🌠 E V E 🌌
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evemods.bsky.social
🌠 E V E 🌌
@evemods.bsky.social
🏳️‍⚧️ - 🔞
I make horny mods for videogames and write erotica.
Pinned
The goal is to do a soft reboot of the mod, AKA do some shit that won't require art or much coding, as a way to settle back into things.

Idk how broken TAA is with the season 9 updates, but I need to play both vanilla and LV more before I can think about fixing the old stuff.
Good night of progress. Managed to transfer over a solid ten anomaly concepts from a google doc, and cooked up another five.

I'll see if I can come up with anything else tonight, and tomorrow I'll look into actually coding them into the game. Hopefully they're not too complex.
Forgot to post on here, but I uploaded v1.0.0 of TAA Hyper Science! It's got 16 anomalies and 6 specimens as of right now.

Make sure to double check the content warnings if need be.

www.loverslab.com/files/file/4...
The Abyss Above - Hyper Science
The Abyss Above (TAA) is a loose conceptual framework meant to enable hyper kinks in Stellaris. Centuries of research into genetic modification has left its mark on the galactic community. As of 2200,...
www.loverslab.com
July 13, 2026 at 9:27 PM
Ran into an issue tonight: modifiers

:(
May 22, 2026 at 5:34 AM
Up to 14/35 anomalies and 6/15 specimens.

I wanna say "I could've done more, I was just too unfocused" but honestly I'm still happy I've made any progress. It's good to keep myself on a reasonable pace.
I'm up to 10/35 anomalies implemented!
And 4/13 specimens too!

Today was very productive. Because of how organized my notes are, I was able to hop back in without any practice and bang six events out in one sitting. That's good progress!
May 21, 2026 at 4:57 AM
Yippee! Progress!
May 20, 2026 at 6:27 AM
I know it's small in the scheme of things, but every time I get one of these things working I feel like a little genius.
April 5, 2026 at 5:16 AM
I'm not gonna say shit about any specific mods, but I do think the number of adult mods using AI - for artwork, writing, voiceover, etc. - is miserable.

Checking in on Loverslab and seeing that the first two pages of recent mods are like half AI generated portrait packs by volume blows.
April 2, 2026 at 8:01 PM
Hmm, well that's sorta correct
April 2, 2026 at 5:34 PM
That's some fucking progress bay-bee !!!!
April 2, 2026 at 5:36 AM
The goal is to do a soft reboot of the mod, AKA do some shit that won't require art or much coding, as a way to settle back into things.

Idk how broken TAA is with the season 9 updates, but I need to play both vanilla and LV more before I can think about fixing the old stuff.
Good night of progress. Managed to transfer over a solid ten anomaly concepts from a google doc, and cooked up another five.

I'll see if I can come up with anything else tonight, and tomorrow I'll look into actually coding them into the game. Hopefully they're not too complex.
January 14, 2026 at 8:47 AM
Good night of progress. Managed to transfer over a solid ten anomaly concepts from a google doc, and cooked up another five.

I'll see if I can come up with anything else tonight, and tomorrow I'll look into actually coding them into the game. Hopefully they're not too complex.
January 14, 2026 at 8:35 AM
Yeah nvm, back to the Stellaris HYPER outline whiteboard.
January 14, 2026 at 2:41 AM
I am eyeing up a potential Rimworld mod, though the issue is theming.

There's already several hucow/lactation mods that are updated, and Rimworlds game mechanics would struggle to handle hyper pregnancy stuff.
November 23, 2025 at 11:15 PM
If anyone's curious, my PC died a few months ago. I lost the update files for The Abyss Above, and between that and the new update changing things up, I haven't had much motivation to work on the mod lately.
November 23, 2025 at 11:12 PM
Doing actual documentation so I don't have to relearn everything constantly, and god it feels humiliating.
May 31, 2025 at 11:12 PM
Got it working :D
May 31, 2025 at 6:32 AM
Started trying to update TAA-H for 4.0. Gonna be real, things are looking rough for the mod :/
May 30, 2025 at 7:16 AM
Updated the old hyper breast traits to the new color scheme. Not a fan of how shitty the icons look compared to the breast row traits, but i'm not gonna obsess over it. For now, it is what it is.
March 28, 2025 at 7:17 AM
Very happy with how some of the new trait icons are coming along. I'm still struggling with the pixel art, but I think switching the palette and making a template helps a lot.
March 19, 2025 at 11:30 PM
It sucks being very picky about how I want kinks implemented into games. Like it's not enough to just have it present, it needs to be impactful or relevant to gameplay.
March 19, 2025 at 7:03 PM
Hey all, just a basic introductory post.

I'm Eve, creator of "The Abyss Above" for Stellaris and an unreleased Rimworld mod.

This account is just meant to be a mixing bowl of horny slop. A place where I can post updates, rant about issues, and just generally chat about what I'm making.
February 27, 2025 at 8:02 PM