enginedev #BoomerShooter
September 5, 2026 at 3:42 PM
After eight, long months I've finally gotten back to one these WIPs. Tried a slightly different shading technique to what I usually use and I think it paid off big.
#digitalart #kritaart #indiegames #boomershooter
August 31, 2026 at 2:03 PM
Threw in Ctesiphon's stereo spatialization along with a bunch of interaction sounds.
#gamedev #solodev #enginedev #indiedev
August 29, 2026 at 2:35 PM
I added the classic push-style buttons from Quake where you can activate them by bumping into them. I'm intending to instead have the kind you interact with via a use key but this was easy enough to set up along the way.
#gamedev #indiedev #solodev #enginedev #ScreenshotSaturday
August 22, 2026 at 2:30 PM
Reposted by Stomy 451
Today is my birthday! so... i put a 30% discount on everything i have for sale on #itchio!

itch.io/s/198771/the...

The sale goes from right now to the 21th (00h) of this month!

#3dart #blender #asset #gameart
The artist Birthday! by Foxhead
A bundle by Foxhead, $60.71 for 21 games
itch.io
August 19, 2026 at 10:52 PM
Yeah sure, being able to walk around on and jump off of moving platforms is pretty cool...
But what about doing the same on SPINNING platforms!?
#gamedev #indiedev #solodev #enginedev
August 19, 2026 at 2:23 PM
Reposted by Stomy 451
Videogame Remake Culture continues to operate on the core paradox that both "Games used to be better" and "Every single modern design convention is necessary for a game to be good" are somehow simultaneously true.
Tomb Raider: Legacy of Atlantis, a remake of the first game, is getting RPG skill trees, crafting mechanics and a 'focus meter'

www.eurogamer.net/tomb-raider-...
August 19, 2026 at 2:27 AM
This week was all about getting the different brush models in the map moving, along with having them push you around. Here I've got these double doors set up with an overlap trigger brush to open and close automatically.
#ScreenshotSaturday #gamedev #solodev #enginedev #indiedev
August 15, 2026 at 2:11 PM