I've gotten really into the aesthetics of flagellant whips lately, which is a bit of a shame because that's one of the things you really don't want to have lying around for someone to see. a sword's easy to explain, a chain scourge is a bit harder
May 9, 2026 at 2:06 AM
I've gotten really into the aesthetics of flagellant whips lately, which is a bit of a shame because that's one of the things you really don't want to have lying around for someone to see. a sword's easy to explain, a chain scourge is a bit harder
Japanese game cover design is widely admired by players, a true craft they have perfected over the years. In an effort to make their product stand out, many studios explored a more tactile range of materials. The resulting effect is as amusing today as it is instantly nostalgic.🧵
May 3, 2025 at 10:39 PM
Japanese game cover design is widely admired by players, a true craft they have perfected over the years. In an effort to make their product stand out, many studios explored a more tactile range of materials. The resulting effect is as amusing today as it is instantly nostalgic.🧵