Delirium Monstruozum
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deliriumforge.bsky.social
Delirium Monstruozum
@deliriumforge.bsky.social
I just made EffectForge’s volumetric workflow much less “edit JSON and hope.”

The new Emitters tab lets you build 3D fire, smoke, and explosion sources in
the editor: position, shape, fuel, heat, smoke, burst timing, and blast
pressure.

It also exports OpenVDB 🤘

avskum.itch.io/effectforge
September 16, 2026 at 8:55 AM
Annoying things when you are building SW on linux..
September 15, 2026 at 2:52 PM
Working on .vdb export so users can use volumetric exports in their engine or blender

How you are making your sunday night special?

#gamedev #indiedev #solodev #graphicaldev
September 13, 2026 at 7:52 PM
I am taking a rest from game developing for a bit and creating new tool for myself and comrades in indie dev industry..
New beta release incoming
#effectforge

#indiedev #graphicaldev #gamedeveloper #gamedev
September 11, 2026 at 12:38 PM
Making 2D game VFX frame by frame takes forever.

I’m building EffectForge: fluids, pixel fire and Sprite FX → deterministic, game-ready spritesheets.

I’m looking for Windows/Linux beta testers and studios that care about pipeline integration.

Which effect should I forge next? #gamedev
September 7, 2026 at 5:53 PM
EffectForge beta is live: GPU fluid sims, pixel fire, and sprite FX, exported as game-ready spritesheets. Free to use right now — exports are yours, no strings attached. Try it, break it, and tell me what's wrong: avskum.itch.io/effectforge

#gamedev #indiedev
EffectForge [Beta] by Avskum
EffectForge - Create Game-Ready Sprite VFX
avskum.itch.io
September 3, 2026 at 8:43 AM
I am thinking of giving up on finishing #Knightmared and just admit that not enough people are interested.

#solodev #indiedev #indiegame
September 2, 2026 at 8:09 AM
So my tool for #indiedevs is getting some mroe shapes. Effects are now clearne, I would say nicer and more fun to edit #solodev can generate sheets and apply it as animated spritesheet in game.

I am polishin code and adding some more features for some public testing hopefuly.
September 1, 2026 at 7:58 PM
New ability coming to #Knightmared:

The legendary Sacred Relic grants Consecrated Remains. Enemies killed by direct weapon hits leave Holy Ground behind, damaging anything still standing every 0.5 seconds.

Wishlist here: store.steampowered.com/app/3447010/...

#gamedev #godotengine #indiedev
August 31, 2026 at 3:09 PM
When I need a break from KNIGHTMARED, I build tools.

I’m prototyping a 2D VFX editor for procedural blood, dust, and particles—eventually also animating your own images. Would you pay €5 for unlimited use?

store.steampowered.com/app/3447010/...

#GameDev #IndieDev
August 31, 2026 at 8:34 AM
I'm reworking several Epic and Legendary items in KNIGHTMARED. Instead of simply improving stats, they will grant unique abilities that can transform your build and change how each run plays.

Wishlist on Steam:
store.steampowered.com/app/3447010/...

#IndieGame #solodev #indiedev
August 28, 2026 at 7:40 PM
Reposted by Delirium Monstruozum
> "some of my Steam games"
> "Support physical"
MFW
August 23, 2026 at 5:18 AM
@astropotamus.com thanks for your feedback, applied most of things we discussed :-) Patch Notes soon added on steam page :-) #Knightmared #solodev #indiedev
August 23, 2026 at 1:49 PM
What is your biggest pain while developing game? For me its performance due to limitations of #Godot engine. Had problems with alot of physics bodies coliding alot of navigation agens calculations etc Now I am finally able to have 350-400 enemies and have solid FPS even with big action #Knightmared
August 21, 2026 at 6:14 PM
I just wanted to check if even thought the video and my english sux, if the humor is okay ? I want to somehow gather some viewership and maybe get more wishlists for the game so I switched to english.

#indiegamedev #indiedev #solodev #promogame #marketing #knightmared
Made My Survivors-Like Holier, Bloodier, and Colder
YouTube video by Delirium Forge Studios
www.youtube.com
August 19, 2026 at 8:25 AM
@astropotamus.com your feedback was so great and valuable next branch is named after you my man :-D #knightmared #indiegamedev #thankyou
August 18, 2026 at 7:37 PM
August 15, 2026 at 9:33 PM
One knight. Hundreds of demons. Every corpse stays. Every bloodstain remains. 🩸⚔️

KNIGHTMARED is my dark fantasy pixel-art survivors-like.

Wishlist + play the public Beta:
store.steampowered.com/app/3447010/...

#IndieGame #Roguelite #SurvivorsLike
August 8, 2026 at 9:43 PM
Trying something new with how I present Knightmared!

I'd love feedback on the game, the video, or the format itself. Even just giving it a view helps a solo dev more than you might think.

www.youtube.com/watch?v=tdNa...

#indiedev #gamedev #roguelite #survivorslike #pixelart #indiegame
The Bodies NEVER Disappear in This Survivors-Like
YouTube video by Delirium Forge Studios
www.youtube.com
August 7, 2026 at 3:30 PM
Enjoy gore roguelite game with fantasy/gothig styling and CRAZY upgrades! Join beta testing and give me your feedback!

#WishlistWednesday

store.steampowered.com/app/3447010/...
August 5, 2026 at 6:26 PM
Please help me fix my algorithm with game-dev content. I like once nice half-nude act art photo, and now I have porn art here only :(
August 4, 2026 at 5:48 PM
Nothing despawns in my roguelite — this is the floor after 15 minutes

store.steampowered.com/app/3447010/...

#IndieDev #GameDev #IndieGame #SoloDev
August 2, 2026 at 8:11 PM
My game will get out soo to early access...welp I expect second image, thanks mom! :D
#indiedev #solodev #gamedev #indiegame
#knightmared
July 30, 2026 at 2:35 PM
My game reached 100 Steam wishlists!

It may not be huge, but knowing 100 people are interested means a lot to me as a solo dev.

Small win, big motivation boost.

store.steampowered.com/app/3447010/...

#IndieDev #GameDev #IndieGame #SoloDev
July 28, 2026 at 7:58 AM