Why do games about exploring weird places put so little effort into helping GMs create them?
Why do games about exploring weird places put so little effort into helping GMs create them?
- 50 pages of etiquette, bad DMs & players—2 F-bombs(!)
- 60 pages on creating campaigns, maps, & NPCs with no maps or tables
- 6 maps of real places—unsuitable for gaming
At one point, it suggests getting books on caves & castles FROM THE LIBRARY.🤷♂️
- 50 pages of etiquette, bad DMs & players—2 F-bombs(!)
- 60 pages on creating campaigns, maps, & NPCs with no maps or tables
- 6 maps of real places—unsuitable for gaming
At one point, it suggests getting books on caves & castles FROM THE LIBRARY.🤷♂️
- Gather evidence of a crime or prove their own innocence.
- Prove they have/were granted the right to do something.
- Prove something about the existence of a certain monster.
Let the pedants be pedantic in-game. Say the spectators applaud! #Drama
- Gather evidence of a crime or prove their own innocence.
- Prove they have/were granted the right to do something.
- Prove something about the existence of a certain monster.
Let the pedants be pedantic in-game. Say the spectators applaud! #Drama
In short: provide mechanics to throw opponents & places for that (or archery).
In short: provide mechanics to throw opponents & places for that (or archery).
You enter the dusty, wood-paneled chapel. There's a loft above the altar with a glint of gold from your torch in a shadowy niche.
How do you get up there? Levitate? Climb? One of the wall panels swings in—a concealed door to a tiny, winding staircase.
You enter the dusty, wood-paneled chapel. There's a loft above the altar with a glint of gold from your torch in a shadowy niche.
How do you get up there? Levitate? Climb? One of the wall panels swings in—a concealed door to a tiny, winding staircase.
3-mile hex is 7.8 sq miles
6-mile hex is 31.2 sq miles
9-mile hex is 70.1 sq miles
3-mile hex is 7.8 sq miles
6-mile hex is 31.2 sq miles
9-mile hex is 70.1 sq miles
To make it easy, it was just 1/10 of the cost of the thing.
To make it easy, it was just 1/10 of the cost of the thing.
Advantage/disadvantage still work. Some penalties raise the opponent's AC.
Boosts are gained per encounter for…
Advantage/disadvantage still work. Some penalties raise the opponent's AC.
Boosts are gained per encounter for…