Mighty Panther Productions
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zombmegame.bsky.social
Mighty Panther Productions
@zombmegame.bsky.social
Mighty Panther Productions is a one-person Indie Game Developer.

ZombMe, our current game, is an old-school, 2D platformer indie game with a twist: you’re a zombie trying to stay dead, not alive. Follow its development here!
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I'm going full-blast for 2026. I've been working on side projects for the last few months, but I'm getting back on point tomorrow. Plans include shipping four games to Steam and creating a full timecard system for a client (MPP builds things besides games, too). Wish me luck!

#IndieDev
After more than five years and thousands of hours of work, I'm getting ready to BETA test my video game, ZombMe!

Things are getting real now.

#ZombMe
#IndieDev
#IndieGameDev
June 29, 2026 at 4:43 AM
I've got all the additional features I wanted to add to the game (countless secrets on every stage, little sidekicks you can unlock that will stay by your side, better background settings, and even an entire store system). Now I just need to place brains (currency) throughout...

#IndieDev
April 14, 2026 at 5:54 AM
Still working on ZombMe, but had to build and ship two different line-of-business apps to three different platforms first. I'm also just finishing up a lot of boring details, so not a lot to show...But there are a LOT of new secrets, graphics, and action sequences...

youtu.be/eJMq0tf3Auo

#IndieDev
ZombMeUpdateBoringButNearCompletion
YouTube video by Michael P
youtu.be
April 6, 2026 at 6:02 AM
Still working on ZombMe--kinda going sideways with progress...But now you can search for and find unique helpers in each stage. Find all of them in a stage, and you can have them buddy up with you for the rest of the game!

#IndieDev
#ZombMe

youtu.be/Bgv9l5764UE
ZombMe: The New Sidekicks
YouTube video by Michael P
youtu.be
February 17, 2026 at 2:44 AM
I've seen how popular New Game+ is with new-fangled games, so I'm gonna spend a couple days arranging ZombMe's save data structure so I can add a New Game+ feature to it. Got the menu set up today--next up is splitting up the game progress data from the player data and overwrite prompts.

#indiedev
January 7, 2026 at 6:54 AM
I have a bad habit of making games that are too hard...so with ZombMe I'm adding a lot of difficulty setting customization. It's one of the last big features on my ToDo checklist.

Next up: Testing, optimizing, and augmenting all the levels.

#ZombMe
#IndieDev
January 5, 2026 at 6:02 AM
Finished up the new Super Zombie mode, Hoard mode, and Human mode (including a new reverse game over screen). Also got the new Store working (other than placeholder visuals). And BTW, Zombies apparently use brains for currency.

#IndieDev
#spotlight

youtu.be/Ht-wEU5BgUs
ZombMe: Three days, four major gameplay additions
YouTube video by Michael P
youtu.be
January 4, 2026 at 8:12 AM
Another New Year resolution for me: Be more social...

...Ok, maybe not in real life, but at least in my zombie game. Now you can run with your own hoard!

#ZombMe
#IndieDev
#Promote

youtu.be/CgeY9cvZUZk
ZombMe: The Hoard
YouTube video by Michael P
youtu.be
January 3, 2026 at 8:13 AM
Hit the ground running today on ZombMe. As if the game didn't have enough gameplay features like special suits, sidekicks, elemental power-downs, rideable characters, and many types of jumps, it now has a SUPER zombie, HUMAN zombie, and zombie HOARD powerups. And an entire Store, too.

#IndieDev
January 2, 2026 at 9:24 AM
I'm going full-blast for 2026. I've been working on side projects for the last few months, but I'm getting back on point tomorrow. Plans include shipping four games to Steam and creating a full timecard system for a client (MPP builds things besides games, too). Wish me luck!

#IndieDev
January 1, 2026 at 3:12 AM
30 days and 200 hours of work on my smaller side-game, Dimensional Survivors. Didn't fully complete it in the month, but I built:
-all game mechanics
-24 playable ships
-30+ weapons
-250 enemies
-10 levels of assets
-1 full stage

Here's stage progression footage

youtu.be/1sKJsSGGN1g

#IndieDev
Dimensional Survivors 30-Day Milestone Gameplay
YouTube video by Michael P
youtu.be
October 20, 2025 at 8:41 AM
No, this is not a name entry screen--it's my character select screen.

