As of today, every Sugary Spire level, with the exception of the crumbling tower equivalent now has a fully playable layout! The game is no longer a matter of "if" but a very long matter of when. Now starts the polishing phase for levels with art, tiling, programming, and layout.
July 29, 2026 at 2:18 AM
As of today, every Sugary Spire level, with the exception of the crumbling tower equivalent now has a fully playable layout! The game is no longer a matter of "if" but a very long matter of when. Now starts the polishing phase for levels with art, tiling, programming, and layout.
Happy Fifth Anniversary, Sugary Spire! We've just release a new newsletter, which includes gameplay for two levels we haven't showcased yet as well as music tracks for the both of them!
Happy Fifth Anniversary, Sugary Spire! We've just release a new newsletter, which includes gameplay for two levels we haven't showcased yet as well as music tracks for the both of them!
Today, we playtested and got mostly positive feedback from one particular World 3 level that's been difficult for us to make. We're very happy about it. We now can move onto more visuals, as well as polish for World 3 levels, plus focused level design for World 4. Art unrelated.
April 11, 2026 at 10:25 PM
Today, we playtested and got mostly positive feedback from one particular World 3 level that's been difficult for us to make. We're very happy about it. We now can move onto more visuals, as well as polish for World 3 levels, plus focused level design for World 4. Art unrelated.
Chocoa Cafe is coming along nicely as we start to work on some more challenging levels of the game now. We've still got a good bit ahead of us, but World 2 is almost done completely minus a few sprites and visual tweaks!
March 8, 2026 at 8:03 PM
Chocoa Cafe is coming along nicely as we start to work on some more challenging levels of the game now. We've still got a good bit ahead of us, but World 2 is almost done completely minus a few sprites and visual tweaks!
Happy Valentine's day! In terms of progress, we've started early visuals on a floor 3 level with only one out of three levels in the floor still needing major layout revisions! Art by @osp08.bsky.social and @welegi.lol respectively.
February 14, 2026 at 9:55 PM
Happy Valentine's day! In terms of progress, we've started early visuals on a floor 3 level with only one out of three levels in the floor still needing major layout revisions! Art by @osp08.bsky.social and @welegi.lol respectively.
Thank you all for your patience! Sugary Spire: Exhibition Night is now fully playable and translated into three other languages: Spanish, Brazilian Portuguese, and Russian. en-painter.itch.io/sugary-spire...
April 19, 2025 at 5:08 PM
Thank you all for your patience! Sugary Spire: Exhibition Night is now fully playable and translated into three other languages: Spanish, Brazilian Portuguese, and Russian. en-painter.itch.io/sugary-spire...
We've released a patch with a lot of small fixes, as well as an itch page that we'll be hosting the download for Exhibition Night on. You can check out the patch notes for Sugary Spire: Exhibition Night V1.1 Here: en-painter.itch.io/sugary-spire...
January 1, 2025 at 2:20 AM
We've released a patch with a lot of small fixes, as well as an itch page that we'll be hosting the download for Exhibition Night on. You can check out the patch notes for Sugary Spire: Exhibition Night V1.1 Here: en-painter.itch.io/sugary-spire...
hello i was grizzelle. i was barely on screen but the stream was still a blast to be in lol i did get stuck in heaven for a solid few minutes though so oops
December 29, 2024 at 11:16 PM
hello i was grizzelle. i was barely on screen but the stream was still a blast to be in lol i did get stuck in heaven for a solid few minutes though so oops
A huge, HUGE thanks to everyone who made this demo possible, and another huge thanks to everyone who tuned into the stream today! I had a blast sharing the role of Oizelle with Gaproo (I played her for the 2nd half of the stream) and voicing The Painter in Exhibition Night! <3
December 29, 2024 at 3:21 AM
A huge, HUGE thanks to everyone who made this demo possible, and another huge thanks to everyone who tuned into the stream today! I had a blast sharing the role of Oizelle with Gaproo (I played her for the 2nd half of the stream) and voicing The Painter in Exhibition Night! <3
Sugary Spire: Exhibition Night is out now! (It's been out for a bit, actually, but we forgot to mention it on here... Sorry Bluesky!) www.youtube.com/watch?v=InEi...
Sugary Spire: Exhibition Night is out now! (It's been out for a bit, actually, but we forgot to mention it on here... Sorry Bluesky!) www.youtube.com/watch?v=InEi...
The Exhibition Night launch stream starts in fifteen minutes on www.twitch.tv/pitchsugar. As soon as the stream ends, Sugary Spire: Exhibition Night will be released for the public to play. We have a lot in store for you guys, so don't miss out!
December 28, 2024 at 7:46 PM
The Exhibition Night launch stream starts in fifteen minutes on www.twitch.tv/pitchsugar. As soon as the stream ends, Sugary Spire: Exhibition Night will be released for the public to play. We have a lot in store for you guys, so don't miss out!
Reminder: If you want to play Exhibition Night as soon as it drops, be sure to tune into our launch stream tomorrow! We'll be starting around 3PM EST/12PM PST on www.twitch.tv/pitchsugar, don't be late!
Reminder: If you want to play Exhibition Night as soon as it drops, be sure to tune into our launch stream tomorrow! We'll be starting around 3PM EST/12PM PST on www.twitch.tv/pitchsugar, don't be late!
Exhibition Night is the last demo we'll be making for Sugary Spire before the full game releases, and it comes out tomorrow. We've worked diligently to ensure that the quality will be at least on par with the final game.
December 27, 2024 at 5:00 PM
Exhibition Night is the last demo we'll be making for Sugary Spire before the full game releases, and it comes out tomorrow. We've worked diligently to ensure that the quality will be at least on par with the final game.