max マックス (🇧🇷)
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at2000max.bsky.social
max マックス (🇧🇷)
@at2000max.bsky.social
🫧 a janela secreta (2004); alice: madness returns; creep (2014); goosebumps; gorillaz; psychonauts; sonic.

🎄 [https://linktr.ee/at2000max]
Reposted by max マックス (🇧🇷)
I am so happy with how this turned out so far!
March 13, 2026 at 6:43 AM
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Special thanks to @jill.scrungus.club for making my mod possible!

Astralathe is GOATED
March 10, 2026 at 8:37 AM
Reposted by max マックス (🇧🇷)
I decided to make a reshade preset for my mod.

I think it came out pretty good, & it should be easy to run, but just in case there are 3 options from low to medium to high.
March 10, 2026 at 8:21 AM
Reposted by max マックス (🇧🇷)
Did another touch-up of Black Velvetopia

This will be the final version of the level, as I'm very pleased with how it came out :)
March 5, 2026 at 12:26 PM
Reposted by max マックス (🇧🇷)
I forgot to share this when I finished Black Velvetopia's textures :)
February 27, 2026 at 10:22 AM
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Lightly color-corrected each cutscene in an attempt to hide the low-res textures.

I'm happy with the final results, so now I have nothing left to do but replay the entire game & see how it all came together.

🫡
February 26, 2026 at 5:55 AM
Reposted by max マックス (🇧🇷)
Final render for the cutscenes, smaller size than the other HD cutscene mods + more detail retained from the SD cutscene files.

Once they are done rendering & everything is sorted, I'll be releasing the mod.

About 2 weeks, give or take. :)
February 25, 2026 at 1:44 AM
Reposted by max マックス (🇧🇷)
It's beautiful
February 22, 2026 at 1:03 AM
Reposted by max マックス (🇧🇷)
I finally managed to just lightly upscale the cutscenes to 1080p while avoiding the smoothed-out look that AI upscaling usually introduces.

It's noticeable in every current cutscene mod for Psychonauts 1, but not for long :)
February 22, 2026 at 1:02 AM
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The Milkman has completed his route 🔥📢🔊🔥
February 22, 2026 at 12:18 AM
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Fixing a few textures that I forgot to make repeat; at least the big line between textures is easy to spot :)
February 20, 2026 at 9:50 AM
Reposted by max マックス (🇧🇷)
I'm at the final stage of the mod!

All textures are done, aside from any I decide to retouch.
Every character has a redrawn face model—no more upscaled placeholders.

All that's left to do is hunt down a few bugs (some textures glow white when Raz double jumps near them) and do minor touch-ups.
February 14, 2026 at 4:51 PM
Reposted by max マックス (🇧🇷)
Messing around with Bump/Normal maps in Sasha's Lab while I let my hands rest.

The mod is nearing completion; 200 textures are left in total, and then I can begin the final stages of cleanup & misc tweaks.
February 14, 2026 at 12:42 AM
Reposted by max マックス (🇧🇷)
Old trailer that I scrapped:
I have a better one in production, but it might be a while so I figured I can share this for now. 🫡
February 6, 2026 at 7:07 PM
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Took a break for the Holidays, have a peak at the new floor texture for Sasha's lab.
January 6, 2026 at 7:46 AM
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Surprise! I've decided to do add improved Cutscenes as part of my Psychonauts overhaul!
December 20, 2025 at 12:50 PM
Reposted by max マックス (🇧🇷)
I am done with touching up the entire Camp, Milla's Dance Party, Sasha's Shooting Gallery, The Nighmare lvl, and have begun work on The Asylum.

I did all the hard stuff first, so now everything is going smoothly.
November 17, 2025 at 6:32 PM
Reposted by max マックス (🇧🇷)
For those who want to know what the difference is between just an AI upscale vs Hand Retouched textures I've made.
December 3, 2025 at 7:52 AM
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HD RAZ 2.0
November 19, 2025 at 2:29 AM
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Milla's Dance Party bc I forgot to show it
November 18, 2025 at 9:11 PM
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Things are coming along nicely
November 12, 2025 at 3:46 PM
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Behold! HD Cabin 🫣
November 12, 2025 at 10:33 AM
Reposted by max マックス (🇧🇷)
In case anyone was wondering, I am still working on my HD Psychonauts mod, work slowed down for a little bit to focus on irl events :)
November 11, 2025 at 1:30 PM
Reposted by max マックス (🇧🇷)
Update on my Psychonauts HD mod:

I've gotten the camp, basic braining, and the milkman conspiracy done so far as well as all the character and model textures.

Making a short trailer showcasing my progress right now.

Reminder that my mod was made possible by @jill.scrungus.club via Astralathe.
October 10, 2025 at 5:48 AM