ChaosKid
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chaoskid1024.bsky.social
ChaosKid
@chaoskid1024.bsky.social
Hello, my name's Thomas. I do tracker music and games sometimes.

Other links:
Itch: https://chaos-kid.itch.io
Bandcamp: https://chaoskid1024.bandcamp.com
YouTube: https://www.youtube.com/@chaoskid1024
Prototyping a new boss fight. I've been going back and forth on this one for a while but I think I'm finally getting somewhere I like!

#indiedev #gamedev #godot
August 16, 2026 at 10:30 PM
Various new (and some old but fixed up) mechanics in Sugarland. Also, there's sound effects! I replaced the marshcats (they were marshmallow cats) with smore spring pads, and added a couple new sugary treats like donuts and gummy bears.

#indiedev #gamedev #godot
August 9, 2026 at 11:36 PM
Back to game dev finally! This area felt lacking, so I spent a lot of time working on new enemies for it, including these little guys.

#indiedev #gamedev #godot
August 8, 2026 at 12:21 AM
Short trailer for Depths, a 1-bit maze crawler horror game I made back in 2024 where you descend into an old, forgotten industrial complex.

chaos-kid.itch.io/depths

#indiedev #gamedev
August 6, 2026 at 8:50 PM
This background was a headache to program, but it seems to be working now... more or less. It's still a little flickery, but I'm pretty sure I know how to fix that.
July 14, 2026 at 1:03 AM
Spent most of today working on this thing.

#indiedev #gamedev #godot
June 17, 2026 at 12:50 AM
Very irresponsible thing for me to have done with a language I barely understand that could also totally brick my entire computer but I made a rudimentary snake game in bash.

I'll warn you, it's got a lot of flickering, though.
June 11, 2026 at 3:11 AM
The artwork's pretty lazy and placeholder-y right now, but I've been creating a sort of, like, Sonic special stage-esqe thing for Dreamscape, reinterpreting the player's moveset so they move *forward* rather than left or right. It's kind of trippy!

#indiedev #gamedev
May 29, 2026 at 3:58 AM
May 27, 2026 at 12:49 AM
Battle against claw machine. Took about three days, pretty happy with it I think. So, that's three bosses done now, and anywhere between three and five to go.

Day one was making a rough prototype, day two was drawing spritework, and today was sound effects.

#gamedev #indiedev #godot
May 26, 2026 at 1:36 AM
Album artwork I drew for BUMP, a collection of ReNoise works that should be coming out very soon on my Bandcamp and YouTube channel.
May 15, 2026 at 1:04 AM
Learned some bash scripting, made a really rudimentary local backup system. Way better than my previous "system" of just manually copy-pasting. I know there's probably software I could use to do this better but, honestly, this works well enough for me, especially with how small this game is.
May 12, 2026 at 10:29 PM
Another room I really like (recording's messed up for some reason but whatever).
May 10, 2026 at 11:51 PM
Had a busy month eaten up by schoolwork and finals, but now I've finally got some time for Dreamscape.

Made a new mechanic that bounces the player like a pinball, allowing them to gain ridiculous speed and height. Just test art for now, though.

#gamedev, #indiedev
May 10, 2026 at 11:43 PM
Making a thumbnail tool for that devlog channel I'm setting up.
March 24, 2026 at 10:44 PM
Working on another boss fight. Some readability work to do, I think, but other than that, it's been coming along nicely.
March 18, 2026 at 3:13 AM
...right! Keep on forgetting to record audio. They make a cool sound too!
March 15, 2026 at 6:53 AM
Found some time this week to work on Dreamscape. I think I've basically finished all the level design for this zone. Some art's still a little janky but, hey, good progress anyway!

#gamedev, #indiedev
March 15, 2026 at 6:30 AM
Light beams! These were pretty interesting to implement!

Recording has some screen tearing for some reason but, eh, it is what it is.

#gamedev #indiedev
February 9, 2026 at 1:24 AM
Been trying to get backgrounds done but haven't had much time due to a rather busy semester. So things have been, and might continue to be, slow. In the meantime, here's one of the backgrounds I've been experimenting with.
February 6, 2026 at 4:29 AM
Continued work on the ocean effect. Still entirely Polygon2Ds. Figured out some simple lighting using cross products, and implemented finer control over color as well.

#indiedev, #gamedev, #godot
January 10, 2026 at 3:03 AM
Wanted to share this weird little effect I've begun making for a water-themed zone. No actual 3D is being used, it's all just triangular Polygon2Ds and code.

Now I just need to polish it, and get it to loop as the camera moves.

#indiedev, #godot
January 8, 2026 at 10:54 PM
Darkness using both Godot's built-in Light2D for shadows and a custom shader for obscuring the level in the foreground. It's a little janky, but I think it works. Desert temples just make me think of darkness for some reason.
January 5, 2026 at 8:52 PM
Experimenting with a new ground pound behavior which makes it similar to the uppercut (but in the opposite direction). It is a good thing this is not purely a combat-oriented game because these two abilities are ridiculously overpowered against flying enemies now.
December 20, 2025 at 1:36 AM
Testing a new mechanic and enemy for the sugarland zone. Very satisfying to watch! Probably going to want to change the spritework for one of these tilesets though.

#gamedev #indiedev
December 19, 2025 at 12:12 AM