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- Added six pilot orientation tasks with rewards to support new player onboarding.
- Implemented dynamic base cooldown for module level upgrades.
- Removed pilot rank gates on the foundry/outpost/arcade/arena screens. 🧵 (1/2)
- Added six pilot orientation tasks with rewards to support new player onboarding.
- Implemented dynamic base cooldown for module level upgrades.
- Removed pilot rank gates on the foundry/outpost/arcade/arena screens. 🧵 (1/2)
- Added the Arena (battle mode) into the game.
- Pilot officers (and above) can access the arena in the same location as the mission/refine/arcade button.
- Compete with 3 unique opponents each day in a tactical rock-paper-scissors battle. 🧵 (1/4)
- Added the Arena (battle mode) into the game.
- Pilot officers (and above) can access the arena in the same location as the mission/refine/arcade button.
- Compete with 3 unique opponents each day in a tactical rock-paper-scissors battle. 🧵 (1/4)
- Added two new crest designs for each of the four layers.
- Controls option added to arcade to enable ship movement by tapping each side of the play area and regular button width increased. 🧵 (1/2)
- Added two new crest designs for each of the four layers.
- Controls option added to arcade to enable ship movement by tapping each side of the play area and regular button width increased. 🧵 (1/2)
- Added an arcade mode into the game.
- Pilot cadets (and above) can access the arcade in the same location as the mission and refine button.
- In the arcade you defend your current (or recently departed) system from asteroids. 🧵 (1/3)
- Added an arcade mode into the game.
- Pilot cadets (and above) can access the arcade in the same location as the mission and refine button.
- In the arcade you defend your current (or recently departed) system from asteroids. 🧵 (1/3)
- Your lightship now becomes a lightfleet after reaching the Wing Commander rank.
- The lightfleet has three total lightships, which can be individually equipped and customised. 🧵 (1/3)
- Your lightship now becomes a lightfleet after reaching the Wing Commander rank.
- The lightfleet has three total lightships, which can be individually equipped and customised. 🧵 (1/3)
- Module and booster progress can now be seen under the mission log in options.
- Hall of fame added for those seeking to be lightpilot legends.
- Master versions of certain build recipes added that unlock at very high pilot levels. 🧵 (1/2)
- Module and booster progress can now be seen under the mission log in options.
- Hall of fame added for those seeking to be lightpilot legends.
- Master versions of certain build recipes added that unlock at very high pilot levels. 🧵 (1/2)
- Galaxy map expanded with 30 new explorable systems!
- Players will need to meet certain conditions to access the new galactic systems.
- Loan system added to the outpost.
- Loan your items to immediately receive some antimatter. 🧵 (1/3)
- Galaxy map expanded with 30 new explorable systems!
- Players will need to meet certain conditions to access the new galactic systems.
- Loan system added to the outpost.
- Loan your items to immediately receive some antimatter. 🧵 (1/3)
- Added orange and pink colour options.
- Updated avatar borders for all pilot ranks.
- Improved stability of mission recovery system and mission history records.
- Option added to only play music when actively using the app.
- Added orange and pink colour options.
- Updated avatar borders for all pilot ranks.
- Improved stability of mission recovery system and mission history records.
- Option added to only play music when actively using the app.
- The module gamma design variant is now available!
- Module vintage '1' is now the most likely outcome for non-experimental builds.
- Audio added with sound effects and background music - set your preferences in the options screen. 🧵 (1/3)
- The module gamma design variant is now available!
- Module vintage '1' is now the most likely outcome for non-experimental builds.
- Audio added with sound effects and background music - set your preferences in the options screen. 🧵 (1/3)
- Module outcome images updated to show correct style / shade and respect user preferences.
- Rebalanced various fusion costs and outcomes.
- Changed vintage heirarchy back to original system (always keep 'best' vintage). 🧵 (1/2)
- Module outcome images updated to show correct style / shade and respect user preferences.
- Rebalanced various fusion costs and outcomes.
- Changed vintage heirarchy back to original system (always keep 'best' vintage). 🧵 (1/2)
- Updated cooldown notifications to ensure functionality across more devices.
- Future drive capacity upgrades can now be purchased earlier for additional cost.
- Reintroduced pilot level gates to drive/dust modes and assist onboarding. 🧵 (1/2)
- Updated cooldown notifications to ensure functionality across more devices.
- Future drive capacity upgrades can now be purchased earlier for additional cost.
- Reintroduced pilot level gates to drive/dust modes and assist onboarding. 🧵 (1/2)
- Hybrid effect boosters are now available!
- There is a small chance to produce these in standard and higher build recipes.
- Hybrid booster power is equal to the higher between augment and amplifier effects. 🧵 (1/3)
- Hybrid effect boosters are now available!
- There is a small chance to produce these in standard and higher build recipes.
- Hybrid booster power is equal to the higher between augment and amplifier effects. 🧵 (1/3)
- Items of different rarity values can now be fused together.
- Improved fusion outcome display and added real-time updates.
- During fusion the module variant is now guaranteed from the core item.
- Higher rarity fusion costs have been reduced. 🧵 (1/2)
- Items of different rarity values can now be fused together.
- Improved fusion outcome display and added real-time updates.
- During fusion the module variant is now guaranteed from the core item.
- Higher rarity fusion costs have been reduced. 🧵 (1/2)
- Reworked lab and shuttle upgrades to improve progression curve.
- Updated outpost prices to be more reflective of build cost.
- Updated drive/dust mode upgrade costs to improve progression curve. 🧵 (1/2)
- Reworked lab and shuttle upgrades to improve progression curve.
- Updated outpost prices to be more reflective of build cost.
- Updated drive/dust mode upgrade costs to improve progression curve. 🧵 (1/2)
- Added a new Engineer achievement which tracks the total amount of lab cooldown hours and should be retroactively applied.
- Foundry modified to include basic/advanced options for build and fusion (fusion preview also improved). 🧵 (1/3)
- Added a new Engineer achievement which tracks the total amount of lab cooldown hours and should be retroactively applied.
- Foundry modified to include basic/advanced options for build and fusion (fusion preview also improved). 🧵 (1/3)
- Modified fusion rules for experimental (X) vintage modules and base effect boosters.
- Fixed negative overflow bug for drive/dust mode teardown.
- Rebalanced experimental build cost and outpost price.
- Various UI/UX updates & translation changes.
- Modified fusion rules for experimental (X) vintage modules and base effect boosters.
- Fixed negative overflow bug for drive/dust mode teardown.
- Rebalanced experimental build cost and outpost price.
- Various UI/UX updates & translation changes.
- The effect that boosters have on module power has been rebalanced.
- Module power is now also increased at higher module class.
- Effect of upgrade on module/booster power now previewed in menu.
- Minor changes to build and fusion outcomes. 🧵 (1/3)
- The effect that boosters have on module power has been rebalanced.
- Module power is now also increased at higher module class.
- Effect of upgrade on module/booster power now previewed in menu.
- Minor changes to build and fusion outcomes. 🧵 (1/3)
In this call we covered the new hangar and foundry screens used for customising and upgrading your lightship, as well as the new avatar system (crests) and lightpilot rank system. The town hall concluded with a community Q&A.
In this call we covered the new hangar and foundry screens used for customising and upgrading your lightship, as well as the new avatar system (crests) and lightpilot rank system. The town hall concluded with a community Q&A.
In this call we covered the fundamental changes to lightships that will be implemented as part of the beta version, before answering a number of questions from the community - let's launch into it!
In this call we covered the fundamental changes to lightships that will be implemented as part of the beta version, before answering a number of questions from the community - let's launch into it!