Made Drop Duchy (2025) and more!
I don’t think I can ever get tired of it
I don’t think I can ever get tired of it
Nobody's willing to acknowledge that "traditional" gaming is no longer growing and more competitive than ever (more studios compete for less player money).
Nobody's willing to acknowledge that "traditional" gaming is no longer growing and more competitive than ever (more studios compete for less player money).
September 2026: it's happening!!
Life's surreal sometimes
#gamedev #dropduchy
September 2026: it's happening!!
Life's surreal sometimes
#gamedev #dropduchy
The original poster is clearly a bot, but then the confidence of the AI-enthusiast coder to claim that 2 months should be more than enough to make the full art of the game (it was 30+)
The original poster is clearly a bot, but then the confidence of the AI-enthusiast coder to claim that 2 months should be more than enough to make the full art of the game (it was 30+)
Execs are right: players don’t hate « live services », they love getting more of the games they play.
But let’s be honest, with Horizon HG it’s a different problem (1/5)
Yet another entry in PlayStation's ongoing live-service struggles: www.bloomberg.com/news/article...
Execs are right: players don’t hate « live services », they love getting more of the games they play.
But let’s be honest, with Horizon HG it’s a different problem (1/5)
- Phase 1: this shit is hard, the industry is fucked and we're all going to be out of job when the game fails
- Phase 2: life's good, everybody's happy in the company and we're building something awesome!!
- Phase 3: repeat
- Phase 1: this shit is hard, the industry is fucked and we're all going to be out of job when the game fails
- Phase 2: life's good, everybody's happy in the company and we're building something awesome!!
- Phase 3: repeat
My (unpopular?) opinion is that AAA shouldn’t make « smaller games ». Let the smaller companies make them and (hopefully) be able to thrive.
AAA should focus on big billion live services/franchises. We’ll make the new stuff
youtu.be/6y3Gx_Aw2Oo?...
My (unpopular?) opinion is that AAA shouldn’t make « smaller games ». Let the smaller companies make them and (hopefully) be able to thrive.
AAA should focus on big billion live services/franchises. We’ll make the new stuff
youtu.be/6y3Gx_Aw2Oo?...
(not that it would have been a desirable future for gamers or devs, just sayin')
(not that it would have been a desirable future for gamers or devs, just sayin')
Je donne 1 an max avant que tout le monde se plaigne que "ouin ouin les indés ils font que du friendslop" (comme pour les roguelites en fait)
Je donne 1 an max avant que tout le monde se plaigne que "ouin ouin les indés ils font que du friendslop" (comme pour les roguelites en fait)
Day 1: celebrating an (indie) game getting ultra-mega-massive success
Day 2: mourning the loss of jobs in (less successful) studios
Day 3: repeat
(It’s almost as if there’s a connection to be drawn there in a finite market with increasing competition)
Day 1: celebrating an (indie) game getting ultra-mega-massive success
Day 2: mourning the loss of jobs in (less successful) studios
Day 3: repeat
(It’s almost as if there’s a connection to be drawn there in a finite market with increasing competition)
Sauf qu'un jeu prend du temps, les pro avec de l'expérience ont des enfants, des crédits et ne peuvent pas se le permettre
Sauf qu'un jeu prend du temps, les pro avec de l'expérience ont des enfants, des crédits et ne peuvent pas se le permettre
La météo à Lille la semaine prochaine:
La météo à Lille la semaine prochaine:
- Steam is an incredible platform with tons of qualities for both gamers and developers
- Steam has an effective monopoly and that poses a unique risk, so they should be under scrutiny
- Steam is an incredible platform with tons of qualities for both gamers and developers
- Steam has an effective monopoly and that poses a unique risk, so they should be under scrutiny
It feels like one of these Disney "live action" remakes
Rayman Legends Retold launches October 1, 2026.
It feels like one of these Disney "live action" remakes
People just want the same games they played 10 years ago, it's a fraction of the risk, so why not?
People just want the same games they played 10 years ago, it's a fraction of the risk, so why not?
🧩 Build your Duchy piece by piece
⚔️ Prepare your forces to storm through fierce armies
🃏 Customize your deck to suit your strategy
🔁 Enjoy endless replayability in an hybrid roguelite game
Seems like they're instructed to optimize for beauty in order to get awards and release on Steam, but does that teach them well?
Seems like they're instructed to optimize for beauty in order to get awards and release on Steam, but does that teach them well?
It has become sort of a norm on social media to claim that a game isn’t a failure but a mild success or that it was going to climb back up if given the time.
It has become sort of a norm on social media to claim that a game isn’t a failure but a mild success or that it was going to climb back up if given the time.
I’m not kidding, Jason Schreier litterally wrote an article about this being a talking point at DICE
I’m not kidding, Jason Schreier litterally wrote an article about this being a talking point at DICE
Starvaders already won over Drop Duchy at the Thinky Game awards though, so the odds aren’t looking likely …
The Alters, @11bitstudios.bsky.social
Drop Duchy, Sleepy Mill Studio
Europa Universalis V, Paradox Tinto
The King is Watching, Hypnohead
StarVaders, Pengonauts
Starvaders already won over Drop Duchy at the Thinky Game awards though, so the odds aren’t looking likely …
"Just keep it running, it could be profitable eventually!"
or it could burn more cash and doom the other employees.
"Just keep it running, it could be profitable eventually!"
or it could burn more cash and doom the other employees.
It did create mystery and attracted crowds on launch, but the lack of pre-release feedback will definitely hurt them more unless they release quick updates (a mode above 3v3 for instance)
kotaku.com/highguard-ga...
It did create mystery and attracted crowds on launch, but the lack of pre-release feedback will definitely hurt them more unless they release quick updates (a mode above 3v3 for instance)
kotaku.com/highguard-ga...
Featuring ALL additional content, the Complete Edition launches digitally on Xbox & Xbox Game Pass on January 28, and on PlayStation 5 & Nintendo Switch in Spring 2026!