Blockiosaurus - ColecoVision GX
blockiosaurus.bsky.social
Blockiosaurus - ColecoVision GX
@blockiosaurus.bsky.social
Building ColecoVision GX: Retro games you can play in your browser, on your phone, or a cabinet. Rust and Bevy. Posts about what shipped, gaming, and what I broke.
https://colecovisiongx.com
We're building the future of agentic commerce at @metaplex

Watch me bootstrap an agent from our template, register it on the 014 Agent Registry, and launch a token in 5 minutes.

Link to full video in the next tweet 👇
May 8, 2026 at 3:03 PM
If your repo auto-runs CI with secrets after someone’s first merge, you’ve created a trust escalation step.

That step is attackable.
February 27, 2026 at 4:52 PM
February 15, 2026 at 4:59 PM
Where's your assembly god now?
February 5, 2026 at 3:00 PM
Every parameter includes context:
What it does, why it exists, and what breaks if you push it too far.

The goal isn't just tweakability, but building intuition you can reuse elsewhere.

Just click the info icon next to any setting or category to see details.
January 16, 2026 at 4:58 PM
I realized you can't just vibe code good game feel, but you can vibe code a tool to get you there.

Introducing the Platformer Game Feel Tester
ptest.breadheads.dev/

25+ parameters you can tweak in real time, 8 different presets based on popular games.

Change a value → feel it immediately
January 16, 2026 at 4:58 PM
Over the past few years I've played, and fell in love with, Hollow Knight and the Ori games. There's something satisfying about tight player controls powering elegant movement

So I decided to build a sandbox tool for finding settings that scratch that same itch in @phaser_ games
January 16, 2026 at 4:58 PM
The important part is proof of ownership at runtime.

Not token-gated websites.
Not Discord roles.
Not offchain licenses pretending to be NFTs.

The game engine checks the chain and decides what logic is allowed to execute.

Onchain Ownership is the permission system.
January 13, 2026 at 4:59 PM
Most NFT gaming failed because NFTs were treated as static JPEGs, not dynamic ownership primitives.

Ownership didn’t meaningfully change execution. You just hung up a picture on your wall or flexed on Twitter.

GameBient Cartridges fix that by making the NFT the thing that runs.
January 13, 2026 at 4:59 PM
.@GameBientEngine shipped a live demo of Cartridge Protocol using a Breakout game NFT cartridge.

This isn’t a content drop. It’s a concrete example of why games as NFTs actually make sense. NFTs as tradable, dynamic, infallible proofs of ownership, powered by @Metaplex Core
January 13, 2026 at 4:59 PM
There is no fancy UI, completing the challenges is left as an exercise to the user. But there's plenty of test code to provide examples to get you started.

Our wonderful dev docs also provide a good starting point for working with our JS libraries (developers.metaplex.com/dev-tools/umi)
January 6, 2026 at 4:57 PM
Unlike traditional faucets that dispense tokens, this faucet rewards devs for demonstrating their understanding of Metaplex's protocols through a series of progressive challenges.
January 6, 2026 at 4:57 PM
5) Games and virtual economies
This is the one I’m most excited about.

Game currencies, unlocks, season passes, and sinks all benefit from:
- Predictable issuance
- Clear constraints
- No custom token slop per game
December 17, 2025 at 5:20 PM
3) Creator and platform credits
Genesis works well for:
- Non-speculative credits
- Consumable balances
- Burn-to-use mechanics

Tokens that exist to be used and destroyed, not traded or farmed.
December 17, 2025 at 5:20 PM
The bigger shift is that Genesis treats distribution as programmable infrastructure.

Once you have that, ICOs stop being the default use case. They’re just one option.
December 17, 2025 at 5:20 PM
Releasing the Genesis SDK will obviously makes launchpads better as they integrate the protocol.

But if you think this is “just a better ICO toolkit,” you’re missing where it actually gets interesting.

Genesis is a tokenization primitive, not just a launch product.
December 17, 2025 at 5:20 PM
gm
November 15, 2025 at 2:58 PM
November 9, 2025 at 3:01 PM
Based on a true story
October 16, 2025 at 2:04 PM
Just one blind-signed transaction, to take the edge off.
October 10, 2025 at 2:59 PM
Do you actually need 50ms finality for onchain games, or are you just not using enough unskippable animations?
October 9, 2025 at 2:02 PM
October 8, 2025 at 11:58 AM
Happy "Grind Vanity Keypairs 24/7" Season for all those that celebrate
October 3, 2025 at 12:57 PM
Sometimes the right tool for the job is not the most performant one.
October 2, 2025 at 2:56 PM
I'm launching a TEE L1. Since I don't trust any of y'all the only node will be the old Pentium 4 on my desk.

Raising $100M at $10B valuation. Serious offers only
October 2, 2025 at 2:00 PM