Daeso Ögonberg
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daesoogonberg.bsky.social
Daeso Ögonberg
@daesoogonberg.bsky.social
I'm making a game!
new thing.
readable graphix later
September 12, 2026 at 10:36 PM
this was hard
September 12, 2026 at 5:53 AM
this edge case took too long
September 11, 2026 at 5:35 AM
Much requested, and fun.
Next is vice versa.

I decided to keep my bluesky for smaller updates.
September 10, 2026 at 3:18 AM
by popular demand
August 20, 2026 at 3:21 AM
stats.. my text system is kinda janky. I will overhaul it after this playtest so I can use it more easily all over the place. #gamedev #godot
August 5, 2026 at 4:47 AM
August 4, 2026 at 3:47 AM
Slowly chugging away. 👀 #gamedev #indiegame #platformer
August 2, 2026 at 2:54 AM
Pillar changes! #gamedev

1. Start off-screen: Can no longer stick close to the boss and bypass the pillars completely.
2. Cross whole screen: Forced to jump over instead of just run away, means stronger pacing.
3. Lower gradually: Dynamic difficulty with speed as reward.
July 31, 2026 at 4:03 AM
Today I fixed the GRAPPLE HOOK so it stays attached when the ENEMY HITBOX changes.

#indiegame #gamedev #godot #platformer
July 24, 2026 at 3:42 AM
Probably not gonna work on the game tonight and catch up on sleepytime. Here's a week of progress instead. #gamedev #sleep
July 21, 2026 at 8:18 PM
Today I finished the first special attack, HEAVY ASSAULT.
Smack enemies enough and get the juice to unleash your true power! #gamedev #indiegame #actionplatformer
July 21, 2026 at 4:47 AM
Today I started working on the special fx for super attacks. It's a bit trickier than I expected. Will the actual ability be ready tomorrow? Tune in! #gamedev #indiegame #platformer #devlog
July 20, 2026 at 5:11 AM
Today I gave the boss a new attack, SPIKE SEA . Platforms appear while a demonish water rises. Can you outclimb it? This is a rare attack, so be ready! #gamedev #indiegame #actionplatformer #devlog
July 19, 2026 at 3:29 AM