MOBA Boy (Savage)
bossrush.bsky.social
MOBA Boy (Savage)
@bossrush.bsky.social
Home-made games from local ingredients. 🍲✨️

(prev. dev @ Dire Wolf Digital, Emerald City Games)

Portfolio: https://rfmelley.wixsite.com/portfolio

Icon by the talented merrigel.bsky.social
Reposted by MOBA Boy (Savage)
made an attempt at fisheye the other day with my alien
October 1, 2026 at 5:45 PM
Making the perp confess to their crimes by offering sustenance without comfort, then switching out with my partner who offers comfort without sustenance
September 30, 2026 at 5:30 PM
IT'S BEEN THERE THE WHOLE TIME???????
September 28, 2026 at 3:31 PM
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Good mornin
September 27, 2026 at 11:40 AM
I'm a few hours into this game and most of that has been spent tearing through dozens of minutes-long battles against basic enemies and my hair has been blown back like a dog sticking its head out the window of a moving vehicle throughout each and every single one of them
I've always respected the Airship Syndicate RPGs for how they incorporate basic actions into the core resource loop but I've never seen an RPG that feels like it's built entirely around the idea that doing normal attacks should be both fun and hype the way Grandia III does
September 27, 2026 at 8:08 PM
Grandia III is fucking crazy, man
September 27, 2026 at 8:06 PM
There's also definitely another conversation here where fairly often, "retro-style" RPGs will only emulate the superficial qualities of the most mechanically shallow classics (ie. DQ, pre-XI FF, SMT), and yet most of the older RPGs I've played in my studies are way more varied and interesting
September 25, 2026 at 3:36 AM
I will never say to "never use X mechanic", but if you want to make a game where the fun is in having characters use the cool moves that define them, there are so many ways to solve the problems that MP drought solves without driving the player towards playing the game in a boring but efficient way
Not to mention games that forego MP-style resources entirely, like Grand Knights History using a shared AP bar that partially refills each round, or Endless Frontier EXCEED and Ar Nosurge having attack limits that reset each round, or Darkest Dungeon 2's mix of free use, cooldowns, and limited use
September 25, 2026 at 3:35 AM
I'm also starting to find it kind of funny that despite (what feels like) most modern JRPGs falling into the trap of tying all your fun and character-defining moves to an extremely limited and easily-depleted MP system, a lot of classics that aren't DQ/SMT/FF circumvent this in fun ways
September 25, 2026 at 3:34 AM
While I haven't played much of Pillars of Eternity, I always thought its Endurance system (a separate, larger HP pool that refills your smaller, in-combat HP pool between fights) was super fascinating as a means of making in-combat healing less mandatory without completely removing attrition
September 25, 2026 at 2:56 AM
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New commission type: Sketches! A lower cost, faster turnaround option, 25 USD for half/quarter body, and 35 for full!

5 slots will be open here: vgen.co/courtlune

Sharing is always appreciated!

[ #artcommissions | #vgen | #vgencomms ]
September 22, 2026 at 11:10 PM
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Plaguelands Survivor

[ #art | #sketch | #wip | #worldofwarcraft | #warcraft ]
September 21, 2026 at 9:42 PM
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September 20, 2026 at 8:04 PM
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the load bearing anime girls residing in my brain currently
September 17, 2026 at 2:17 AM
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September 15, 2026 at 11:25 AM
Live Kelp Forest Reaction
September 14, 2026 at 3:38 AM
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Re-doing this post since it didn't get traction but I'm still doing commissions!
Might be slow due to stamina being weird, who knows! 1/3

ko-fi.com/minidan/comm...

#art #commissions #chibicommissions
August 19, 2025 at 9:52 PM
Also doesn't help that the game seems to want to be all about high levels of coordination between a larger party, but toggling linearly between party members in real time is disorienting and the CPU is very bad at controlling whoever you've let go of the reins of.
cooldown-based combat system, two styles of class where the main difference is one plays way more slowly than the other, and a character fusion system that breaks if both characters don't share a role with the thing you're fusing into.
September 11, 2026 at 7:26 PM
Picked up Xenoblade Chronicles 3 after dropping it shortly after launch (got past the second red guy boss fight) and now that I've caught back up, hoo boy. This game is such an anomaly - a layer cake of theoretically interesting systems where each of them is optimized in its awkwardness.
September 11, 2026 at 7:26 PM
Koiby 😊
September 9, 2026 at 5:04 PM
Oh so you're telling me they're letting the Metroid Dread guys make another 2D Metroid game that takes place chronologically after that game's big status quo shift and also they are just adding as much cool shit as possible into it? And I have to wait until 2027 for it??
September 9, 2026 at 4:37 PM
LAYTON
September 9, 2026 at 4:15 PM
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our lady of the underground

[ #art | #wip | #ocsky | #worldofwarcraft | #warcraft ]
September 7, 2026 at 5:17 PM
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Started as a sketch but I loved it so I had to paint it ;;

[ ko-fi.com/minidan/comm... ]

#original #pokemongijinka #oc #pokemon #gijinka #digitalart #art #erin #unown #banette
August 11, 2026 at 7:59 PM
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Me.... Using my Patreon?? It's more likely than you think
August Roundup | Merrigel
Happy September! I really wanna use this more, but I'll admit- I'm not sure how! Life's been a bit wild and I'm bopping between a lot of dif
www.patreon.com
September 6, 2026 at 10:50 AM