faurencaus
banner
faurencaus.bsky.social
faurencaus
@faurencaus.bsky.social
Solo GameDev of @undefense.bsky.social | Building a 2D Pixelart Action-RPG

Wishlist Now! https://store.steampowered.com/app/4987020/unDefense/?utm_source=bsky&utm_medium=bio&utm_campaign=org
Reposted by faurencaus
Did you forget to take a shower? Why do they keep running away?

#DevLog 033 - Working on different behaviours for these jumpy little guys. They like to keep their distance, so it might be hard to get a hand on them if they keep running and jumping away.

#indiegame #BuildInPublic #pixelart #gamedev
September 22, 2026 at 1:30 PM
Reposted by faurencaus
This one guy doesn't want you near...
What are you going to do about it?

#indiegame #BuildInPublic #pixelart #gamedev
September 21, 2026 at 1:30 PM
Reposted by faurencaus
#DevLog 032 - Cool thing about procedural animation is that I can just change a number, and it dynamically changes the animation, like the length of a jump.

#indiegame #BuildInPublic #pixelart #ScreenshotSaturday
September 19, 2026 at 1:30 PM
Reposted by faurencaus
Be careful, these creatures won't let you take any breaks

#indiegames #BuildInPublic #pixelart #gaming
September 18, 2026 at 2:00 PM
Reposted by faurencaus
DevLog 031 - I am working on more attack animation for creatures. If this one doesn't hit you with the head, it might hit you with their bodies. What do you think?

#indiegames #BuildInPublic #pixelart #gaming
September 17, 2026 at 1:30 PM
Reposted by faurencaus
Little Update: Bug Fixed! Early tester noted that, upon defeat, sometimes the character’s body would ignore gravity and fly straight upwards into the air instead of landing on the ground. Though this one looked rather funny 😅

#indiegames #BuildInPublic #pixelart #gaming
September 14, 2026 at 2:39 PM
Reposted by faurencaus
📢 Kickstarter Prelaunch Page is LIVE!

5000 Rewrites 47 Existential Crises
& overthinking every possible word later

Support these wild creatures get wilder 😅
Please Click the "Notify Me" thing! Link in Bio
Will be very grateful for every little support

#indiegames #BuildInPublic #pixelart #gaming
September 11, 2026 at 2:00 PM
Reposted by faurencaus
I am working on a new environment and a new creature. Here’s a little sneak peek!
Tell me what kind of vibes does this big guy gives you? 👀

#indiegames #BuildInPublic #pixelart #gamedev
September 8, 2026 at 2:30 PM
Reposted by faurencaus
DevLog 030 - Players impact the creatures of this world in positive or negative ways. One idea I have for friendlier gameplay is that players can feed them.

Feeding is the most intuitive, isn't it?
Simplest way to earn trust? What do you think?

#indiegames #BuildInPublic #pixelart
September 3, 2026 at 2:30 PM
Reposted by faurencaus
indie dev vs over ambitious indie game

#indiegames #BuildInPublic #pixelart #CreatureDesign
September 2, 2026 at 2:33 PM
Reposted by faurencaus
Adding blocking, if executed at the right time, it can deplete creature's stamina without hurting them. This makes them more tired over time and less hostile.

Another month ends, the more I work, the more work I think is pending 😭

Link the bio for unDefense!

#indiegames #BuildInPublic #pixelart
August 31, 2026 at 2:33 PM
Reposted by faurencaus
DevLog 029 - Do you prefer creatures to have variations among themselves, giving each one a unique look? Or do you prefer them to have a more uniform, consistent appearance?

What’s your preference? 👀

🎮Playtest Now! Combat or Watch Creatures

#ScreenshotSaturday #indiegames #BuildInPublic #solodev
August 29, 2026 at 2:41 PM
Reposted by faurencaus
📢 Public Playtest is LIVE on Steam! 🎮
Jump straight in, play around, & share feedback in the linked form.
Actual humans officially playtested my first-ever game🥲
Request if you or your friends can give it a shot too!
Don’t forget to Wishlist on Steam!

