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a-whales.bsky.social
awhales
@a-whales.bsky.social
game developer amongst other things
https://moonlight-club.net/
I really like this palette-swapping, directional lighting effect from this past week.

#gamedev #pixelart
September 20, 2026 at 11:17 PM
Spent two days making, then aggressively optimising, some hungry hungry shader based clouds. Productive procrastination wins again.

#gamedev #pixelart
September 13, 2026 at 9:30 AM
Going spend the next 9 days focusing on #GBJAM14 I have a cool idea. I'll try and reuse some of the ideas I had last year regarding procedural generation.

Might be a push to get it all wrapped up in time 🤪

#gamedev
September 12, 2026 at 9:05 AM
New post where I overthink about combat and player experience.

Conclusion: Items are moves now.

#gamedev #indiedev
Items as moves — MOONLIGHT★CLUB
Something I've been puzzling over for a while is how to handle player progression in terms of combat.
moonlight-club.net
September 3, 2026 at 9:56 PM
Naming yourself and your party is low key always one of the best bits in games.

#gamedev
September 2, 2026 at 4:40 PM
Spent the last week replacing my hand drawn 2D grass sprites with shaders in the same style...

It's surprisingly easy to tank your framerate even at 160x135px

#gamedev
Shaders are hard — MOONLIGHT★CLUB
This past week I've been looking at replacing some of my sprite work in game with shaders. I want this game to look great, even at the 160×135 resolution it…
moonlight-club.net
August 31, 2026 at 9:22 AM