.38 Revenant
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38-revenant.bsky.social
.38 Revenant
@38-revenant.bsky.social
Home page for the retro-FPS that the Old Gods have been waiting their entire eternity for.

Check here for dev footage, release updates, and whenever the social media guy becomes afflicted with frenzy.

Release Date: Some time after November 19th, 2026.
September 23, 2026 at 9:35 PM
Honestly, may need to buff the double-barrel, but did mange to send the first fish to space.
#indiedev #indiegame #lovecraft #boomershooter #doom
September 21, 2026 at 5:02 PM
Reaching NEW HEIGHTS with .38 Revenant's development.

Watch until the end for the debut of the game's official lore!

#indiedev #indiegame #boomershooter #FPS #retro #lovecraft
August 31, 2026 at 7:00 PM
While trying to figure out how to program elevators for .38 revenant, we invented a new direction for them:

Horizontal.

Patent pending.

#indiedev #indiegame #FPS #Lovecraftshooter #boomershooter
August 29, 2026 at 12:38 AM
Finally back! New media guy here. The other guy (for legal reasons) is safe and not sacrificed to

l̸̝͕̲̯̤̳͙̬̆́̀̏̔̈̊͌̇̓̔͂á̸͍̊̋̏̋w̵̢̤̣̞̘͚̭̪̫͈̪̰͋́̑̀̾͝ͅz̴̧̪̙̰͙̞͇͎̔́̔́͝͠ǎ̶͎̦̘͖̹̬̼̜͙̲̺̦͕̫͍̭̏ģ̷̧̡̤͍͚͈͔͖͇̱̳̟̻̩͈̙͔͆n̶̰̞͗͐̅̓̀͗͛̀̍̂̽̈́͝'̶͖͔̜̯̋̈́̑̉͂̑͌̚̚ȩ̸̻̖͖̘̫͒̂͋͑̍͋͂g̴̨̡̨̨̡̞͉̣̘̎̔̔͂̽̈̈́̋͗͐͜͝͝ḧ̵̛̙̟̉͆͗͋̓̑͊͋̕͝

We're playing around with alt-firing for the knives. Easy recipe for cultist sashimi in video below:
#indiedev #FPS #boomershooter #lovecraft #indiegames
August 10, 2026 at 11:04 PM
The upgraded revolver sprite set, with included hammer fanning. #indiedev #gamedev #boomershooter
June 2, 2026 at 5:13 PM
An early look at dynamite for my game, complete with silly test image for a sprite #indiedev #boomershooter #indiegames
May 26, 2026 at 6:14 PM
New enemy iteration with upgraded AI and visuals #indiedev #gamedev #indiegames
May 23, 2026 at 8:33 PM
An effect to highlight enemies and pickups in our game #indiedev #gamedev #boomershooter
May 22, 2026 at 3:35 PM
A quick test of the sprite lighting system #indiedev #gamedev #boomershooter
May 20, 2026 at 6:18 PM
A demonstration of the revolver for our game #indiedev #gamedev #boomershooter
May 19, 2026 at 9:32 PM
Early test of the time freeze spell effect in my game #boomershooter #indiedev #gamedev
May 18, 2026 at 6:17 PM
The first iteration of the flamethrower for my game #indiedev #gamedev #boomershooter
May 17, 2026 at 3:14 PM
An improvement on enemy AI, featuring some infighting #indiedev #gamedev #boomershooter
May 16, 2026 at 1:03 PM
Our procedural tentacle grapple in action #indiedev #gamedev #videogames
May 15, 2026 at 3:34 PM
Another test: a procedurally generated, fully-adjustable wiggling tentacle for grappling. #indiedev #gamedev #videogames
May 14, 2026 at 5:53 PM
A test featuring some basic patrolling AI and a tommy gun #indiedev #gamedev #boomershooter
May 13, 2026 at 7:55 PM
Another early test, this time swimming #indiedev #gamedev #videogames
May 12, 2026 at 10:08 PM
An early test of a grapple mechanic for my shooter game, featuring a scrolling glowing script. #indiedev #gamedev #videogames
May 11, 2026 at 9:23 PM
The first weapon pickups and first person gun sprites for my retro fps #indiegames #gamedev #boomershooter
May 10, 2026 at 9:04 PM