Onkyo
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dev.moonblade.game
Onkyo
@dev.moonblade.game
Building an indie 3D metroidvania deep in the hollow Earth. Follow for gamedev updates and art!

More at https://onkyo.game
Pinned
Lock-on targeting is getting another polish pass. We’re borrowing a little inspiration from a certain N64 game.

#indiegame #gamedev
Small details are what make the world feel alive. We added flock behavior so these low-poly birds scatter naturally when the player runs or dashes through them.

#gamedev #indiegame
September 12, 2026 at 1:26 PM
Snacks Archive 05 of 30: 団子 「Dango」

A welcome sight in a dark corner of the megastructure, though not the most nutritious.

#lowpoly #ps1
September 10, 2026 at 1:05 PM
Randomly stopped on this frame and had to save it. What's your best caption?
September 4, 2026 at 2:09 PM
Our retro 3D metroidvania is starting to feel alive! With fluid controls, melee combat, creature AI, and core areas of the game all coming together, we're excited about the progress so far. 

#gamedev #indiegame
September 1, 2026 at 5:08 PM
We want movement and combat to flow: dashing into attacks, bouncing off enemies, and using jumps to reposition. It's taking a lot of iteration to get right.

#gamedev #indiegame
August 31, 2026 at 1:09 PM
Snacks Archive 04 of 30: 骨付き肉 「Meat」

A satisfying discovery in the megastructure, which recovers a high amount of HP.

#lowpoly #indiegame
August 28, 2026 at 5:04 PM
This is one of our first real gameplay looks, putting the combat system to work in Onkyo's underworld! 👀
August 25, 2026 at 1:38 PM
What we've been working on for Onkyo! Camera work, movement, halberd combat, controls, and every enemy implemented so far. This is a test level, but the action-adventure systems are coming together.

#indiegame #gamedev
August 24, 2026 at 12:40 PM
A new character animation reel from our retro 3D action-adventure. The Gourmand will oversee one of Onkyo's larger sidequests, once we finish rendering his eyes.

#blender #indiegame
August 20, 2026 at 1:36 PM
She carries a halberd everywhere for quick escapes, one-on-one duels, and general hacking & slashing. 

(Test room, not a final level)

#indiegame #gamedev
August 18, 2026 at 1:48 PM
We built this scene as a performance test, but it could actually be somebody's nightmare.
August 17, 2026 at 1:39 PM
Snacks Archive 03 of 30: たこ焼き 「Takoyaki」

An unusually rewarding snack to find in the megastructure.

#lowpoly #ps1
August 13, 2026 at 1:32 PM
Lock-on targeting is getting another polish pass. We’re borrowing a little inspiration from a certain N64 game.

#indiegame #gamedev
August 11, 2026 at 1:44 PM
This lantern enemy was supposed to spot the player, keep its distance, and fire a ranged attack. The prototype only understood the last part...

#indiegame #gamedev
August 10, 2026 at 1:00 PM
Snacks Archive 02 of 30: バナナスプリット 「Banana Split」

Rarely encountered, but recovers a high amount of HP.

#lowpoly #indiegame
August 8, 2026 at 1:29 PM
Progress on a short cutscene from our indie game, a boss reveal in the first dungeon you enter.

Setting the mood and scale for what's to come... 

[WIP]
August 6, 2026 at 1:29 PM
Same test fight, before and after combat VFX and camera tuning. Weapon trails, hit reactions, and stronger feedback make a huge difference to fast melee combat.

#gamedev #indiegame
August 4, 2026 at 1:16 PM
We built a randomized enemy spawner for testing, then made the responsible game dev decision to load every enemy into it at once. Results:
August 3, 2026 at 1:03 PM
Snacks 01 of 30: ケーキ「Slice of Cake」

One of many delicious snacks to find in the megastructure. #lowpoly #indiegame
July 15, 2026 at 2:05 PM
Testing dialog and triggering events in our indie game. This seemed good.

#indiedev #indiegame
July 13, 2026 at 2:34 PM
Some of the 3D art we're working on for the desert biome. WIP 🚧
July 12, 2026 at 3:33 PM
Sneak preview of the next environment art project we're working on for Onkyo. Wonder if you can guess what it is...
July 10, 2026 at 3:06 PM
Here's what the before and after looks like, as we took the forest grove from blockout to finished environment:

#gamedev #indiedev
July 7, 2026 at 2:34 PM
We've been working on a lot of character and environment stuff to get the mood right. More gameplay is up next! This is a 3D metroidvania after all...
July 2, 2026 at 2:29 PM
We tried to come up with the perfect low poly creature for our forest biome. One thing led to another...
June 29, 2026 at 2:31 PM