Biggs ᯅ
banner
biggsism.com
Biggs ᯅ
@biggsism.com
Brandon Biggs www.BrandonBiggs.com

@projectjumpscare.com
Project Jump Scare www.ProjectJumpScare.com

@firstrulestudios.com
First Rule Studios www.FirstRuleStudios.com
ANNOUNCING Project Jump Scare
Rebuild a carnival in a forest where nothing is as it seems.

One item at a time. No weapons. Throw whatever is you can find or tap in a panic when they are on top of you.

First trailer below. Wishlist in the first reply.
September 10, 2026 at 3:38 PM
Checking if my Hyperkin Duke XBOX controller works after adding gamepad support
August 17, 2026 at 6:58 PM
Steam Controller's design is a good example of why I love Valve Hardware so much.
July 15, 2026 at 3:25 PM
Linux alpha demo build testing Project Jump Scare on my kid's TV with Steam Deck and Steam Controller.
May 27, 2026 at 7:27 PM
Wow so nice to get rid of the swyft prompt on my Vision Pro builds and get fixed foveated.

You can see it in the video at the edges of the video easily on the spheres and cubes.

Huge shout out @polyarcgames.com really appreciated. Can't wait to incorporate the fixes. 🙏
February 17, 2026 at 11:46 PM
My Apple Vision Pro Hybrid XR pawn using a Dualsense controller
January 11, 2026 at 6:20 PM
Meta Start Hackathon results are out!

Didn’t take the hand interaction prize, but the locomotion system performed well enough that it’s now the primary locomotion method for our Apple Vision Pro build.

Thanks to everyone who followed along and shared feedback.
December 23, 2025 at 10:32 PM
UE5 Hand Tracking Locomotion ported to Apple Vision Pro!

Brought over my Meta Start Competition tech submission over with great results.

Not a bad land before Holiday break!
December 21, 2025 at 4:53 PM