Learned today:
Collision avoidance logic in #Cplusplus agents
Conflict rules → 1st-come or wait
Simulation design → walls + vision for natural grid
Built:agents now “see” before moving, stopping blind collisions.Halfway to full avoidance
#BuildInPublic #Simulation #OOP
Learned today:
Collision avoidance logic in #Cplusplus agents
Conflict rules → 1st-come or wait
Simulation design → walls + vision for natural grid
Built:agents now “see” before moving, stopping blind collisions.Halfway to full avoidance
#BuildInPublic #Simulation #OOP
Agents now have “eyes” 👀 → they look before moving, stopping blind collisions.
#Progress: halfway through full collision avoidance.
#NextStep: refine rules so agents move smoothly in the grid.
#Cplusplus #Simulation #BuildInPublic
Agents now have “eyes” 👀 → they look before moving, stopping blind collisions.
#Progress: halfway through full collision avoidance.
#NextStep: refine rules so agents move smoothly in the grid.
#Cplusplus #Simulation #BuildInPublic
Today was rest day: haircut ✂️, nap 😴, and Sunday reset.
#Balance is part of #BuildInPublic too. Ready for a stronger Week 3 ahead 💪
Today was rest day: haircut ✂️, nap 😴, and Sunday reset.
#Balance is part of #BuildInPublic too. Ready for a stronger Week 3 ahead 💪
Agents now have eyes 👀 in my #Cplusplus grid simulation.
They look ahead before moving, stop if another agent is in the way, and avoid overlaps.
#Simulation #BuildInPublic #GameDev #AI
Agents now have eyes 👀 in my #Cplusplus grid simulation.
They look ahead before moving, stop if another agent is in the way, and avoid overlaps.
#Simulation #BuildInPublic #GameDev #AI
Focused on #SortingAlgorithms in #Cplusplus today:
• Selection Sort
• Bubble Sort
• Insertion Sort
Coded each one & tested run times to get a feel beyond theory.
#DSA #Algorithms #BuildInPublic
Focused on #SortingAlgorithms in #Cplusplus today:
• Selection Sort
• Bubble Sort
• Insertion Sort
Coded each one & tested run times to get a feel beyond theory.
#DSA #Algorithms #BuildInPublic
Randomized wall spawn % in my #Cplusplus #Simulation for varied grids. Agents handle collisions correctly.
Started #OracleCloud Infrastructure course & completed 2 #Multicloud modules ☁️
#BuildInPublic #Simulation #OOP #LearningInPublic
Randomized wall spawn % in my #Cplusplus #Simulation for varied grids. Agents handle collisions correctly.
Started #OracleCloud Infrastructure course & completed 2 #Multicloud modules ☁️
#BuildInPublic #Simulation #OOP #LearningInPublic
Refined wall spawning + added #CollisionAvoidance in my #Cplusplus #Simulation.
✅ No 2 agents in same cell
✅ If conflict → 1st-come wins / 1 waits
✅ Grid updates now show it
Step by step towards #Pathfinding 💪
#BuildInPublic #OOP #Debugging
Refined wall spawning + added #CollisionAvoidance in my #Cplusplus #Simulation.
✅ No 2 agents in same cell
✅ If conflict → 1st-come wins / 1 waits
✅ Grid updates now show it
Step by step towards #Pathfinding 💪
#BuildInPublic #OOP #Debugging
Refined #Cplusplus #Simulation walls:
→ Agents block when facing walls
→ Agents “look” ahead before moving
#Challenge: avoid loops/freezes
#Solution: condition checks + safe exits
Next up → pathfinding foundations 💪
#BuildInPublic #Debugging #OOP
Refined #Cplusplus #Simulation walls:
→ Agents block when facing walls
→ Agents “look” ahead before moving
#Challenge: avoid loops/freezes
#Solution: condition checks + safe exits
Next up → pathfinding foundations 💪
#BuildInPublic #Debugging #OOP
Planned full Week 2 roadmap + added static walls to my #Cplusplus #Simulation grid
Challenge:integrating walls w/o breaking agent logic
Solution:condition checks→agents recognize & avoid walls
Next up→smarter agents with pathfinding
#BuildInPublic #Debugging #OOP
Planned full Week 2 roadmap + added static walls to my #Cplusplus #Simulation grid
Challenge:integrating walls w/o breaking agent logic
Solution:condition checks→agents recognize & avoid walls
Next up→smarter agents with pathfinding
#BuildInPublic #Debugging #OOP
Week 1 complete! 🎉 Learned #Cplusplus OOP: classes, constructors, destructors, inheritance, polymorphism, abstraction.