Just finished day 19 of my short-term game, Asteroid Survivors. I have all the Asteroid and * Survivors gameplay mechanics in, and I've implemented 30 playable ships and 30 weapons (+evolved forms). Next up: levels.

#IndieDev
September 29, 2025 at 7:57 AM
Sometimes you need to take a break from your side projects with another side project…Gonna see how far I can get with a month of dev on this….

#AsteroidSurvivors
#ZombMe
#IndieDev
#MightyPantherProductions
September 15, 2025 at 7:27 PM
Check this out! @thebrianj.bsky.social interviewed me at PAX! Thanks so much for this!
PAX WEST 2025 INTERVIEWS!
Mike with Mighty Panther Productions tells us about the reverse-health platformer, ZombMe!
youtu.be/Jm6VTB4PtNo

@zombmegame.bsky.social
Health Hurts, Spikes Heal! ZombMe - PAX West 2025 Dev Interviews
YouTube video by TheBrianJ
youtu.be
September 10, 2025 at 12:37 AM
Reposted by Mighty Panther Productions
PAX WEST 2025 INTERVIEWS!
Mike with Mighty Panther Productions tells us about the reverse-health platformer, ZombMe!
youtu.be/Jm6VTB4PtNo

@zombmegame.bsky.social
Health Hurts, Spikes Heal! ZombMe - PAX West 2025 Dev Interviews
YouTube video by TheBrianJ
youtu.be
September 10, 2025 at 12:02 AM
I needed a break from the game I was using to take a break from my day job...So I started my new idea based on two games that I've been playing a lot of: Asteroids Recharged, and Sweet Survivors. Four days in, and I have an entire game cycle implemented. I think I'll spend 30 days on it...
September 8, 2025 at 5:42 AM
For me, the hardest thing with building and publishing a video game all by myself is…promoting it. But I think I finally figured it all out: sponsor a car in a small town’s demolition derby car. Better than the Super Bowl!

#FirstPlace
#MightyPantherBoost
#ZombMe
September 7, 2025 at 5:48 AM
Ok, since I started up a new LLC, I'm going to change this page's identity to use it (Mighty Panther Productions) rather than just one of our games (ZombMe)....Especially since I take breaks every so often to work on other games that I'd like to post about here (to be continued.....)
September 5, 2025 at 5:39 AM
PAX is over, but the ZombMe fans are only getting better. Kids love the visuals (though I'm told their eyes aren't fully developed?), and hardcore gamers love discovering all the secret gameplay mechanics I threw in the game...They kept getting faster (almost ran out of prizes!)

#Pax
#IndieDev
September 3, 2025 at 6:13 AM
Today at the ZombMe booth: animals, mimes, and animal mimes!

#paxwest
#zombme
#indiedev
August 31, 2025 at 2:48 AM
Up and running!
August 29, 2025 at 5:11 PM
Come see me and the ZombMe booth at PAX this year! Booth 762

#PAXWEST
#ZombMe
#IndieDev
August 28, 2025 at 11:21 PM
As ready as I'm going to get for this weekend's PAX show...

#ZombMe
#Booth762
#PaxWest
#PaxWest25
#PaxWest2025
August 28, 2025 at 4:58 AM
Introducing my new video game company, Mighty Panther Productions! I'll be publishing ZombMe under it...if I can just get it to build.........

#MightyPantherProductions
#ZombMe
#IndieDev
August 23, 2025 at 1:39 AM
I might have spoken too soon about having the demo ready for PAX. I can't get a successful build, since Unity keeps randomly crashing. I've tried dozens of times and it's random crash after crash after crash...

#ZombMe
#IndieDev
#ThanksUnity
#BoomGoesTheDemo
#paxwest2025
#PAXWest
August 21, 2025 at 3:59 AM