LudosGD, Gamedev Bard
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ludosgd.com
LudosGD, Gamedev Bard
@ludosgd.com
Hiya pals!

Freelance game developer (Godot, Unity)
Indie game designer and #Gamedev, main engine is #GodotEngine
#art, drawings, comics!
#MTG enthusiast

Self-proclaimed bard (can’t sing) • he/they • opinions my own — Enjoy!
Hiya! Here's the sprite from yesterday in-game, running around! :D
Have a wonderful day!

#gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
September 16, 2026 at 4:12 PM
Some stills!
September 15, 2026 at 1:19 PM
More work on the walk cycles!! Made the character a bit bigger because it was way too small in the game world imo

#gamedev | #indiedev | #pixelart | #JoeTheMongoose
September 15, 2026 at 1:19 PM
Small little guy walks :)

#gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
September 14, 2026 at 3:23 PM
And what happens next? He walks! And walks. And walks. Heaps of walking!

#gamedev | #indiedev | #pixelart | #JoeTheMongoose
September 11, 2026 at 3:04 PM
Let the spritework begin!!! Here's a WIP of Joe the Mongoose, the protagonist!! :D

#gamedev | #indiedev | #pixelart | #JoeTheMongoose
September 10, 2026 at 5:21 PM
Today, more dialogue work! You can see the color changing according to the character :)

Have a magical day!

#gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
September 9, 2026 at 3:45 PM
Hiya pals!
Today, the mystery of the sliding puzzle is solved! It will be used to control the layout of mazes. Will you be able to create your path to get through? Of course you will, you're the Explorer Extraordinaire!
Have a magical day! :D
#gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
September 8, 2026 at 4:47 PM
New week, new feature! It seems that the position of the tiles of the sliding puzzle is directly connected to these big blocks in the room...
Enjoy, and have a great week! :D
#gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
September 7, 2026 at 3:08 PM
Hiya folks!! I implemented the 15-puzzle into the game world. Interacting with a certain object allows you to play it. But why would the Explorer Extraordinaire need to use this...?
#gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
September 4, 2026 at 4:09 PM
Our venture into the depth of the 15-puzzle continues, with the implementation of the mouse cursor detection. Click, drag or use the arrow keys — everything will work!
Enjoy, and have a magical day! :D

#gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
September 3, 2026 at 3:11 PM
Hiya buds!
Sliding puzzle time! For now I'm implementing the basic 15-puzzle, but its inclusion in the game will come with a twist... stay tuned! ;)
Have a magical day! :D

#gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
September 2, 2026 at 3:54 PM
Hiya pals!
To cap off the work on the climbing mecahnic (for now), here's a video showcasing all the movement options and tiles. It took a lot of work but I'm proud of the result! It feels fun to play, I hope you'll agree! :)
Have a wonderful day! :D
#gamedev #indiedev #GodotEngine #JoeTheMongoose
September 1, 2026 at 4:41 PM
Hiya everyone!
More climbing progress today, finally some breakable tiles!
There are climbable tiles that break after the player walks on them, forcing them to move fast, and there are damaging tiles that can be broken with the whip!
Enjoy! :D

#gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
August 31, 2026 at 3:10 PM
I'm falliiiing!
Nasty tiles will try to prevent your ascent, but this won't stop the Explorer Extraordinaire, right? >:)
Enjoy, and have a wonderful day! :D

#gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
August 28, 2026 at 4:59 PM
Yesterday I fought MATH and WON, today I fought PHYSICS and WON AGAIN!
More work on the swinging mechanic :) I really want the movement to feel good :D when I have fun with my own prototypes I know I got something going u.u

#gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
August 27, 2026 at 3:32 PM
Hiya bardlings! Today I fought with MATH but I WON!

BEHOLD!

SWINGING WITH THE WHIP WHILE CLIMBING A WALL!

#gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
August 26, 2026 at 6:35 PM
Hiya!!
Another mechanic I'm implementing is climbing! I made a very fast test-tileset and was able to add slower movement on climbable tiles and falling when not on climbable tiles.
I'm planning Cool Stuff™️ for climbing sections so stay tuned! :D
#gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
August 25, 2026 at 4:27 PM
More work on the projectiles puzzle! I've built a system that allows me to create a predefined bullet pattern by declaring the starting position and speed of the projectile and the wait time between projectiles. I'm having a ton of fun :D

#gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
August 24, 2026 at 3:49 PM
Using the whip is going to be a main mechanic for the game. You can use it to go across certain tiles. One puzzle I had in mind is using these tiles to create a room where you have to jump around and avoid projectiles!

#gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
August 21, 2026 at 10:27 PM
More of the boulder escape sequence!!! :D

#gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
August 20, 2026 at 5:08 PM
It's not a classic adventure without a well-placed comically large spherical boulder rolling towards you!
(I can't wait to show you how the game looks once we go past this prototype stage ;u;)

Enjoy, and have a wonderful day! :D

#gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
August 19, 2026 at 5:20 PM
More prototype updates!!! We got some camera action going on, and the player's spawn point in the next room is now dictated by the specific door it crosses.
Enjoy, and have a wonderful day! :D

#gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
August 18, 2026 at 5:15 PM
Working on a new title featuring a mongoose explorer protagonist!! Imagine a chill take on classic Indiana Jones shenanigans with character interactions and fun puzzles :)

Very early stage, but the foundations are coming along pretty well!
August 18, 2026 at 10:38 AM
Prototype custcene let's gooo!!!!

#gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
August 17, 2026 at 3:18 PM