#Simulation: agents spawn randomly, move to destinations, configurable names/ranges, delays with #thread + #chrono.
#BuildInPublic #QuantFinance
Week 1 complete! 🎉 Learned #Cplusplus OOP: classes, constructors, destructors, inheritance, polymorphism, abstraction.
#Simulation: agents spawn randomly, move to destinations, configurable names/ranges, delays with #thread + #chrono.
#BuildInPublic #QuantFinance
Solved 2 #DSA problems: 231 Power of 2 & 1009 Complement of Base 10 Integer
Finished Week1 task of #Cplusplus simulation Agents spawn randomly, move toward destinations, support naming/ranges, and run with #thread + #chrono delays.
#BuildInPublic #QuantFinance #Simulation
Solved 2 #DSA problems: 231 Power of 2 & 1009 Complement of Base 10 Integer
Finished Week1 task of #Cplusplus simulation Agents spawn randomly, move toward destinations, support naming/ranges, and run with #thread + #chrono delays.
#BuildInPublic #QuantFinance #Simulation
Today was a slower one. I worked on debugging and solving a #DSA problem. Progress wasn’t huge, but consistency matters more than speed.
Some days are about patience—you just do what you gotta do and keep showing up.
#Cplusplus #BuildInPublic #QuantFinance #Gam
Today was a slower one. I worked on debugging and solving a #DSA problem. Progress wasn’t huge, but consistency matters more than speed.
Some days are about patience—you just do what you gotta do and keep showing up.
#Cplusplus #BuildInPublic #QuantFinance #Gam
Solved 2 #DSA LeetCode problems(Add Digits, Reverse String).In my #Cplusplus project agents now spawn randomly & move toward destinations
Learned to delay output using #thread + #chrono for timing.Tomorrow:animations for simulation
#BuildInPublic #QuantFinance #GameDev
Solved 2 #DSA LeetCode problems(Add Digits, Reverse String).In my #Cplusplus project agents now spawn randomly & move toward destinations
Learned to delay output using #thread + #chrono for timing.Tomorrow:animations for simulation
#BuildInPublic #QuantFinance #GameDev
#ProjectProgress: Finished Phase 0 setup (files & grid) and halfway through Task 1 – agent placement
#Challenges: Collisions & inconsistent names/ranges
#Solution: Loops to check positions + constructors for assignment
#QuantFinance #GameDev #OOP #BuildInPublic
#ProjectProgress: Finished Phase 0 setup (files & grid) and halfway through Task 1 – agent placement
#Challenges: Collisions & inconsistent names/ranges
#Solution: Loops to check positions + constructors for assignment
#QuantFinance #GameDev #OOP #BuildInPublic
✔️ Learned constructors & destructors in C++
✔️ Project: spawn random # of agents across a grid 👾
✔️ Agents now support names (≤72 chars) + custom ranges
Loving how OOP ideas map directly into simulation design.
#Cplusplus #QuantFinance #GameDev
✔️ Learned constructors & destructors in C++
✔️ Project: spawn random # of agents across a grid 👾
✔️ Agents now support names (≤72 chars) + custom ranges
Loving how OOP ideas map directly into simulation design.
#Cplusplus #QuantFinance #GameDev
✔️ OOP basics: classes, objects, encapsulation, inheritance, polymorphism, abstraction, this
✔️ Debugged code to deepen understanding
✔️ Project: placing random agents → halfway, wrapping tomorrow 👾
#Cplusplus #QuantFinance #GameDev
✔️ OOP basics: classes, objects, encapsulation, inheritance, polymorphism, abstraction, this
✔️ Debugged code to deepen understanding
✔️ Project: placing random agents → halfway, wrapping tomorrow 👾
#Cplusplus #QuantFinance #GameDev
No courses, just AI + Google + YouTube as teachers
✓ 10x10 grid
✓ 3 agents
✓ Foundation set
This could get complex fast. Join the self-taught journey?
#CPlusPlus #BuildInPublic #SelfTaugh
No courses, just AI + Google + YouTube as teachers
✓ 10x10 grid
✓ 3 agents
✓ Foundation set
This could get complex fast. Join the self-taught journey?
#CPlusPlus #BuildInPublic #SelfTaugh