aknumbers
aknumbers.bsky.social
aknumbers
@aknumbers.bsky.social
d1 server and tools repo:
gitlab.com/aknumbers/d1preservation
retro game vr repo:
gitlab.com/aknumbers/hindsightvr
proof of concept - functional stereo vision in shadps4.

when I can stomach another big optimization push, I'll implement VR.
September 15, 2026 at 5:06 AM
the character action for mantling existed, but the trigger did not. added the trigger. needs a little more tuning and an animation. please disregard the Error Fog and note the smooth smooth 60fps as shadPS4 is now solved-ish.
September 14, 2026 at 5:59 AM
last guardian standing
September 8, 2026 at 5:56 AM
native mouse, arbitrary fov, 60fps (in some areas, 40-60 in others.)
getting past 60fps anywhere, area depending, should now be doable with further optimization.
September 1, 2026 at 3:08 PM
D1 with native mouse, no aim assist. persistent 95 fov with proper scope zoom. big performance push to get 60+fps tomorrow, which will make native mouse much less jank.
maybe I should figure out why the scope has no crosshair now 😂
August 30, 2026 at 9:52 AM
field of view testing - set to 95º in d1 on shadps4
August 29, 2026 at 8:24 PM
This is happening on shadPS4. This is not being piped over from a console.
August 21, 2026 at 6:56 PM
Slight distraction: what do you mean the entirety of the d1 pve experience is on disc? I was so sure it wasn't, I never even looked.

I didn't know. I was getting more and more sure that pvp would be tough, and pve would be months of community rebuild.

I don't think this is going to take months.
August 18, 2026 at 11:18 PM
Alright, that's fixed. Fr going to push to gitlab after work. Things keep getting easier the more I understand it, the better the decomp is, and the better the tools are for it. Cannot wait to see where the community takes this.
August 18, 2026 at 10:34 AM
I did not make my deadline for pushing an updated version. I am still fighting with covering everything director -> ingame for pve, but that will pay off as part of adding more pve features. Enjoy a little more gameplay, with fully working weapons.
August 18, 2026 at 8:59 AM
Shoot for the moon.

D1P prealpha 2 drops tonight or tomorrow now.
Prealpha means this is *not* ready for general public. This branch tested only on Linux+AMD. Windows builds soon.

Expect update cadence to increase now that most of the annoying pieces are solved.
August 17, 2026 at 3:29 AM
Trying to get an update out today with the full "boot -> orbit -> director -> ingame with a fully functional character"

This is a "just work from the ROM" project. Have had to build tools, fix our existing ones, keep learning systems.

A couple testers have Windows instances almost to parity.
August 15, 2026 at 9:24 PM
Me?
August 15, 2026 at 8:07 AM
pre-alpha 2, soon: shadPS4 graphical fixes, massive server coverage improvements, new db structure to prep for multiuser+scaled testing. fixed login flow.

armor shows on character. visible menu weapon/subclass/armor customization.

investigating director population, fixing orbit->activity flow.
August 14, 2026 at 12:22 AM
first light, day 2, now with mostly correct lighting
August 12, 2026 at 11:53 PM