LucyIsOnFire
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lucyisonfire.bsky.social
LucyIsOnFire
@lucyisonfire.bsky.social
Lucy (24, She/Her 🏳️‍⚧️)
Trans game dev, completionist and shiny hunter
Caution: I share a lot of 18+ images, so caution advised, and no minors. Thank you <3

Pfp created by the wonderful Ashy Mae (@einleetermilch.bsky.social) <3
Added controls to the Active Ragdoll, allowing for each player to control them. This also is a fantastic demonstration of the ragdoll syncing. This is really shaping up to be something :3 #LucyDev #Chimeras #ChimerasDev #godotdev #gamedev
September 18, 2026 at 3:38 AM
Some progress on Multiplayer Syncing with active ragdolls, now have each player with their own ragdoll (I have no idea *how* this is working, just that I kept moving code around until it worked) #lucyDev #ChimerasDev #godotDev #Chimeras
September 16, 2026 at 4:49 AM
Early, early, early Inverse Kinematics setup on the right arm, as well as showing off turning off animations/ragdolls. #lucydev #CHIMERAs #godotdev
September 15, 2026 at 4:28 AM
Very early, very bad Ragdoll syncing. Needs work, but the concept is there. I think I want to get a physics player working first before really diving deep into syncing/optimizing this. #lucydev #chimerasdev
September 13, 2026 at 7:34 AM
Hehehehehe, my first go at Active Ragdolls in Godot :3
This is very satisfying, and while its not *perfect*, I just know i can fine tune it and make it perfect eventually :3
#LucyDev #gameDev #CHIMERAsDev
September 12, 2026 at 3:32 AM
Well, this is... interesting.
I'm struggling a bit too actually really make an active ragdoll character, and I definitely am not even sure where to begin with multiplayer syncing with this.
I believe I might need to do some work on another, smaller project before tackling this one. #LucyDev #gamedev
September 10, 2026 at 3:49 AM
Working on a new game project: CHIMERAs.
I'm so excited for this idea, but at the same time, woof.

This is an early test with multiplayer stuff. My current goal is to make a better system for multiplayer that I won't have to worry about again in the future :3

Wish me luck!
September 5, 2026 at 6:21 AM
Model 4: Metal Collar

I am getting more and more used to Blockbench :3

Here's a metal collar that I am happy about. Decided that its probably best I post it and move one before I go too crazy about texturing it right now, hehe :3
#LucyModeling
July 25, 2026 at 3:36 PM
3rd Model:

I am atleast semi-proud of this snake girl I made as a first attempt at an OC. Taught me a lot about Blockbench :3

There is a lot I am *not* happy about, but I will learn and improve (especially with texturing and art :3)

(I have a long way to go though, woof >w<)
#LucyModeling
July 20, 2026 at 5:46 AM
Being really, really nice to myself and saying its *alright* >w<
(Progress is progress :3) #LucyModeling
July 20, 2026 at 5:20 AM
This is... fineeeeeeeeeee >w<
For a first try at using Blockbench, atleast
#LucyModeling
July 20, 2026 at 5:19 AM