[Inactive] Hantomei 🦊🌸💢🏳️‍⚧️「Cybernetic Fennec」
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hackedhantomei.bsky.social
[Inactive] Hantomei 🦊🌸💢🏳️‍⚧️「Cybernetic Fennec」
@hackedhantomei.bsky.social
🔞Cybernetic Fennec Techie Vtuber ~ (─‿‿─)
website: http://hantomei.space
Twitch: http://twitch.tv/hantomeii
Discord: https://discord.gg/FnkqZCYbgP
Pinned
My new bsky is @hantomei.bsky.social I'll be posting over there from now on, since I won't be able to get back into this one if my phone ever logs out.
My new bsky is @hantomei.bsky.social I'll be posting over there from now on, since I won't be able to get back into this one if my phone ever logs out.
July 12, 2026 at 2:23 AM
Recently my discord and one of my e-mail accounts have been hacked. The e-mail was deleted by the hacker, which means I can no longer make changes to this account, since 2FA sends to the Void.

I'm making a new bsky account with a more secure e-mail
July 11, 2026 at 4:10 AM
I've now added momentum to the movement. The character will accelerate / decelerate between different movement states, and when the user stops adding input, the character will slow to a stop.

#Warudo
February 13, 2026 at 11:34 PM
Reposted by [Inactive] Hantomei 🦊🌸💢🏳️‍⚧️「Cybernetic Fennec」
February 11, 2026 at 5:26 PM
My first stream back after recovering went great! Chat got to watch me code new features such as:

Different jump animations when sprinting.

Proper strafe walking when holding left trigger.

Thanki to durasoup RogueSpyke
OssumUmbra MpTengu1984 and just_a_tiny_kitty for the raids!
February 11, 2026 at 9:09 AM
What if I told you that not only could I make a Physics Engine for Warudo, but I could also make an NPC controller?

First test of NPC being able to see the Vtuber Character when facing them. Will integrate Physics Engine so NPC's can chase the Vtuber
February 3, 2026 at 6:32 AM
Hair Flip

I'm still new to animation (. ❛ ᴗ ❛.)
February 1, 2026 at 9:00 PM
Booted off twitter for speaking out against ICE
January 25, 2026 at 4:36 AM
Added different states for jumping falling. When jumping it cycles 3 animations based on math for consistency. q(≧▽≦q)

If falling, a falltimer will count up and falling animation will play, followed by landing animation when touching the ground. o((>ω< ))o

#Warudo #Vtuber
January 23, 2026 at 1:58 PM
Currently working on the logic for playing different animations. I added a countdown timer that triggers the animation flow whenever inputs are being pressed, this way if no inputs are pressed, it times out and other blueprints can override the animations.

#Warudo #Vtuber
January 23, 2026 at 11:03 AM
I managed to reign in the jumping and the camera so it looks better now. Now it's easier to watch me parkour environments

Think I'm about ready to start coding in the animation.

3 months of coding a physics engine and movement system, and it's almost done ~ <3

#Warudo #Vtuber
January 22, 2026 at 2:42 PM
I've added jumping to my vLiDAR Physics Engine and 3rd person controls for Warudo.

I'll have to re-do the camera logic to make it less bouncy, but soon Vtubers won't be stuck on a 2D plane anymore ~ q(≧▽≦q)

#Vtuber
January 22, 2026 at 8:40 AM
*Vibrating Intensifies*

The latest in a series of bugs I've made with coding lol

Making a Physics Engine for Vtuber software is really hard
( ̄﹃ ̄)

#Warudo #Vtuber
January 21, 2026 at 8:54 PM
I'm getting close to having a proper working Jump. it does jump, and it does utilize my vLiDAR Physics Engine for Warudo to allow jumping on obstacles you would normally clip through.

However when I jump on those obstacles, it yeets me like a bounce pad lol.
#Vtuber
January 20, 2026 at 1:46 AM
I tried to code jumping into my current gravity calculations. Ended up accidentally making a kill switch for Warudo.

When I press the jump button, the character shoots to negative infinity and crashes the software and even breaks the install.

Game dev is hard x.x

#Vtuber
January 19, 2026 at 12:06 PM
Found a slight bug with my vLiDAR Physics Engine for Warudo.

Some parts of the environment will launch the Vtuber into the sky and I'm not sure why yet. ┐( ̄ヘ ̄;)┌

#Vtuber
January 18, 2026 at 7:46 PM
Fixed a minor issue with gravity calculations. Noticed that the speed seemed constant. Issue was once it maxed out at 9.81 m/s, it would remain constant.

Adjusted the logic to make sure it resets GravityVelocity to 0 whenever the character touches the ground.
#Warudo #Vtuber
January 17, 2026 at 8:00 PM
vLiDAR physics emulation for Warudo now has gravity. I'll be programming in jumping next.

#Vtuber
January 17, 2026 at 11:28 AM
EUREKA I have found the solution to emulating physics in Warudo ! ! !

By increasing the range of vLiDAR and reducing the pulse to 0.5s, it creates a hard boundary that my character cannot pass through!

I am going to have the most advanced controller based movement in Vtubing!
January 15, 2026 at 10:03 PM
Second attempt at emulating physics in Warudo with vLiDAR. Particles on for visibility.

It's only sometimes working. It seems when my character gets too close to some objects, the vLiDAR stops detecting them and passes on through.

Need to find a way to compensate.
#Vtuber
January 15, 2026 at 9:08 PM
After much bug testing, I determined the problem was vLiDAR. Originally it was returning 0.0 for XYZ when no object was detected, and was also locked to character rotation.

I have changed it so that it creates a Box around the Vtuber to detect obstacles.

#Warudo #Vtuber
January 14, 2026 at 5:34 PM
1st attempt at using vLiDAR to emulate physics.

1st part of the clip is how all movement systems in Warudo are. You just pass through obstacles like a ghost.

2nd part is turning on vLiDAR bounds. I seem to have done some of the Mathf.Clamp for X and Y wrong.

#Vtuber
January 14, 2026 at 6:06 AM
Progress on 3rd person controls for Warudo. I now have plugged in basic movement relative to camera location.

I'm back to where I was with the old WIP node, with the key difference that it all just works better now.

Still a lot to work on, but I'll get there.
#Vtuber
January 14, 2026 at 1:31 AM
Me: A Programmer

Also Me: A Vtuber (naturally bad at math) (. ❛ ᴗ ❛.)

#Warudo #Vtuber
January 13, 2026 at 2:27 PM
I took some time away to take some more C# classes so that I could fill in some gaps in my knowledge, since this entire time I've been learning as I go.

I've been rebuilding the 3rd Person movement node from the ground up and I finally have proper 3rd person aiming ~ <3

#Warudo #Vtuber
January 12, 2026 at 9:44 PM