Filip Jerga
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filip0x1.bsky.social
Filip Jerga
@filip0x1.bsky.social
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🚀 First-ever Sui dev course now live on Udemy! It was an absolute pleasure coding in Move.

youtu.be/4JvvRpygXxg?...
Sui dApps with Move & React - Build Real Projects (Preview)
YouTube video by Eincode
youtu.be
While waiting for AI prompts, I keep ending up doomscrolling or checking the news 😅

So I made "Code Joe", tiny JS challenges to do between prompts instead.

You can play offline, or online if you care about the leaderboard.
code-joe.vercel.app

#IndieDev #GameDev
Code Joe — code fast, or Joe dies
An AI is trying to kill Joe. Your JavaScript is his only hope. Solve quick coding challenges before the crusher, the rocket or the flood wins — 300+ levels, global leaderboard.
code-joe.vercel.app
September 15, 2026 at 10:07 PM
Which style feels better -- left or right? 👀

Been playing with the atmosphere. I want it darker, maybe even a bit more pixelated.

Still need to finish the other 2 classes + a few bosses, then I can finally drop a demo and let people break the multiplayer :D

#GameDev #IndieDev
September 10, 2026 at 9:25 PM
Update from my other game! ⚔️ What do you think?

Added more spells, talents, stats and improved combat.

Finally starting to feel like a real game Multiplayer is in too, just need to test it with real people :D

Still a long way to go!
September 8, 2026 at 10:47 PM
Spellbook is in! 🔥 You can drag spells straight into the action bar, and the Health/Mana/Stamina bars are working too.UI work takes way more time than it looks😅

#GameDev #IndieDev
September 4, 2026 at 9:27 PM
Finally a bigger update! 😅 UI is in and it’s starting to feel like an actual game now.

Most of it is still placeholder, but spells can already be dragged from the spellbook into the action bar and used with keybinds or clicks. ✨⚔️

#GameDev #IndieDev
September 3, 2026 at 9:26 PM
Reposted by Filip Jerga
Boring update 😅 Just added new back-walk and running animations, plus static jumps.

Feels much better already.

#GameDev #IndieDev
September 1, 2026 at 10:24 PM
Again tiny update -- no time to work on game :(
Visual improvement of impact and blood effect.

Next update will be much bigger, i am adding GUI!
#indiedev #gamedev
September 2, 2026 at 10:17 PM
Boring update 😅 Just added new back-walk and running animations, plus static jumps.

Feels much better already.

#GameDev #IndieDev
September 1, 2026 at 10:24 PM
Added roll and dodge mechanics. Now the player actually has a way to avoid attacks.

#GameDev #IndieDev
August 31, 2026 at 9:02 PM
Combat is in! ⚔️

We can finally exchange attacks, with some simple blood + impact VFX (temp) for now. I’m actually pretty happy with how it feels already.

Next up: dodge and roll.

🗓️Day 4 #GameDev #IndieDev
August 30, 2026 at 3:44 PM
Hey wolfie calm down! New for or ally ?
#indiedev #gamedev
August 29, 2026 at 7:05 PM
Sword attack combo!
#gamedev #indiedev
August 28, 2026 at 11:05 PM
Battle can start! Equip and unequip anims + idle and run with weapon anims! Looks quite ok, details i can handle later.
#indiedev #gamedev
August 28, 2026 at 4:30 PM
Better movement patterns. Jump looks little dumb, but i will handle it later. Next up attack animations.
#indiedev #gamedev
August 27, 2026 at 9:49 PM
First version of 3rd person controller, doesn't feel good, better one comming soon (: i already got all necessary anims from Mixamo (:

#indiedev #gamedev
August 26, 2026 at 11:09 PM
First or Third Person view for RPG? I just want to keep one.
#gamedev #indiedev
August 26, 2026 at 10:54 PM
There is my sheep from MeshyAI. Crazy to think that you can generate your models in seconds and use them in your game, not even talking about code, music, cinematics, art, etc.

I can imagine one person with enough motivation creating a big, good-quality RPG game. Lets go!
August 26, 2026 at 3:38 PM
Vibecoding is cool. But solid architecture, TypeScript, tests & linting boost your AI productivity far more. Fewer tokens, fewer bugs

Proof: my old Flappy Bird (built years ago, no AI) → modernised to @phaser_ 4 + TS, bun, and more in an afternoon. 👇

medium.com/eincode/rebu...
Rebuilding Flappy Bird with Phaser 4, TypeScript & an AI That Actually Knows the Engine
How I modernised a dusty Phaser 3 game into a clean, typed, test-backed project and the architecture decisions that made it a joy to extend…
medium.com
August 25, 2026 at 7:59 PM
Alahomora! 🚪
#indiedev #gamedev
August 25, 2026 at 3:04 PM
Little run through my new world; yeey, the tower finally exists! 🏰

Still can’t open the damn doors though :(
August 24, 2026 at 10:38 PM
I just reworked the environment a little and added one tower, that’s it! 😀

🗓️Day 3 #GameDev #IndieDev
August 24, 2026 at 2:59 PM
That’s exactly what I’m wondering , who is the target audience? 😅
"Like finding a needle in a haystack."
"AI chimney-sweep idle game”
“Medieval tax accountant sim”
“Goblin SaaS tycoon”

Somebody explain.
x.com/BlendiByl/st...
Blendi (@BlendiByl) on X
i made a game where you have to watch paint dry if you look away from the paint it stops drying because it knows
x.com
August 24, 2026 at 2:50 PM
Everybody’s chasing Three.js incremental AI games right now, and I’m still stubbornly building RPGs and RTS games in Unity. 🤦

Maybe I’m outdated. Maybe everyone else is.
August 24, 2026 at 2:42 PM
This RPG is finally starting to feel like a place. 🌙

New skybox, likely a night-time start, and basic movement are in: walk, sprint, crouch, jump.

Next: more zones, sounds, music, atmosphere, and maybe an intro.

🗓️Day 2 #GameDev #IndieDev
August 23, 2026 at 7:23 PM
Why the hell am I starting another project? 😅

Anyway, Day 1 of this RPG-wannabe game.

Keeping it small — a short demo focused on environment, music, atmosphere, and dialogue. Maybe 1–2 quests, then I’ll see where it goes.

🗓️Day 1 #GameDev #IndieDev
August 22, 2026 at 9:17 PM