CrypticExpansion 🔞
crypticexpansion.bsky.social
CrypticExpansion 🔞
@crypticexpansion.bsky.social
The artists have been making bangers of concept art. I also greyboxed some visuals for levels based off the art.

Goal today is to add win/lose condition for a level
September 14, 2026 at 5:42 PM
Made a lot of progress on my game for #SizeCon game jam over last couple days. Most of the foundations are in now.

Goal has been to bang out the gamelogic side ASAP with WIP art. Then, spend rest of jam implementing the technical side of art assets
September 13, 2026 at 3:15 PM
Refocusing my work on cowgame to make a game for the #SizeCon game jam! ~And don't worry, its not being left behind!

Already some of the stuff I've been doing for the jam will be able to be repurposed for cowgame, and also just had a bunch of art come in today for it!
September 12, 2026 at 12:19 AM
Turns out I was using the ListView for my UI incorrectly, so wasn't benefitting from its features. Got it fixed, all lists now properly use it. Oops!
August 27, 2026 at 3:14 PM
Amusing, unintended - but acceptable - behavior. I gave cows random band sizes, and then calculated a bra size based off of their volume + band size.

For now I defined up to a V cup and when a girl hit *past* V cup, it just added a "+" at the end 👀
August 19, 2026 at 6:39 AM
Met a goth girl the other day, got a date next week. I mentioned I'm working on an indie game, and she wants to know what it is.

Gonna be a fun convo explaining I'm developing a hucow management game
August 13, 2026 at 9:51 PM
Reposted by CrypticExpansion 🔞
WHAT THE HECK?!

I am SO thankful to my amazing and generous community. WE HIT THE GOAL ON DAY 1! Total is at $5075 (after error adjustments) and I have over 156 HOURS on my clock to stream!

There will be stretch goals announced soon, with all proceeds giving us better financial stability to move~
August 8, 2026 at 11:22 PM
Budgeting out screen space for various UI windows. Unexciting but important work. With it I'll have a better idea on what kind of art assets can fit into the game, and where, as well as how granular I can get with the cowgirls!
August 9, 2026 at 1:08 AM
Another friend joined the team on the cow game, he'll be helping with coding and possibly some blender support
July 17, 2026 at 11:44 PM
Next goal is deepening cow system. There will be a recruitment pool for cows, where you can see their traits before hiring. Not all Cowpplicants will start lactating and ones that aren't will need time before they become productive members of your herd!
July 17, 2026 at 4:31 AM
News ticker created. It plays two kinds of messages, event-driven messages that will play when the player does something noteworthy that should affect the city. If no event message is playing, randomly it will play filler news

Gonna do more logic with it later, but its good enough for now
July 17, 2026 at 4:24 AM
Back on NSFW gamedev again. Created a system so that characters can send messages for certain events, such as when research is completed.

Messages que so they don't overwrite one another, dismiss after time delay or can be clicked to dismiss manually.
July 15, 2026 at 7:04 PM
I ended up abandoning this project because my softbody wasn't playing nice with painting, another core feature of the game.

Well, yesterday I got the two working together! :)
Still focusing on the cow game, but that old game will be easier to revisit!
June 19, 2026 at 8:13 PM
One thing that still gets me a lot in gamedev, is you'll meet someone who knows all sorts of amazing things that makes you think "wow, I know jack shit"

Then later on they gush at your knowledge about a different aspect of gamedev that you know more about
June 18, 2026 at 6:52 PM
Been playing a few tycoon / business management games recently to try and get more inspiration for mechanics on my HuCow game. Anyone have any recommendations?
May 24, 2026 at 9:06 PM
Temporary menu for managing some of the cow stuff. Going to replace this later, but wanted to experiment with giving the cows different kinds of drugs.

Also sent first (super early) alpha build out to some testers!
May 19, 2026 at 1:39 PM
Got a research list prototyped.

At some point I'll rework it later so it shows the bonuses you're getting from the tech too, but it'll do for now. Finishing up some research calculations, and then we're onto the Cows!
May 2, 2026 at 1:47 PM
Worked on adding research to my HuCow game. Research list populates and considers prerequesite projects progress, you can click on each one to start researching something.

Also reworked my Research Tool to allow for adding a Research Unlock vs Bonus. Still working on making tech do stuff though!
May 1, 2026 at 4:44 AM
Progress over last couple days on the HuCow management game. You can now accept contracts, and fulfill them. Contracts also go in a list.

Basic gameplay loop done, sans economy, working on Research system next. After that I'll figure out what to do with the HuCows.

All Visuals are WIP
April 28, 2026 at 9:57 PM
Markers now properly are set based on building height :D

They normally won't be this jampacked, just testing atm
April 26, 2026 at 12:41 AM
Was working on code to spawn a little marker above a building, accidentally yeeted the building instead. 🤣
April 25, 2026 at 10:49 PM
I have an artist for my game now!

Had a great convo with him where he sketched out the idea while I described it. Seeing a visual idea-board makes it feel much more real and exciting than just writing ideas down.

Should have a little prototype in the next week or so!
April 25, 2026 at 10:05 PM
Been working today on a modular Research/Upgrade System using Unity ScriptableObjects.

Intending for this to be a tool I can use in multiple game projects going forward.
April 20, 2026 at 3:42 AM
I took my first writing comm the other day! Have been given permission to post publicly, should be out later this week!

(Pssst... Its about huge, growing boobs. And milk!)
April 6, 2026 at 9:52 PM