ono1819.itch.io/jcvs-japanese-character-voice-studio
kazeori.itch.io/jcvs-japanes...
#GameDev #Localization
kazeori.itch.io/jcvs-japanes...
#GameDev #Localization
Sincere praise—or a hidden jab? A smile doesn't tell the whole story.
kazeori.itch.io/jcvs-japanes...
#GameDev #Localization
Sincere praise—or a hidden jab? A smile doesn't tell the whole story.
kazeori.itch.io/jcvs-japanes...
#GameDev #Localization
kazeori.itch.io/jcvs-japanes...
#GameDev #Localization
kazeori.itch.io/jcvs-japanes...
#GameDev #Localization
kazeori.itch.io/jcvs-japanes...
#GameDev #Localization
kazeori.itch.io/jcvs-japanes...
#GameDev #Localization
kazeori.itch.io/keigai/devlo...
#GameDev
kazeori.itch.io/keigai/devlo...
#GameDev
KEIGAI / 継骸: fitting, combat rules and automatic battles in 26 seconds.
Windows · Japanese/English
Launch price (no end date): US$2.99 / ¥500
kazeori.itch.io/keigai
kazeori.booth.pm/items/9023608
#IndieGame
KEIGAI / 継骸: fitting, combat rules and automatic battles in 26 seconds.
Windows · Japanese/English
Launch price (no end date): US$2.99 / ¥500
kazeori.itch.io/keigai
kazeori.booth.pm/items/9023608
#IndieGame
Build your mech, set its combat behavior, and watch it fight.
Single-player. Japanese & English.
Launch price (no end date set):
itch.io US$2.99 kazeori.itch.io/keigai
BOOTH ¥500 kazeori.booth.pm/items/9023608
#IndieGame
Build your mech, set its combat behavior, and watch it fight.
Single-player. Japanese & English.
Launch price (no end date set):
itch.io US$2.99 kazeori.itch.io/keigai
BOOTH ¥500 kazeori.booth.pm/items/9023608
#IndieGame
Prototype in development.
Devlog: kazeori.itch.io/jcvs-japanes...
Prototype in development.
Devlog: kazeori.itch.io/jcvs-japanes...
More in JCVS Devlog #11:
kazeori.itch.io/jcvs-japanes...
More in JCVS Devlog #11:
kazeori.itch.io/jcvs-japanes...
More personal impressions in JCVS Devlog #10:
kazeori.itch.io/jcvs-japanes...
More personal impressions in JCVS Devlog #10:
kazeori.itch.io/jcvs-japanes...
In the meantime, here are a native Japanese speaker’s personal impressions of different forms of “I” in fictional dialogue. 1/4
In the meantime, here are a native Japanese speaker’s personal impressions of different forms of “I” in fictional dialogue. 1/4
I’m making a major change to its development approach, so it may take much longer to finish than I’d hoped.
I’ll make sure the result is a better tool. Thank you for your patience.
I’m making a major change to its development approach, so it may take much longer to finish than I’d hoped.
I’ll make sure the result is a better tool. Thank you for your patience.
A new 15-second trailer for KAMAE, my turn-based roguelike about positioning, facing, and parrying.
Out now in Early Access for Windows.
kazeori.itch.io/kamae
#Roguelike #TurnBased
A new 15-second trailer for KAMAE, my turn-based roguelike about positioning, facing, and parrying.
Out now in Early Access for Windows.
kazeori.itch.io/kamae
#Roguelike #TurnBased
Now in Early Access for Windows: $3.99.
kazeori.itch.io/kamae
#IndieGame #Roguelike
Now in Early Access for Windows: $3.99.
kazeori.itch.io/kamae
#IndieGame #Roguelike
I wrote about what’s still difficult in devlog #9:
kazeori.itch.io/jcvs-japanes...
I wrote about what’s still difficult in devlog #9:
kazeori.itch.io/jcvs-japanes...
While testing JCVS, I’m thinking about the changes in voice I’d want to keep.
Devlog #8:
kazeori.itch.io/jcvs-japanes...
While testing JCVS, I’m thinking about the changes in voice I’d want to keep.
Devlog #8:
kazeori.itch.io/jcvs-japanes...
A new devlog on the work between a prototype and a product:
kazeori.itch.io/jcvs-japanes...
A new devlog on the work between a prototype and a product:
kazeori.itch.io/jcvs-japanes...
I’m checking how consistently it responds, and where it still needs work.
A little update on what I’m testing:
kazeori.itch.io/jcvs-japanes...
I’m checking how consistently it responds, and where it still needs work.
A little update on what I’m testing:
kazeori.itch.io/jcvs-japanes...
**What I Want JCVS to Become**
The prototype is now working, so this time I wrote about the principles behind JCVS — and the kind of localization tool I ultimately want it to become.
kazeori.itch.io/jcvs-japanes...
**What I Want JCVS to Become**
The prototype is now working, so this time I wrote about the principles behind JCVS — and the kind of localization tool I ultimately want it to become.
kazeori.itch.io/jcvs-japanes...
JCVS shouldn’t rewrite every line. If a line works, it should leave it alone. And when it suggests a change, it should explain why.
More here:
kazeori.itch.io/jcvs-japanes...
JCVS shouldn’t rewrite every line. If a line works, it should leave it alone. And when it suggests a change, it should explain why.
More here:
kazeori.itch.io/jcvs-japanes...
Right now, I’m testing the full workflow repeatedly and fixing the small problems that show up along the way. It still needs some polishing, but the first release is taking shape.
Right now, I’m testing the full workflow repeatedly and fixing the small problems that show up along the way. It still needs some polishing, but the first release is taking shape.