#indiegames #BuildInPublic #pixelart #gaming
August 26, 2026 at 2:30 PM
Reposted by faurencaus
Combat spawning creatures or watch them move around in peace ☮️ in this little playtest of our game unDefense

Do you want to be the first one to try the playtest before it goes public 👀
It is fresh out of the oven ♨️
We have limited keys 🔐

Wishlist on Steam!

#indiegames #BuildInPublic #pixelart
August 24, 2026 at 2:10 AM
Reposted by faurencaus
An unexpected journey whispers hope of reaching home. For it passes through the Living Lands, filled with strange creatures.

Actions have consequences; Living Lands remember.
Choose how you face the creatures, don’t be surprised by how they respond.

#ScreenshotSaturday #indiegames #BuildInPublic
August 22, 2026 at 2:30 PM
Reposted by faurencaus
DevLog 028 - A lot happening! Took into account the desire for friendlier gameplay. It will offer choices to hurt, scare, or befriend them, with caveats.
Also, I am putting together a small #playtest 👀
Would you be curious to give it a try & share your thoughts?

#indiegames #BuildInPublic #solodev
August 19, 2026 at 2:30 PM
Reposted by faurencaus
Hurt Them, Scare Them, or Befriend Them... what would you choose?
I have been working on gameplay mechanics; I think it is coming together. The more choices, the better?!

#indiegames #BuildInPublic #solodev #pixelart
August 18, 2026 at 2:30 PM
Reposted by faurencaus
DevLog 027 - I have been adding more creatures.
It is kinda gratifying to watch them peacefully wander around, do their own thing, evolve and adapt to the terrain.
Enjoying creating a little world for them :)

#ScreenshotSaturday #indiegames #BuildInPublic #solodev
August 8, 2026 at 2:30 PM
Reposted by faurencaus
The creatures are vibing today!

Trying out some colours (not final) for their distinctive personalities and moods.
They are finally complete with heads and tails. (though still a WIP)
Do they make you happy?

#pixelart #solodev #indiegames #gameart
August 6, 2026 at 2:30 PM
Reposted by faurencaus
DevLog 026 - Would you Pet or Combat?
Sometimes people want to befriend or pet creepy creatures.
Why?! Do they look cute?!
Where are your survival instincts :l
I don't remember if I wanted to pet creatures in any game 🤔

#pixelart #solodev #indiegames #BuildInPublic
July 31, 2026 at 2:30 PM
Reposted by faurencaus
Month-end deadline panic is creeping up on me! 😅
Anyone in the same boat as me?
I guess dinner will be a can of tuna.

Meanwhile, check this #creature turn around- clumsy or pass?

#pixelart #solodev #indiegames
July 30, 2026 at 2:30 PM
Reposted by faurencaus
DevLog 025- Just playing around with some bipedal creature designs. :D
Let's see where this goes.

#pixelart #solodev #indiegames #GameDesign
July 29, 2026 at 2:41 PM
Reposted by faurencaus
new day, new creature.

#pixelart #solodev #indiegames
July 28, 2026 at 2:30 PM
Reposted by faurencaus
A rainy night on top of the trees 🌲🌧️⚡
Is this a good spot to get a full view of the lingering dangers in the woods?
I suppose as long as whatever's down there can't climb up. 👀

Would you feel safe up here, or paranoid?

#screenshotsaturday #pixelart #gamedev #indiegames
July 25, 2026 at 2:31 PM
Reposted by faurencaus
DevLog 024 - I’m building our game to inhabit different #creatures with their idiosyncrasies.

Are there creatures you like more than others?
Which ones you want to battle, and which ones to befriend?

I am curious to know your replies! :)

#pixelart #indiegame #gamedevelopment
July 24, 2026 at 2:30 PM