gitlab.com/aknumbers/d1preservation
retro game vr repo:
gitlab.com/aknumbers/hindsightvr
when I can stomach another big optimization push, I'll implement VR.
when I can stomach another big optimization push, I'll implement VR.
getting past 60fps anywhere, area depending, should now be doable with further optimization.
getting past 60fps anywhere, area depending, should now be doable with further optimization.
maybe I should figure out why the scope has no crosshair now 😂
maybe I should figure out why the scope has no crosshair now 😂
I didn't know. I was getting more and more sure that pvp would be tough, and pve would be months of community rebuild.
I don't think this is going to take months.
I didn't know. I was getting more and more sure that pvp would be tough, and pve would be months of community rebuild.
I don't think this is going to take months.
D1P prealpha 2 drops tonight or tomorrow now.
Prealpha means this is *not* ready for general public. This branch tested only on Linux+AMD. Windows builds soon.
Expect update cadence to increase now that most of the annoying pieces are solved.
D1P prealpha 2 drops tonight or tomorrow now.
Prealpha means this is *not* ready for general public. This branch tested only on Linux+AMD. Windows builds soon.
Expect update cadence to increase now that most of the annoying pieces are solved.
This is a "just work from the ROM" project. Have had to build tools, fix our existing ones, keep learning systems.
A couple testers have Windows instances almost to parity.
This is a "just work from the ROM" project. Have had to build tools, fix our existing ones, keep learning systems.
A couple testers have Windows instances almost to parity.
armor shows on character. visible menu weapon/subclass/armor customization.
investigating director population, fixing orbit->activity flow.
armor shows on character. visible menu weapon/subclass/armor customization.
investigating director population, fixing orbit->activity flow.