Bordeaux 📍
adriflex.github.io
I'm using it on my own projects as I continue to improve it. This double bass is part of a character I'm working on.
superhivemarket.com/products/nit...
I'm using it on my own projects as I continue to improve it. This double bass is part of a character I'm working on.
superhivemarket.com/products/nit...
Here's Nitro Retopo, my Blender add-on, on a new character. The full tutorial is now on YouTube, covering segmentation, repairs and retopology.
www.youtube.com/watch?v=4U-E...
superhivemarket.com/products/nit...
Here's Nitro Retopo, my Blender add-on, on a new character. The full tutorial is now on YouTube, covering segmentation, repairs and retopology.
www.youtube.com/watch?v=4U-E...
superhivemarket.com/products/nit...
Here's Nitro Retopo.
superhivemarket.com/products/nit...
#NitroRetopo #b3d
Here's Nitro Retopo.
superhivemarket.com/products/nit...
#NitroRetopo #b3d
Now it’s animated in Godot, with its head tracking the player.
ashenmoor.xyz
Now it’s animated in Godot, with its head tracking the player.
ashenmoor.xyz
The making-of covers concept art, Blender and the final Godot integration.
I’m looking for a few beta testers for the two tools shown in the video: Krita FAL and Godot Flex Bridge. DM me if interested.
The making-of covers concept art, Blender and the final Godot integration.
I’m looking for a few beta testers for the two tools shown in the video: Krita FAL and Godot Flex Bridge. DM me if interested.
Its eye scans the area, then locks onto Kesh when he gets too close. Still very WIP, but the behavior is there.
More on Ashenmoor: ashenmoor.xyz
Its eye scans the area, then locks onto Kesh when he gets too close. Still very WIP, but the behavior is there.
More on Ashenmoor: ashenmoor.xyz
16-second loop. Blender for the model and rig, Geometry Nodes for the procedural ground.
Next step: a Godot test to make it patrol and shoot.
#IndieDev #Blender3D
16-second loop. Blender for the model and rig, Geometry Nodes for the procedural ground.
Next step: a Godot test to make it patrol and shoot.
#IndieDev #Blender3D
I handled the idea, composition and colors, then used AI for part of the final pass. The goal is to keep the tool in a supporting role while I stay in control of the image.
I handled the idea, composition and colors, then used AI for part of the final pass. The goal is to keep the tool in a supporting role while I stay in control of the image.
It roams the meadows outside the village. Get too close and it fires a very unfriendly dart at you.
Next: building it in 3D, then setting it loose in the game.
#ConceptArt #IndieDev
It roams the meadows outside the village. Get too close and it fires a very unfriendly dart at you.
Next: building it in 3D, then setting it loose in the game.
#ConceptArt #IndieDev
Kesh can now climb, open doors and smash clay pots in Ashenmoor, with a first pass of sound effects. I thought the ladder would be the easy part. It took longer than everything else in this clip 😅
#b3d #GodotEngine #IndieDev
Kesh can now climb, open doors and smash clay pots in Ashenmoor, with a first pass of sound effects. I thought the ladder would be the easy part. It took longer than everything else in this clip 😅
#b3d #GodotEngine #IndieDev
This is the final interface. It also has a floating Tool popup like Photoshop.
I also implemented some other Blender-like features like vertex groups and selected linked vertices by material.
#godot #godotengine
This is the final interface. It also has a floating Tool popup like Photoshop.
I also implemented some other Blender-like features like vertex groups and selected linked vertices by material.
#godot #godotengine
You can now switch a linked collection to another collection from the same source file.
For bigger solo projects, it starts to feel like a different way of working with Blender files.
Collection Teleporter v0.1.3:
superhivemarket.com/products/col...
You can now switch a linked collection to another collection from the same source file.
For bigger solo projects, it starts to feel like a different way of working with Blender files.
Collection Teleporter v0.1.3:
superhivemarket.com/products/col...
Modeled and textured in Blender, then brought into Godot as a game-ready asset.
www.youtube.com/watch?v=EIx1...
#b3d #Blender3D #Godot #GameArt #IndieDev
Modeled and textured in Blender, then brought into Godot as a game-ready asset.
www.youtube.com/watch?v=EIx1...
#b3d #Blender3D #Godot #GameArt #IndieDev
Nothing fancy, but it lets me send the selected mesh to AutoRemesher and bring the result back into Blender.
Repo here if anyone wants to try it:
github.com/adriflex/aut...
#b3d
Nothing fancy, but it lets me send the selected mesh to AutoRemesher and bring the result back into Blender.
Repo here if anyone wants to try it:
github.com/adriflex/aut...
#b3d
Collection Teleporter lets you build in context, dispatch collections into their own `.blend` files, and edit them in place later.
Launch price: $15 for the first 14 days.
superhivemarket.com/products/col...
Collection Teleporter lets you build in context, dispatch collections into their own `.blend` files, and edit them in place later.
Launch price: $15 for the first 14 days.
superhivemarket.com/products/col...
C’est encore très WIP : level design, bateau volant, pipeline Blender -> Godot, et un petit jeu d’exploration autour de canelés cachés dans la ville.
adriflex.github.io/lab/2026-06-...
C’est encore très WIP : level design, bateau volant, pipeline Blender -> Godot, et un petit jeu d’exploration autour de canelés cachés dans la ville.
adriflex.github.io/lab/2026-06-...
I'm using this project as a reason to keep drawing. Even with digital tools, sketching still feels irreplaceable for working out an image quietly, away from screens.
#Sketchbook #ConceptArt #IndieGame #Ashenmoor
I'm using this project as a reason to keep drawing. Even with digital tools, sketching still feels irreplaceable for working out an image quietly, away from screens.
#Sketchbook #ConceptArt #IndieGame #Ashenmoor
My main part was the castle scene. I handled the 3D side of it: castle, floating rocks, chains, tentacles, animation, shading and line art setup in Blender.
adriflex.github.io/projects/phi...
My main part was the castle scene. I handled the 3D side of it: castle, floating rocks, chains, tentacles, animation, shading and line art setup in Blender.
adriflex.github.io/projects/phi...
My world, my assets, my tools, handmade animation, third-person controls, and a dithering shader for the strange little mood.
The project is called Ashenmoor, and it finally moves.
#Godot #Blender3D #IndieGameDev #GameArt #DarkFantasy #3DArt
My world, my assets, my tools, handmade animation, third-person controls, and a dithering shader for the strange little mood.
The project is called Ashenmoor, and it finally moves.
#Godot #Blender3D #IndieGameDev #GameArt #DarkFantasy #3DArt
It textures 3D models with AI inside Blender. Pick a cloud provider, generate, project on your mesh, paint the details. No subscription, you pay per image.
Full rewrite of my old v1.
adriflex.gumroad.com/l/texturesdi...
It textures 3D models with AI inside Blender. Pick a cloud provider, generate, project on your mesh, paint the details. No subscription, you pay per image.
Full rewrite of my old v1.
adriflex.gumroad.com/l/texturesdi...