Though, things start to drop when there is only 50% of what we actually need. (This is to be improved if possible)
Though, things start to drop when there is only 50% of what we actually need. (This is to be improved if possible)
Image 2 reveals the cache hit rate. The shot needs roughly 2GB texture memory, when we have only a third of it, the cache hit rate is dropping. It actually starts to drop earlier.
Image 2 reveals the cache hit rate. The shot needs roughly 2GB texture memory, when we have only a third of it, the cache hit rate is dropping. It actually starts to drop earlier.
We can see it cuts the memory cost by rougly half.
We can see it cuts the memory cost by rougly half.