https://geoffreyclass.com/storyboards/
I think FPS in corridors (Control 1) vs open transversal melee brawler (Resonant) certainly explains the wider cam, but I do agree it could be closer
I think FPS in corridors (Control 1) vs open transversal melee brawler (Resonant) certainly explains the wider cam, but I do agree it could be closer
Also with Resonant, the camera is so far out due to combat design that it absolutely becomes necessary to avoid finicky player movement in small spaces.
Also with Resonant, the camera is so far out due to combat design that it absolutely becomes necessary to avoid finicky player movement in small spaces.
On the other hand they had access to endless dimensions of material to build with and the org managed to keep going without their HQ
On the other hand they had access to endless dimensions of material to build with and the org managed to keep going without their HQ