Synist
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synist.bsky.social
Synist
@synist.bsky.social
Synist is a NSFW art project in the form of a deckbuilding incremental game.

Created by @adanawtn.itch.io.

Minors DNI.

https://synistverse.com/
Reorganizing my Pinterest boards is such a productive way to procrastinate.

I mean, I'm not working on these designs like I should be. But I am refilling my visual library with cool things and getting ideas.

That's gotta count for something.
October 12, 2026 at 8:25 PM
Finally gave up on trying to figure out everything all at once and opened Blender.

I'm sure it's very apparent that I am not good at Blender. Also, I can not stop laughing at these mannequins.

But at least now I have something to work with for future art.

#gamedev #solodev #indiedev #Blender
October 12, 2026 at 10:22 AM
I'm itching to open Godot and start coding. But I really want to get at least some placeholder art and the card database done first.

Ugh! But I wanna code so bad...

#gamedev #solodev #indiedev
October 12, 2026 at 2:29 AM
Tried redesigning the main setting for the game, and I've only made things worse and frustrated myself.

It's very clear that I have no idea what I'm doing, yet I keep headbutting this wall.

I really want to figure out how to do this without breaking my own brain.

#gamedev #solodev #indiedev
October 11, 2026 at 2:30 AM
I would absolutely love to get better at making concept art. But that is literally a whole entire field, and I'm already doing way too much as it is.
October 10, 2026 at 6:59 AM
This took a while, but I have the setting of the game in a form that I can actually look at now. Who doesn't love a good map?

I couldn't quite get the stone to look the way it's supposed to, but I know what I meant so it's fine.

Now, on to design some props.

#gamedev #indiedev #solodev
October 10, 2026 at 12:21 AM
I'm learning that I have a lot more fun designing when I have a clear goal -- and a lot of reference to pull from.

The fact that I'm planning to use this in the game might be the biggest factor.

But it's going on 24 hours since I woke up, and I am so very tired.

#gamedev #solodev #indiedev
October 9, 2026 at 12:24 PM
After some thinking and journaling last night, I realized that I've gotten very far from my own vision for this project.

So I've wiped the slate clean and started from scratch. I've rewritten everything from the worldbuilding to the game mechanics, and I couldn't be happier.

#gamedev #solodev
October 8, 2026 at 7:51 PM
I decided to redesign Thaen's look to better fit the new art direction. Figured it be better to simplify things if I'm going to an animation feel.

Plus, I just think he looks hotter. But maybe that's just me.
October 8, 2026 at 6:11 AM
if you really want to know if you're on the right track or not, might I suggest writing out your game mechanics as if you're explaining them to someone else?

Turned out to be super helpful for simplifying this mess that I'd made.

#gamedev #solodev #indiedev
October 8, 2026 at 3:08 AM
I've been working on the card mechanics and formatting for the game today, in hopes of avoiding the trap that I usually fall into when building a prototype that doesn't involve regular playing cards.

And I have to say, this is a nice change of pace. Go figure.

#gamedev #indiedev #solodev
October 7, 2026 at 11:10 PM
Now that I have a better sense of how I want the game to play and look, I spent the rest of the day wireframing.

They look so different from last night's sketches that it's almost funny. But one gives me art, and the other function, so...

Yeah. Let's go with that.

#gamedev #indiedev #solodev
October 7, 2026 at 5:27 AM
I've finally gotten into the game design for this project, and boy do I love a good flowchart.

I ended up making some changes to card types, but it's a small price to pay for actually knowing all of the mechanics and the core loop.

#gamedev #indiedev
October 6, 2026 at 6:32 PM
I started questioning my design choices for the game, and somehow ended up sketching out UI. Which led to me finally figuring out the art direction for the entire project.

Great job, me.

Looks like I'll be making a lot of changes this week.
October 6, 2026 at 5:38 AM
Me: Maybe I'll do a simple drawing of Thaen eating the fruit.

Also Me: Maybe there should also be a massive orgy.
October 5, 2026 at 5:16 AM
I finally have a banner, and I am very happy about it. But I'm also cackling at how much time I spent yesterday designing clothes for this.

I mean, there are clothes. A whole outfit, really.
October 5, 2026 at 2:33 AM
Me: "I'm just going to draw something simple and fun."

Me: *draws guidelines for three hours*

Demon: *yawns while being summoned* "Are you going to draw me this time?"

Me: "... Sure, why not?"
October 4, 2026 at 3:26 AM
Last one for the night: outfits for Thaen and the new Synists.

It's been a rather productive day.

www.patreon.com/Synist/posts...
The New Synists | Synist
And finally, we have the clothing designs for our main characters. Plus, a sneak peek at new characters and... an icon? I wanted to blend th
www.patreon.com
October 3, 2026 at 7:10 AM
More clothing designs -- this time, for the citizens of Haenem.

Now to bring the two together for my main characters.

www.patreon.com/Synist/posts...
Haenish Clothing | Synist
More clothing designs. Yay! I tried to theme it around the use of their hands. Since the Haenish are very much craftspeople and traders, the
www.patreon.com
October 3, 2026 at 2:58 AM
Most Artists: You don't need to learn anatomy to such an extreme, since most of the body will be covered with clothes.

NSFW Artists:
Sweat Dripping Down Man's Cheek
ALT: Sweat Dripping Down Man's Cheek
static.klipy.com
October 3, 2026 at 12:01 AM
Finally started designing clothing. First up is the Ancient Synists, which will be the basis for the game characters' designs.

www.patreon.com/Synist/posts...
The Ancient Synists | Synist
I had an idea for some art, only to realize that I needed to do other art first. And now we have some visuals for the priests that used to m
www.patreon.com
October 2, 2026 at 10:33 PM
I have so many tabs open that there's a scroll bar.

I'd hate to see what this looked like if I had my tabs across the top of the browser...
September 30, 2026 at 6:44 PM
Yesterday I started out compiling lore in Obsidian.

Then I got distracted, and ended up using @11ty.dev to build a whole website.

So now Synist has a (SFW) wiki called The Synistverse. And it's only going to get bigger as I go.

synistverse.com
September 30, 2026 at 10:53 AM
I just remembered that, in the romance genre, Open and Closed Door is already a thing. And it's the complete opposite of how I was using it.

Whoops.
September 29, 2026 at 11:30 AM
I am trying new things with my art, and I am very happy with how this one turned out.

Now I just need to draw him 1,000 more times.

www.patreon.com/Synist/posts...
Introducing Thaen | Synist
I finally have an actual image of Thaen and I am so excited right now. And it's a good thing, too, since he's the protagonist of the story a
www.patreon.com
September 28, 2026 at 11:32 PM