Hungry For Games
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hungryforgames.bsky.social
Hungry For Games
@hungryforgames.bsky.social
Always hungry. Never full. Constantly devouring the best indie mobile games. The all-you-can-play buffet for indie mobile game fans. #indiegame
arcadeblogger.com/2018/10/24/a... How Atari’s Asteroids turned simple vector graphics and clever hardware into an arcade legend. #retrogaming
September 16, 2026 at 1:08 AM
Space Invaders got harder because of its hardware. Fewer aliens meant faster gameplay—a limitation became legendary. #SpaceInvaders #RetroGaming
September 15, 2026 at 3:19 PM
Flappy Bird was reportedly making $50,000 a day. Then its creator deleted it.

One of mobile gaming’s strangest success stories.

#FlappyBird #MobileGaming #IndieGames
September 15, 2026 at 3:19 PM
One simple idea. A few days of coding. Then millions of people couldn’t stop sliding numbers around.

A good reminder for indie developers: your project doesn’t need a massive team, budget, or development cycle to find an audience.
#MobileGaming #IndieGames
September 15, 2026 at 3:18 PM
Angry Birds was Rovio’s 52nd game.

Not their 2nd.
Not their 10th.
Their 52nd.

If you’re working on game #3 and wondering whether you’re wasting your time, maybe you’re just early. #MobileGames #IndieGameDev #GameDeveloper
September 15, 2026 at 3:18 PM
Minecraft's Creeper exists because of a coding mistake.
Not a bad reminder for indie devs: sometimes the bug is more interesting than the feature.
#indiedev #indiegame #gamedev
September 15, 2026 at 3:17 PM