Adrien Rouquié
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adriflex.bsky.social
Adrien Rouquié
@adriflex.bsky.social
3D Artist & Illustrator | Characters, worlds, tools | Blender, Godot
Bordeaux 📍

adriflex.github.io
A closer look at retopology with Nitro Retopo, my Blender add-on.

I'm using it on my own projects as I continue to improve it. This double bass is part of a character I'm working on.

superhivemarket.com/products/nit...
October 6, 2026 at 3:56 PM
Reposted by Adrien Rouquié
Dessin de juin 2024 pour @telerama.bsky.social
September 29, 2026 at 8:21 AM
Divide the surface to build your topology.

Here's Nitro Retopo, my Blender add-on, on a new character. The full tutorial is now on YouTube, covering segmentation, repairs and retopology.

www.youtube.com/watch?v=4U-E...
superhivemarket.com/products/nit...
September 29, 2026 at 3:53 PM
I've been working on new segmentation and retopology tools for Blender, based on needs I've had for years as a 3D character artist.

Here's Nitro Retopo.

superhivemarket.com/products/nit...

#NitroRetopo #b3d
September 21, 2026 at 3:23 PM
I started with a rough 3D sketch in Blender, painted the design in Krita, then used AI to turn it into a 3D model.

Now it’s animated in Godot, with its head tracking the player.

ashenmoor.xyz
September 8, 2026 at 5:56 PM
From sketch to walking turret in Ashenmoor.

The making-of covers concept art, Blender and the final Godot integration.

I’m looking for a few beta testers for the two tools shown in the video: Krita FAL and Godot Flex Bridge. DM me if interested.
August 28, 2026 at 3:50 PM
The walking turret is finally working in Godot.

Its eye scans the area, then locks onto Kesh when he gets too close. Still very WIP, but the behavior is there.

More on Ashenmoor: ashenmoor.xyz
August 26, 2026 at 4:46 PM
The walking turret from Ashenmoor moves now!

16-second loop. Blender for the model and rig, Geometry Nodes for the procedural ground.

Next step: a Godot test to make it patrol and shoot.

#IndieDev #Blender3D
August 18, 2026 at 4:10 PM
Built a small Krita plugin to use FAL models directly while painting. This wizard and dragon were my first real test.
I handled the idea, composition and colors, then used AI for part of the final pass. The goal is to keep the tool in a supporting role while I stay in control of the image.
August 10, 2026 at 3:19 PM
New creature for Ashenmoor: the walking turret.

It roams the meadows outside the village. Get too close and it fires a very unfriendly dart at you.

Next: building it in 3D, then setting it loose in the game.

#ConceptArt #IndieDev
August 6, 2026 at 11:14 AM
Small Ashenmoor teaser.

I’ve done a first pass on the village environment in Godot, and I can now start exploring it with Kesh.

Still very WIP, but it feels good to see the first pieces fall into place.

#Godot #IndieDev
July 30, 2026 at 4:23 PM
Programming ladders is absurdly hard.

Kesh can now climb, open doors and smash clay pots in Ashenmoor, with a first pass of sound effects. I thought the ladder would be the easy part. It took longer than everything else in this clip 😅

#b3d #GodotEngine #IndieDev
July 14, 2026 at 9:31 AM
Reposted by Adrien Rouquié
July 10, 2026 at 1:41 PM
Reposted by Adrien Rouquié
July 10, 2026 at 6:24 PM
Reposted by Adrien Rouquié
Vertex Studio is finished and ready for release! I'm creating the docs and pages.

This is the final interface. It also has a floating Tool popup like Photoshop.

I also implemented some other Blender-like features like vertex groups and selected linked vertices by material.
#godot #godotengine
July 9, 2026 at 11:38 PM
This little Blender addon is honestly so handy.

You can now switch a linked collection to another collection from the same source file.

For bigger solo projects, it starts to feel like a different way of working with Blender files.

Collection Teleporter v0.1.3:
superhivemarket.com/products/col...
July 9, 2026 at 4:13 PM
Finished the timelapse for this flying boat I made for Bordeciel, my little Godot project about a floating city inspired by Bordeaux.

Modeled and textured in Blender, then brought into Godot as a game-ready asset.

www.youtube.com/watch?v=EIx1...

#b3d #Blender3D #Godot #GameArt #IndieDev
Blender Modeling Timelapse: Stylized Flying Boat for a Godot Game Asset
YouTube video by Adrien Rouquié
www.youtube.com
July 8, 2026 at 3:48 PM
#AutoRemesher 1.0 came out and I couldn't resist vibe-coding a tiny Blender bridge for it.

Nothing fancy, but it lets me send the selected mesh to AutoRemesher and bring the result back into Blender.

Repo here if anyone wants to try it:
github.com/adriflex/aut...

#b3d
July 7, 2026 at 8:28 AM
I made a Blender addon for scenes that get too big.

Collection Teleporter lets you build in context, dispatch collections into their own `.blend` files, and edit them in place later.

Launch price: $15 for the first 14 days.

superhivemarket.com/products/col...
June 30, 2026 at 3:52 PM
J’ai publié un premier article sur Bordeciel, mon projet Godot de ville volante inspirée de Bordeaux.

C’est encore très WIP : level design, bateau volant, pipeline Blender -> Godot, et un petit jeu d’exploration autour de canelés cachés dans la ville.

adriflex.github.io/lab/2026-06-...
June 16, 2026 at 4:30 PM
Village concept for Ashenmoor.

I'm using this project as a reason to keep drawing. Even with digital tools, sketching still feels irreplaceable for working out an image quietly, away from screens.

#Sketchbook #ConceptArt #IndieGame #Ashenmoor
June 3, 2026 at 4:58 PM
Reposted by Adrien Rouquié
These were the only videos I shot of the animated work.
June 2, 2026 at 5:27 PM
I wrote a short breakdown of my 3D work for Phish at Sphere Las Vegas, with Golden Wolf.

My main part was the castle scene. I handled the 3D side of it: castle, floating rocks, chains, tentacles, animation, shading and line art setup in Blender.

adriflex.github.io/projects/phi...
June 2, 2026 at 11:27 AM
Building my own tiny open world with Blender + Godot.

My world, my assets, my tools, handmade animation, third-person controls, and a dithering shader for the strange little mood.

The project is called Ashenmoor, and it finally moves.

#Godot #Blender3D #IndieGameDev #GameArt #DarkFantasy #3DArt
May 26, 2026 at 5:06 PM
Texture Diffusion v2 is out.

It textures 3D models with AI inside Blender. Pick a cloud provider, generate, project on your mesh, paint the details. No subscription, you pay per image.

Full rewrite of my old v1.

adriflex.gumroad.com/l/texturesdi...
May 20, 2026 at 5:01 PM