Pessimist: the glass is half empty
Narrative designer: The glass is half {playerEmotionalState() >= OPTIMISM_THRESHOLD: full | empty}. // FIXME: Tune optimism threshold
Pessimist: The glass is half empty
Art Director: Can't we just use nanite and lumen and virtual shadow maps to show a refracted shot THROUGH the glass? Why is the scene running at 10fps?
Pessimist: The glass is half empty
Tech artist: The glass is opaque and we're gonna use a sound effect to imply pouring off screen.
Pessimist: the glass is half empty
Narrative designer: The glass is half {playerEmotionalState() >= OPTIMISM_THRESHOLD: full | empty}. // FIXME: Tune optimism threshold
Pessimist: the glass is half empty
Video Essayist: fractions, as a concept, are at least as old as Ancient Egypt, but did not reach Europe until the 17th century...
Pessimist: the glass is half empty
Narrative designer: The glass is half {playerEmotionalState() >= OPTIMISM_THRESHOLD: full | empty}. // FIXME: Tune optimism threshold
Pessimist: The glass is half empty
Art Director: Can't we just use nanite and lumen and virtual shadow maps to show a refracted shot THROUGH the glass? Why is the scene running at 10fps?
Pessimist: the glass is half empty
Video Essayist: fractions, as a concept, are at least as old as Ancient Egypt, but did not reach Europe until the 17th century...
* Will is definitely a tapeworm!
* Will is definitely a rat!
#deltarune
* Will is definitely a tapeworm!
* Will is definitely a rat!
#deltarune