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cinnabarine.bsky.social
Cinnabarine
@cinnabarine.bsky.social
Memories are Cinnabarine

#solodev

https://linktr.ee/cinnabarine
Testing some trippy #Unity3D glass #shaders with screen space effects, and maybe this can start to go somewhere interesting

#gamedev #indiedev #3d
June 5, 2026 at 7:44 AM
Upgraded my project #Unity3D 6.6 Alpha 6 and literally immediately countered crashing bugs and flickering lol. Unity team might be miffed at me sending tickets
#gamedev #indiedev
June 3, 2026 at 1:15 PM
May 31, 2026 at 2:40 PM
At least made a chemise for her, maybe now I can start figuring out the character import pipeline into Unity
#blender #3d #art #gamedev #indiedev
May 28, 2026 at 6:03 AM
Bunch of Shrooms! Low poly chanterelles are diabolical. All use the same material. These are most definitely LOD1, LOD0 will use subdiv.

#blender #3d #gamedev #indiedev #art
May 26, 2026 at 1:59 AM
Tried another sample asset to see how my #Unity3D #shaders perform and i'm feeling quite happy with it
#gamedev #indiedev
May 24, 2026 at 1:50 AM
Got my sampling-based wind volumes working #Unity3D look at the billowing grass!
#gamedev #indiedev #shaders #3d
May 23, 2026 at 5:08 AM
Quickly cobbled some proof-of-concept shrooms in #blender. Maybe chanterelles next

#gamedev #indiedev #art
May 21, 2026 at 6:20 AM
Finished basic inventory and interaction system. No UI yet but the pick-up and drop system works just fine. Also the items can trample grass too.
#Unity3D #gamedev #indiedev
May 20, 2026 at 11:35 AM
Finalised my #Unity3D #procedural real time grass system. It has exclusion, trampling, and withering! Now to refactor and polish it... then touch real grass.
#shaders #gamedev #indiedev #3d
May 12, 2026 at 7:41 AM
Bit of a hiatus, but ported my #Unity3D grass to ECS and added some dithering and LOD logic so the grass can go very far
#procedural #3d #indiedev #gamedev
May 9, 2026 at 12:13 PM
grass caching and distance culling prototype! next i can add chunking and lods
#unity #3d #gamedev #indiedev
April 5, 2026 at 1:53 PM
finalised my mobile friendly toon shader... now to make grass and foliage

#unity #3d #gamedev #indiedev #shaders
March 29, 2026 at 3:10 AM