Zandronum
zandronum.com
Zandronum
@zandronum.com
Leading the way in newschool multiplayer #Doom online: Zandronum combines client-server online multiplayer with the modding power of #GZDoom.

🌉 bridged from ⁂ https://mastodon.gamedev.place/@zandronum, follow @ap.brid.gy to interact
It is sad to hear that Bobby Prince has passed away. For several decades his music and sound effects have been crucial to the fun had and memories made not in only Doom but many other games, and his works will continue to be enjoyed for many decades more. He will be missed by a great many people.
June 19, 2026 at 9:06 PM
Check out the new website we have in the works... https://zandronum.com/newsite/index.php
Zandronum • Multiplayer ZDoom
zandronum.com
June 3, 2026 at 7:17 PM
A new beta of #zandronum 3.3 has been released, addressing issues from the previous build:

https://zandronum.com/forum/viewtopic.php?f=55&t=11520

#doom
Zandronum 3.3-alpha-260112-1855 - Zandronum
zandronum.com
January 13, 2026 at 6:13 PM
This week in #zandronum: some fixes and tweaks following the beta earlier this month.

https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/6eb487e62d34...9c7fa2cfd010

#doom
6eb487e62d34 to 9c7fa2cfd010 · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
foss.heptapod.net
December 28, 2025 at 11:20 PM
Merry Christmas from the Zandronum team!
December 25, 2025 at 9:07 PM
The first beta of #zandronum 3.3 is now available! There's a lot of new stuff in 3.3, and now they're ready for testing.

https://zandronum.com/forum/viewtopic.php?f=55&t=11508

#doom
December 8, 2025 at 10:17 AM
This week in #zandronum: Zstandard compression for in-game traffic, CheckScript ACS function, sv_requireskulltoscore, custom per-map win/lose intermissions, fixes

https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/832625b0700b...6eb487e62d34

#doom
832625b0700b to 6eb487e62d34 · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
foss.heptapod.net
December 7, 2025 at 11:19 PM
#doomseeker 1.5.3 has been released, fixing a tooltip focus issue and a Qt 6 bug.

https://zandronum.com/forum/viewtopic.php?f=8&t=11507

#doom
December 7, 2025 at 5:28 PM
Check out #tombfetus, a standalone arena shooter by @drpyspy.bsky.social built using #zandronum that just had its first release:
https://pyspy.neocities.org/tf/
Tomb Fetus
Tomb Fetus is a party shooter game, built on the Zandronum source port. With your chosen character/contestant/fella, you'll compete against other players in various gamemodes, each with their own objective and rules.
pyspy.neocities.org
December 4, 2025 at 10:34 PM
Last two weeks in #zandronum: cl_netgraph for `stat nettraffic`, netcode improvements, more info from LumpGetInfo, new ACS function SetMapUsedStatus, new BotScript QuitJoinQueue command...
November 24, 2025 at 9:03 PM
#doomseeker 1.5.2 has been released.
It adds the ability to display custom game mode names for #zandronum servers, alongside some fixes.
https://zandronum.com/forum/viewtopic.php?f=8&t=11501

#doom
November 11, 2025 at 1:39 PM
Last week in #zandronum: drastic increase to the player class limit, fixed actor angles when resetting maps, and fixed the 'centerview' console command sometimes breaking with client prediction

https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/c34601595099...e8b7e77c2fe6

#doom
c34601595099 to e8b7e77c2fe6 · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
foss.heptapod.net
November 10, 2025 at 2:40 PM
This week in #zandronum: BUSY script flag from UZDoom, BotScript commands to move up/down, automated Linux AppImages, netcode improvements, and bug fixes

https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/10b16591ad9b...c34601595099?from_project_id=1309

#doom
November 2, 2025 at 11:48 PM
This week in #zandronum: W I D E R O N U M is achieved with 21:9 support, pufftid for LineAttack, more fixes.

https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/7604bedc1d98...10b16591ad9b?from_project_id=1309

#doom
October 27, 2025 at 6:09 PM
This week in #zandronum: backported vid_activeinbackground and a fix for vid_maxfps.
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/a76b91c2386e...7604bedc1d98

#doom
a76b91c2386e to 7604bedc1d98 · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
foss.heptapod.net
October 19, 2025 at 9:35 PM
Here's a quick summary of the features in #zandronum 3.3 so far...

- FOV is finally a CVar and can be limited by the server
- Weapon sprites are fully interpolated and bobbing can be customised even further
- MAPINFO can be used to limit the game modes a map can be played on
October 6, 2025 at 7:36 PM
Gentle reminder that the Flathub package of Zandronum, which is suggested by applications such as KDE Discover and GNOME Software, is _NOT_ official.
September 25, 2025 at 12:50 AM
Zandronum 3.2.1 has been released, a minor update adding the new sv_printconnectionmessages CVar and some fixes over 3.2.

https://zandronum.com/forum/viewtopic.php?f=8&t=11430

#doom #zandronum
August 5, 2025 at 9:23 AM
It took us way too long, but emails from zandronum.com should now be functioning again.
July 7, 2025 at 10:19 AM
It appears John Romero namedropped us on TikTok https://www.tiktok.com/@romerogames/video/7519228175092567318
June 23, 2025 at 8:09 PM
We're moving our stuff to a new server, so the Zandronum website and master server might experience downtime for a little bit.
May 30, 2025 at 8:31 PM
The Zandronum website and master server are back up again.
Sorry about the downtime.
May 9, 2025 at 10:13 PM
The @osuosl needs your support! For us, they provide CI runners for foss.heptapod.net, which we use for our Linux and ARM64 automated builds - a drop in the ocean compared to the vital services they provide for countless other open-source projects.
https://osuosl.org/blog/osl-future/
OSU Open Source Lab (@[email protected])
17 Posts, 44 Following, 393 Followers · We provide various hosting services for Free and Open Source Projects from around the world.
fosstodon.org
May 1, 2025 at 12:07 PM
And it's here: #zandronum 3.2 is finally released.
No social media site could contain its full changelog, so go straight to the forums: https://zandronum.com/forum/viewtopic.php?f=8&t=11370

#doom
Zandronum 3.2 - Zandronum
zandronum.com
April 27, 2025 at 11:59 PM