mgear
unitycoder.com
mgear
@unitycoder.com
Programming mostly Unity stuff. UnityLauncherPro, Point Cloud Viewer..*My links: https://gist.github.com/unitycoder/5f7d1b22bef2901899e9da69519de581
unity editor Custom Color Themes github.com/Kobapps/Edit...
November 14, 2026 at 7:17 PM
my Unity Game Jam 2026 entry
itch.io/jam/official...
November 14, 2026 at 12:15 PM
simple music tracker for uBasic (should work with QBasic also). Supports midi keyboard, midi files conversion etc.
tools.unitycoder.com/uBasicMusicT...
November 14, 2026 at 11:36 AM
new tool: windows app to batch capture screenshots from list of URL's
github.com/unitycoder/U...
November 10, 2026 at 9:16 AM
Testing Snow Generator (generates snow mesh over objects)
Before and After:
November 9, 2026 at 7:43 PM
Yup, deco only.. its ice fishing game : )
November 7, 2026 at 11:34 PM
Reposted by mgear
The 2026 Official Unity Game Jam has officially kicked off 🎮🎉

This year's theme is…

🔗 Get started: on.unity.com/UnityGameJam26

#Unity #UnityGameJam #GameJam #GameDev
November 5, 2026 at 6:30 PM
first time testing Blender MCP (nemotron 3 ultra 550B)
Example vs Results : D
November 6, 2026 at 6:49 PM
now supports any 2-256 color palettes!
November 5, 2026 at 8:26 PM
C64 Color Palette - URP Post Processing Effect (with dithering option) github.com/unitycoder/c...
November 4, 2026 at 8:31 PM
Reposted by mgear
After more than 2 years of development, we officially have a release date for Shroud of Gloom! 🎉

Watch the new trailer: www.youtube.com/watch?v=quWN...

#pointandclick #adventuregames #horrorgames #indiedev #gamedev
Shroud of Gloom | Release Date Trailer | Point-and-Click Showcase 2026
YouTube video by Point and Click Showcase
www.youtube.com
November 4, 2026 at 6:02 PM
Added road generator (only for deco, player cannot go there), Each tree base has less snow (like in real forest)
#screenshotsaturday
October 31, 2026 at 9:31 PM
Adding real world location to ice fishing proto.

some details here: (elevation data, orthophoto, laser scan data, tree detection, geotiff+jp2, editor tooling)
unitycoder.com/blog/2026/10...
October 28, 2026 at 9:34 PM
New Tool: Image Channel Inspector. Explore raw data from pixels, invert, filter, remove stray pixels, find hidden alpha pixels, export etc!
tools.unitycoder.com/ImageChannel...
October 27, 2026 at 5:49 PM
Small context menu tool for MeshRenderer:
github.com/UnityCommuni...
Prints out the size in console.
October 26, 2026 at 7:25 PM
What if Unity wouldn't recompile when you only edited comments or new lines (not actual code) ?
Yes: github.com/unitycoder/U...
#UnityTips
October 25, 2026 at 7:04 PM
You can add custom links to unity forum sidebar,
for example to see your Watched or Tracked topics. #UnityForumTips
October 25, 2026 at 2:23 PM
Reposted by mgear
Interesting public domain assets: "The Universal Animation Library 2 - a kit of 130+ animations, created using a universal humanoid rig, which is compatible with Unreal Engine, Godot and Unity" quaternius.com/packs/univer... #gamedev #gameart #indiedev #publicdomain #cc0 #unity3d #godotengine
Quaternius • Universal Animation Library 2
The <b>Universal Animation Library 2</b> is a kit of 130+ animations, created using a universal humanoid rig, which is compatible with Unreal Engine, Godot and Unity, ready for retargeting. This kit ...
quaternius.com
October 24, 2026 at 8:30 AM
Thermometer effects #screenshotsaturday
October 24, 2026 at 9:37 PM
and small snownado fx (particle system)
October 22, 2026 at 6:32 PM
Trying to make some strong wind effects over the ice #MadeWithUnity
October 21, 2026 at 6:23 PM
October 21, 2026 at 2:11 PM
gpu RenderMeshInstanced, so no actual objects in scene (that already helps the most) and tiled, so further away they disappear. (currently just in memory, will see if need to save to disk later).. havent actually tested whats the limit though : D
October 21, 2026 at 7:20 AM
smol game with uBasic:
ldjam.com/events/ludum... #LDJAM
October 19, 2026 at 5:06 AM
unlimited footprints
*not 100% accurate placement yet, anim will change..
#screenshotsunday
October 18, 2026 at 6:23 PM