Apsup
apsup.bsky.social
Apsup
@apsup.bsky.social
+30 | Empty Head | (no) content random
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Dawngazer 🪶 #イグニスフィア
September 30, 2026 at 6:49 PM
Deadlock got massive map update and it's so cool. I'm just wandering on sandbox map being amazed of all the new stuff. Will be super confusing to navigate in actual gameplay though for next few weeks.
September 29, 2026 at 9:28 PM
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(misreading) thats right!! put engineers back in video games!!
September 28, 2026 at 7:01 PM
Guild Wars 1 has some new stuff, a mode with faster progression and some new quests like "Getting Started in Guild Wars" tutorial quest, which just tells you to do the mandatory starter quests.
September 27, 2026 at 3:51 PM
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September 27, 2026 at 6:22 AM
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OC2号
September 24, 2026 at 4:15 PM
Finished final episode of Curse of the Moon 2. Definitely the kind of game where I mostly remember the annoyances, over the neat bits. But it didn't stop me from playing it (excluding when I first played it years ago and gave up). I do feel tiny bit of leniency would have helped, not sure where tho.
September 24, 2026 at 11:36 AM
Turned difficulty down for a stage in second loop in Curse of the Moon 2, and it's really obvious that majority of the game's non-boss challenge is designed around enemies knocking you into pits, as annoying as it is. Removing that and there is little reason to even have a stage.
September 22, 2026 at 10:40 PM
Also picked Curse of the Moon 2 back up, and restarted. That I play with guide for collectables from the start. Still feel I enjoy it less than first one, but I'll get through it at least.
September 22, 2026 at 4:27 PM
Remembered I had never finished Gal Guardians Demon Purge and I was in mood for platforming, went and beat it's final boss. And then realized that in order to get true/good/whatever ending I'd have to comb through every stage of the game, potentially multiple times. No thanks.
September 22, 2026 at 4:24 PM
I've tried to get into 4Xing with Endless Legends and Endless Space and Endless Space 2 and never managed to stick with them. But maybe Endless Legends 2 does the trick.
September 17, 2026 at 7:04 PM
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Oh Midna, you're my forever girl #loz #twilightprincess
September 15, 2026 at 7:41 PM
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Aoko #mahoyo
September 15, 2026 at 1:01 AM
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Samus & Kirby
September 14, 2026 at 7:59 PM
Love fighting game walk animations. So much joy and character in animations that are fundamental, but also quite little seen in actual matches.
September 12, 2026 at 7:23 PM
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Revue Starlight dropping the college designs of the girls like oh my god oh my god I could scream
September 9, 2026 at 12:53 PM
Felt that Hungry Hungry Samus had some Velvet Crowe energy.
September 9, 2026 at 10:46 PM
FFXIV got story patch. ZZZ got patch, Wuwa had one week ago, Touhou remake came out, Pillars of Eternity is calling.

And above all this I keep hearing "just one more match of Dealock first." (After having just played 3 matches back to back.)
September 9, 2026 at 8:04 PM
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"I miss AMVs"

Good news! They're still around!

There are 100-ish cons with AMV contests that get hundreds of entries, checking out their playlists is a good place to start bc you get curated, quality stuff.

Last weekend there were 8 cons that had contests, here's a 🧵 with finalists playlists:
September 9, 2026 at 10:27 AM
Pillars 2 makes me want to pick the asshole dialogue options way more. Makes sense though. Second adventure, this time leashed by gods, would make one bit jaded.
September 7, 2026 at 12:30 AM
Sometimes you need to be honest with your friends and party-members.
September 6, 2026 at 12:39 PM
The ship and open sea intimidate me in Pillars of Eternity 2. Doesn't help that the ship stuff is not tutorialized well, and the UI ain't easiest to read. At least the quest list has warnings for high level quests. But still why is being a captain harder than being a lord of a castle.
September 4, 2026 at 10:14 PM
I'm sorry Kingdom Hearts 3 critical mode. I had forgotten how you roll.
September 3, 2026 at 7:41 AM
I do really like Pillars of Eternity 2 making most abilities and things "per encounter" rather than "per rest." I get that there is value in long term resource management, but for me it just meant avoiding using spells as much as possible and that made wizards and priests bit dull.
September 2, 2026 at 10:48 PM
Really starting to hate Dream Drop Distance in it's end game.
September 1, 2026 at 5:04 PM