website: http://hantomei.space
Twitch: http://twitch.tv/hantomeii
Discord: https://discord.gg/FnkqZCYbgP
I'm making a new bsky account with a more secure e-mail
I'm making a new bsky account with a more secure e-mail
#Warudo
#Warudo
Different jump animations when sprinting.
Proper strafe walking when holding left trigger.
Thanki to durasoup RogueSpyke
OssumUmbra MpTengu1984 and just_a_tiny_kitty for the raids!
Different jump animations when sprinting.
Proper strafe walking when holding left trigger.
Thanki to durasoup RogueSpyke
OssumUmbra MpTengu1984 and just_a_tiny_kitty for the raids!
First test of NPC being able to see the Vtuber Character when facing them. Will integrate Physics Engine so NPC's can chase the Vtuber
First test of NPC being able to see the Vtuber Character when facing them. Will integrate Physics Engine so NPC's can chase the Vtuber
I'm still new to animation (. ❛ ᴗ ❛.)
I'm still new to animation (. ❛ ᴗ ❛.)
#Warudo #Vtuber
Think I'm about ready to start coding in the animation.
3 months of coding a physics engine and movement system, and it's almost done ~ <3
#Warudo #Vtuber
I'll have to re-do the camera logic to make it less bouncy, but soon Vtubers won't be stuck on a 2D plane anymore ~ q(≧▽≦q)
#Vtuber
I'll have to re-do the camera logic to make it less bouncy, but soon Vtubers won't be stuck on a 2D plane anymore ~ q(≧▽≦q)
#Vtuber
However when I jump on those obstacles, it yeets me like a bounce pad lol.
#Vtuber
However when I jump on those obstacles, it yeets me like a bounce pad lol.
#Vtuber
When I press the jump button, the character shoots to negative infinity and crashes the software and even breaks the install.
Game dev is hard x.x
#Vtuber
When I press the jump button, the character shoots to negative infinity and crashes the software and even breaks the install.
Game dev is hard x.x
#Vtuber
Some parts of the environment will launch the Vtuber into the sky and I'm not sure why yet. ┐( ̄ヘ ̄;)┌
#Vtuber
Some parts of the environment will launch the Vtuber into the sky and I'm not sure why yet. ┐( ̄ヘ ̄;)┌
#Vtuber
Adjusted the logic to make sure it resets GravityVelocity to 0 whenever the character touches the ground.
#Warudo #Vtuber
By increasing the range of vLiDAR and reducing the pulse to 0.5s, it creates a hard boundary that my character cannot pass through!
I am going to have the most advanced controller based movement in Vtubing!
By increasing the range of vLiDAR and reducing the pulse to 0.5s, it creates a hard boundary that my character cannot pass through!
I am going to have the most advanced controller based movement in Vtubing!
It's only sometimes working. It seems when my character gets too close to some objects, the vLiDAR stops detecting them and passes on through.
Need to find a way to compensate.
#Vtuber
It's only sometimes working. It seems when my character gets too close to some objects, the vLiDAR stops detecting them and passes on through.
Need to find a way to compensate.
#Vtuber
1st part of the clip is how all movement systems in Warudo are. You just pass through obstacles like a ghost.
2nd part is turning on vLiDAR bounds. I seem to have done some of the Mathf.Clamp for X and Y wrong.
#Vtuber
1st part of the clip is how all movement systems in Warudo are. You just pass through obstacles like a ghost.
2nd part is turning on vLiDAR bounds. I seem to have done some of the Mathf.Clamp for X and Y wrong.
#Vtuber
I'm back to where I was with the old WIP node, with the key difference that it all just works better now.
Still a lot to work on, but I'll get there.
#Vtuber
I'm back to where I was with the old WIP node, with the key difference that it all just works better now.
Still a lot to work on, but I'll get there.
#Vtuber
I've been rebuilding the 3rd Person movement node from the ground up and I finally have proper 3rd person aiming ~ <3
#Warudo #Vtuber