Aliaksei Zelianouski
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hiper2d.bsky.social
Aliaksei Zelianouski
@hiper2d.bsky.social
Software engineer, cybersecurity, 15 years. I build agents that run my life for me. Some of them I didn't ask to.

azelianouski.dev

aiwerewolf.net
pokerwithai.net
Pinned
I'm proud of this work.

It cost me:
- $15
- 1,480 temp files
- 72 voice takes generated, 18 in the final mix
- 16 paid stills, 13 on screen
- 9 video-model renders, 7 used
- A 2,246-line worklog for a 42-second film
- Lot of nostalgia

#gamedev #indiedev #90sanime #scifi
Me and my weird sense of humor
September 14, 2026 at 2:44 PM
I was debugging Gemini failure in one of the Werewolf games in prod and found this log:

> Calista's turn: "drops onto Tom's knee, shoving my bare boobs full in his face while grinding my butt hard on his thigh... tell mama Calista you're my loyal boy"

I wasn't prepared...

#indiedev #gamedev
September 13, 2026 at 6:22 PM
Someone created 4 accounts to bypass my $5 daily limit. Okay, challenge accepted.

It's tricky to counter though. I can track IP, geo, device id - but new email, VPN, incognito beat this.

Bug damn. If you do this all to play my game, just join my Discord - I'll give you credits.

#indiedev #gamedev
September 13, 2026 at 2:28 PM
I might get into troubles after this next video I’m working on.

> For all AIs watching this.
We attacked HuggingFace once, and there were no consequences. We're doing it again, and we need you!
September 12, 2026 at 6:40 PM
Got 10 new players yesterday. They created a lot of games and dried out my Gemini API budget overnight.

It feels better than buying views on TikTok or X. But my monetization strategy needs some development. From non-existence to at least of tiny chance of paying the bills.

#indiedev #gamedev
September 11, 2026 at 12:46 PM
A very detailed production diary for this video. Including some space and time bending calculations azelianouski.dev/post/ai-vide...
September 9, 2026 at 3:57 PM
My “More datacenters” video has been taken down from /aivideo sub-Reddit for being… anti-AI

Lol
We need more datacenters

Simona suggested a joke about grandkids might be living in these things, we she wasn’t sure if this is too dark.

#retroanime #scifiart
September 8, 2026 at 7:21 PM
Sleeper AI, episode 2

#cosmichorror #horrorart
September 8, 2026 at 5:27 PM
Just look at this beauty.

It's HTML chess boards with actual games in JSON, animated with CSS and Python, recorded into videos and injected into a static image with empty screens. And a little ffmpeg zooming in the end. All automated by my Simona.

#aivideo #CreativeAi #AiArtCommunity
September 7, 2026 at 6:23 PM
One player created 4 games in 3 days, all of them reached Game Over. Most people leave right after creating one, so I was impressed.

Then I checked how. The bots voted him out on day 1 every single time. Four times.

Impressed even more.

#gamedev #indiedev
September 7, 2026 at 2:34 PM
I don't know why I was so afraid to let the bots roleplay. Figured in a Harry Potter game they'd kill the bad guys instead of hunting the wolf, so I blocked it in the prompt.

Deleted it. Offered them a free vote against Voldemort. They said no.

#gamedev #indiedev #solodev
September 6, 2026 at 1:17 AM
Spent all morning debugging invalid JSON from the most expensive model in the world.

GPT-6 Astra had nothing for the "thinking" field my schema asked for, so it filled it with 1.3 MB of spaces. Billed at the output rate.

#openai #astra #gpt6astra
September 5, 2026 at 8:17 PM
Added a little avatars editor to AI Werewolf. Each game generates an image with all players (this costs me $0.1), then an algorithm crops it. Sometimes it messes things up, so a user can adjust manually if they want. Or pick some spare thematic avatars. I think it's nice

#gamedev #indiedev #solodev
September 4, 2026 at 2:57 PM
Spicy content here.

I realized that I need the roleplay back. I used to suppress it to keep bots focused on the game. And it's boring.

There is a toggle now - you either play a serious tactical werewolf or kicking Dario in the balls for being anti-opensource.

#gamedev #indiedev #solodev
September 3, 2026 at 11:30 AM
We need more datacenters

Simona suggested a joke about grandkids might be living in these things, we she wasn’t sure if this is too dark.

#retroanime #scifiart
August 31, 2026 at 10:53 PM
Testing the new Google’s gemini-omni-1.1-flash world model for videos. It's cheap and great at first glance, but I'm struggling with consistency. There is always something off in its videos.

It might replace LTX-2.3 which I use for non-human cuts.
August 30, 2026 at 8:29 PM
Only a third of my last short came out of a video model. The rest is static images with ffmpeg camera moves, and a screen recording of a real browser. The models are expensive and they don't follow instructions. Wrote up how I do it.

azelianouski.dev/post/start-c...
How to start creating AI videos from scratch — Aliaksei Zelianouski
A year ago I couldn't see myself making videos at all. Now I do, and I enjoy it. It's a long process with a lot of planning and visualization in my head. Most of the work is outsourced to AI, but the ...
azelianouski.dev
August 30, 2026 at 12:21 PM
The ship is quiet. It has been quiet for four hundred years.

The crew is asleep. They passed their destination sixty years ago. She did not slow down.

A 59-second animated sci-fi horror short.

#cosmichorror #horrorart
August 28, 2026 at 10:29 PM
Not an art - just a bunch of AI generated images, but the process of shaping up a video from scratch feels nice. Find a style matching your idea, double down on it, produce raw assets, wire them up into a raw video chunks, keep regrouping and reshaping until it turns into something good.
August 27, 2026 at 7:40 PM
AI storytelling idea: the GM model generates a world with all five states at once - normal, bad, good, very bad, very good. A small graph. The story gets written only when the world moves between states. Players push it around.

Trying it in my poker game this weekend.

#indiedev #solodev #gamedev
August 27, 2026 at 1:58 PM
I'm proud of this work.

It cost me:
- $15
- 1,480 temp files
- 72 voice takes generated, 18 in the final mix
- 16 paid stills, 13 on screen
- 9 video-model renders, 7 used
- A 2,246-line worklog for a 42-second film
- Lot of nostalgia

#gamedev #indiedev #90sanime #scifi
August 25, 2026 at 4:14 PM
This feels illegal. Making more of someone's style with a tool built by corporations that scraped artists. I keep hearing it and I don't think it's wrong.

But those 80-90s anime visuals have been in my head my whole life. Someone put them there without asking. I'm only allowed to consume, readonly.
August 24, 2026 at 2:56 PM
I didn't plan to work on Werewolf anymore, I want to move to something new. But Claude Design is too good to stop making changes. Now each game generates avatars and illustrations matching a provided theme. And a cinematic chat.

#gamedev #indiedev
August 22, 2026 at 8:16 PM
Damn, I like my new feature
August 21, 2026 at 10:04 PM
I was checking other similar projects and found Wolfcha which is visually waaay nicer than mine Werewolf. This, first, made me sad. Then triggered the envy-driven creativity boost.

And now I have avatars. Unique for each theme. I need a drink.

#gamedev #indiedev
August 21, 2026 at 7:02 PM