José Luis Amores
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jlamores.bsky.social
José Luis Amores
@jlamores.bsky.social
Music composer for film, TV, games,... #synths #eurorack #modularsynth #gameaudio #filmmusic #ambient #deluge #norns #piano #pico8 #gamedev Mastodon: @[email protected]
Espectacular que todo eso quepa en 1k!!
September 26, 2026 at 9:10 AM
These are superb news! Implementing as nodes would be great to be able to modulate parameters.
August 1, 2026 at 10:57 PM
Yes. It’s already a very nice environment to make music, but with PCM implementation it could open a new world of possibilities.
July 29, 2026 at 6:57 AM
3D features are very nice! Good work. Picotron is a wonderful console to work with.
I would like to see improvements in the audio department, an easy way to reproduce wavs, pcm instruments…
It’s listed n the roadmap with no estimate date.
More detailed roadmap from 0.3, as before, would also be nice
July 28, 2026 at 9:43 PM
I am happy to say that I was finally able to implement the Dijkstra algorithm, as explained in a @lazydevs.bsky.social video. There is always a lot of good advice in his videos.
February 9, 2026 at 2:55 PM
Yes. For sure!
January 6, 2026 at 9:39 PM
Is there a way to animate the sprites in the editor?
January 6, 2026 at 7:34 PM
Now updated to v0.7

Fixed: In single player mode you couldn't move the paddles.
November 19, 2025 at 8:27 AM
Reposted by José Luis Amores
// #picotron 0.2.1d is up with bug fixes for :take(), split() and sprite drawing stencil bits: picotron.net
changelog: www.lexaloffle.com/dl/docs/pico...
November 3, 2025 at 1:28 PM
What about trying Picotron?
October 29, 2025 at 4:54 PM
‪I already have a simple version, for 2 players. I want now to investigate about the rebound of the ball.‬

‪#picotron #gamedev‬
October 25, 2025 at 6:00 PM