Lightpilots
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Lightpilots
@lightpilots.net
Launch your fitness journey with this space-themed free-to-play gamified fitness app that encourages players to live an active lifestyle.

Join our community on Discord to learn more:
https://discord.gg/gJfqRTsJHr

https://lightpilots.net
=== Lightpilots changelog 19 - 1.8.1 🏫 ===
- Added six pilot orientation tasks with rewards to support new player onboarding.
- Implemented dynamic base cooldown for module level upgrades.
- Removed pilot rank gates on the foundry/outpost/arcade/arena screens. 🧵 (1/2)
June 19, 2026 at 3:26 AM
=== Lightpilots changelog 18 - 1.8.0 ⚔️ ===
- Added the Arena (battle mode) into the game.
- Pilot officers (and above) can access the arena in the same location as the mission/refine/arcade button.
- Compete with 3 unique opponents each day in a tactical rock-paper-scissors battle. 🧵 (1/4)
June 3, 2026 at 3:52 AM
Spaceship (lightship) design customisation in the Lightpilots app 🎨 🚀
June 1, 2026 at 11:18 AM
We've added a space-invaders style mini-game into the Lightpilots app!
May 26, 2026 at 5:14 AM
=== Lightpilots changelog 17 - 1.7.1 🛡️ ===
- Added two new crest designs for each of the four layers.
- Controls option added to arcade to enable ship movement by tapping each side of the play area and regular button width increased. 🧵 (1/2)
May 13, 2026 at 11:37 PM
=== Lightpilots changelog 16 - 1.7.0 👾 ===
- Added an arcade mode into the game.
- Pilot cadets (and above) can access the arcade in the same location as the mission and refine button.
- In the arcade you defend your current (or recently departed) system from asteroids. 🧵 (1/3)
April 27, 2026 at 5:19 AM
=== Lightpilots changelog 15 - 1.6.0 🚀 ===
- Your lightship now becomes a lightfleet after reaching the Wing Commander rank.
- The lightfleet has three total lightships, which can be individually equipped and customised. 🧵 (1/3)
April 21, 2026 at 9:08 AM
=== Lightpilots changelog 14 - 1.5.0 🏆 ===
- Module and booster progress can now be seen under the mission log in options.
- Hall of fame added for those seeking to be lightpilot legends.
- Master versions of certain build recipes added that unlock at very high pilot levels. 🧵 (1/2)
April 17, 2026 at 3:41 AM
=== Lightpilots changelog 13 - 1.4.0 🌌 ===
- Galaxy map expanded with 30 new explorable systems!
- Players will need to meet certain conditions to access the new galactic systems.
- Loan system added to the outpost.
- Loan your items to immediately receive some antimatter. 🧵 (1/3)
April 10, 2026 at 1:57 AM
=== Lightpilots changelog 12 - 1.3.1 🏳️‍🌈 ===
- Added orange and pink colour options.
- Updated avatar borders for all pilot ranks.
- Improved stability of mission recovery system and mission history records.
- Option added to only play music when actively using the app.
April 8, 2026 at 11:14 AM
=== Lightpilots changelog 11 - 1.3.0 🚀 ===
- The module gamma design variant is now available!
- Module vintage '1' is now the most likely outcome for non-experimental builds.
- Audio added with sound effects and background music - set your preferences in the options screen. 🧵 (1/3)
April 1, 2026 at 7:41 AM
=== Lightpilots changelog 10 - 1.2.2 ⚙️ ===
- Module outcome images updated to show correct style / shade and respect user preferences.
- Rebalanced various fusion costs and outcomes.
- Changed vintage heirarchy back to original system (always keep 'best' vintage). 🧵 (1/2)
March 27, 2026 at 9:08 PM
=== Lightpilots changelog 9 - 1.2.1 🎖️ ===
- Updated cooldown notifications to ensure functionality across more devices.
- Future drive capacity upgrades can now be purchased earlier for additional cost.
- Reintroduced pilot level gates to drive/dust modes and assist onboarding. 🧵 (1/2)
March 20, 2026 at 8:44 PM
=== Lightpilots changelog 8 - 1.2.0 👟 ===
- Hybrid effect boosters are now available!
- There is a small chance to produce these in standard and higher build recipes.
- Hybrid booster power is equal to the higher between augment and amplifier effects. 🧵 (1/3)
March 18, 2026 at 8:17 PM
=== Lightpilots changelog 7 - 1.1.2 🧬 ===
- Items of different rarity values can now be fused together.
- Improved fusion outcome display and added real-time updates.
- During fusion the module variant is now guaranteed from the core item.
- Higher rarity fusion costs have been reduced. 🧵 (1/2)
March 13, 2026 at 7:33 AM
=== Lightpilots changelog 6 - 1.1.1 🧪 ===
- Reworked lab and shuttle upgrades to improve progression curve.
- Updated outpost prices to be more reflective of build cost.
- Updated drive/dust mode upgrade costs to improve progression curve. 🧵 (1/2)
March 11, 2026 at 9:45 PM
=== Lightpilots changelog 5 - 1.1.0 📠 ===
- Added a new Engineer achievement which tracks the total amount of lab cooldown hours and should be retroactively applied.
- Foundry modified to include basic/advanced options for build and fusion (fusion preview also improved). 🧵 (1/3)
March 10, 2026 at 12:23 AM
=== Lightpilots changelog 4 - 1.0.3 🪧 ===
- Modified fusion rules for experimental (X) vintage modules and base effect boosters.
- Fixed negative overflow bug for drive/dust mode teardown.
- Rebalanced experimental build cost and outpost price.
- Various UI/UX updates & translation changes.
March 8, 2026 at 10:40 AM
=== Lightpilots changelog 3 - 1.0.2 ⚖️ ===
- The effect that boosters have on module power has been rebalanced.
- Module power is now also increased at higher module class.
- Effect of upgrade on module/booster power now previewed in menu.
- Minor changes to build and fusion outcomes. 🧵 (1/3)
March 1, 2026 at 4:56 AM
Lightpilots is now live on Google Play early access and iOS Testflight! Join our Discord for the invite links and launch your fitness journey!
November 9, 2025 at 8:03 AM
Lightpilots launches into early access for Android and iOS on 9 November! App store links will be available on our Discord 🚀
November 7, 2025 at 8:44 AM
Lightpilots Town Hall 2 recap (1/5)
In this call we covered the new hangar and foundry screens used for customising and upgrading your lightship, as well as the new avatar system (crests) and lightpilot rank system. The town hall concluded with a community Q&A.
October 29, 2025 at 3:49 AM
Lightpilots Town Hall 1 recap (1/4)
In this call we covered the fundamental changes to lightships that will be implemented as part of the beta version, before answering a number of questions from the community - let's launch into it!
September 23, 2025 at 12:52 AM
Due to popular demand, we have added FR and JP language channels to our Discord! This is in addition to the full language options within the Lightpilots app, which are made possible by our amazing community translators 💙
September 4, 2025 at 1:50 AM
Lightpilots is a space-themed fitness app where you earn resources by completing exercise sessions, which are used to upgrade and customise your in-app lightship to show progress in your fitness journey! The Lightpilots alpha is available on our Discord right now for iOS & Android (beta coming Q4).
August 7, 2025 at 10:28 AM