David Delannay
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david-delannay.bsky.social
David Delannay
@david-delannay.bsky.social
Sound-Designer & Composer Fr.Eng
Currently working on : https://x.com/IronTwelve & biophiliagames.bsky.social

daviddelannay.com
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Sound redesign of this animation by @yudou.art

Worked on weapon readability, impact weight and environmental feedback to reinforce the game feel.

#AudioForGames #IndieDev #Animation
Made this little sound design for fun to bring life about beautiful animations made by @otsoga.bsky.social

#sounddesign #pixelart #GameDev
September 14, 2026 at 6:00 PM
Composed for fun the music + sound design about x.com/ivasan_games old Kickstarter trailer for Velanit: The Forgotten Cottage. Loved the vibe.

#indiedev #cosygames #cosycreators
September 10, 2026 at 2:58 PM
Reposted by David Delannay
[Sound On]🔊

The opening cinematic for Biophilia is here! Get a first look at how the story begins, set to an original piece composed just for this scene by @david-delannay.bsky.social and the 3D art by me (using blender).

#indiegame #gamedev #indiedev #videogamemusic #b3d
August 31, 2026 at 12:36 PM
Reposted by David Delannay
[Sound On]

I'm so happy to share the first official theme music for Biophilia, composed by @david-games-audio.bsky.social along with a brief look at the game as it's being built. Programming by FougereBle, art by me.

Hope you like it ! 🪰

#indiegame #gamedev #videogamemusic
August 31, 2026 at 10:46 AM
I composed and implemented the adaptive music and Sound Design for Tell Mom I Love Her @enlivegamejam.bsky.social. 4 game phases, instruments layering progressively via FMOD parameter, randomized loop activation for variation.
daviddgames.itch.io/tell-mom-i-l...
#gameaudio #indiedev #FMOD
July 6, 2026 at 1:27 PM
Made this short personal mockup for the fun of it — smashing furniture as a diplodocus just had to sound right. Wood, glass, chaos. Thanks @wuthrer.net for letting me share it.
#screenshotsaturday #gameaudio #indiedev
July 4, 2026 at 2:57 PM
A personal mockup Sound Design about the harvesting and UI feedback in Seeding The Wasteland by @orchindie.bsky.social — material pickups, menu transitions, the small stuff that makes interaction feel tactile.
#screenshotsaturday #gameaudio #indiedev
June 13, 2026 at 3:37 PM
In a strategy game, audio is information. I resounded @CharleMarx 's Napoleonic game as a personal exploration — distinct sounds for each troop action, coin feedback, movement. Game feel through clarity.
#screenshotsaturday #gameaudio #indiedev
June 6, 2026 at 12:29 PM
The animation fluidity in "Johan - a medieval rabbit game" by @Vercors_Studio pulled me in — so I resounded a combat scene to match that feel. Sword clashes, armor, and a bit of weight.
#screenshotsaturday #gameaudio #indiedev
May 30, 2026 at 3:27 PM
Sword SFX breakdown — added sounds on @yudou.art 's animation.
Full mix at the end.

#gameaudio #indiedev #sounddesign
May 26, 2026 at 2:30 PM
Love the feel of @folklandsgame.bsky.social by @zegenie.bsky.social — here's a quick sound design exploration.
#screenshotsaturday #gameaudio #indiedev
May 23, 2026 at 11:38 AM
Sound redesign of this animation by @yudou.art

Worked on weapon readability, impact weight and environmental feedback to reinforce the game feel.

#AudioForGames #IndieDev #Animation
May 9, 2026 at 8:18 AM
Hi, my first post here!
A Unity/FMOD demo reel I made, focusing on adaptive sound design and performance-optimized audio systems.
#GameDev #InteractiveAudio #SoundDesign #BonjourBluesky
March 13, 2026 at 10:11 PM