DKeii
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dkeii06.bsky.social
DKeii
@dkeii06.bsky.social
Founder & Creative Director | Solo Developer & Artist
Decayed Horologe

https://www.dkei-gallery.art/
https://www.decayedhorologe.com/
The bad habit of 'you could've rendered it a bit more, but it's becoming a pain so lets just leave it as is' lol.

I can't quite tell if this is graphic or not👁️‍🗨️
September 24, 2026 at 4:50 PM
I never really understood what 'My calling' actually meant until I joined a gamejam 2 years ago and now made my own Game Brand/Studio. Everything is done by me though 😂 My first game will still need a good 2 or 3 years but I'm so excited for it.

#indiedev
August 31, 2026 at 10:58 AM
My last art as a mentee of the Lighting Mentor. Mentorships are so helpful with the right teacher. I wish everyone could have access to it.
August 25, 2026 at 8:27 AM
Pen and Ink really is good for anxiety
August 19, 2026 at 12:48 PM
Pen and Ink really has this beauty I can't quite explain
July 30, 2026 at 4:50 PM
Might be the main reason why I don't have a ton of friends ._.
July 27, 2026 at 1:43 PM
I find it really hilarious that when talking about female character design, it almost always has to wear leotards. Sure, it's for ease of movement, lore wise, but surely there's a different way to put clothes on a female character. Patterns truly limit creativity.
July 23, 2026 at 2:21 AM
An art is only as good/great as it is popular.
July 10, 2026 at 10:06 AM
It's been 15 days already since the last art... time is scary.
July 8, 2026 at 5:15 AM
June 23, 2026 at 2:41 AM
Making fanart doesn't feel as exciting and rewarding anymore
June 18, 2026 at 2:21 PM
ngl, rigging is so much fun lol. The moment you see the area deforms nicely feels so rewarding
June 16, 2026 at 11:28 AM
Enough bones for the day... Just when I thought I'm enjoying rigging, deformation problems will slap me in the face smh.
June 12, 2026 at 11:08 AM
A sloppy world deserves a sloppy artwork... is my excuse for this sloppy attempt of a manga lol.
June 6, 2026 at 12:33 PM
I seriously think 3d is not 'hard', just challenging. What makes it hard is people intentionally skipping important steps/details and not keeping up to date with latest software changes.
May 28, 2026 at 12:50 AM
☂️
May 24, 2026 at 10:03 PM
Might stick with pixel art style for fanarts for a while. They're a lot easier to do and takes less time
May 24, 2026 at 5:05 AM
You gave everything you've got to improved at art. Yet, being good at art was actually not the answer.
May 23, 2026 at 7:40 AM
I used Aseprite again after a year in preparations to a game jam too, and it's been fun. Switching to 2d/pixel and 3d really makes me not get bored of doing one thing all the time
May 23, 2026 at 7:39 AM
My average render time is about 10-15hrs. Sitting through it has always been a challenge, and perhaps also the reason why the art loses it's beauty
May 13, 2026 at 4:33 AM
May 6, 2026 at 8:24 AM
In the current era where portraits are the norm, putting out a story based illustration feels like doing a shit post. Source: an artist's self-depreciating ass.
April 24, 2026 at 6:46 PM
Everything revolves around luck. You can increase your luck chance, but you can't control luck. Cheer up.
April 19, 2026 at 12:13 AM
My entry to the CSP contest themed "My color palette". Choosing a concept was quite hard, so I just went ahead to show my color palette that's dark and gloomy, in contrast to what one would normally think as colorful if they hear 'color palette'
April 11, 2026 at 10:50 AM
🚬
March 31, 2026 at 4:36 AM