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An anthology of sorts, this game takes four mini adventures of Lara. But some of the stories, especially the last one, feel like rushed, near indecipherable messes with lots of bugs to boot. Knowing that it was rushed out to buy time for AoD makes things click into place.
An anthology of sorts, this game takes four mini adventures of Lara. But some of the stories, especially the last one, feel like rushed, near indecipherable messes with lots of bugs to boot. Knowing that it was rushed out to buy time for AoD makes things click into place.
I hadn’t heard good things about this one, but I wanted to give it a try. And it’s not the worst thing in the world, but it’s very tedious. The combat never feels super engaging or tactical, and you will quickly learn to loathe the grub monsters in crates.
I hadn’t heard good things about this one, but I wanted to give it a try. And it’s not the worst thing in the world, but it’s very tedious. The combat never feels super engaging or tactical, and you will quickly learn to loathe the grub monsters in crates.
This one hurt. While the boss fights are a bit better, the game trades out its tight linear focus for breadth and big open maps and it’s weaker for that decision. It’s also much buggier than its predecessor, causing one stream to end on a softlock that required a level restart.
This one hurt. While the boss fights are a bit better, the game trades out its tight linear focus for breadth and big open maps and it’s weaker for that decision. It’s also much buggier than its predecessor, causing one stream to end on a softlock that required a level restart.
The last of the original run of Tomb Raider games. It’s ambitious, trying a lot of new things. Few of them are for the better. A hub area that gets abandoned within the opening hours, a stamina system, a stealth system, all of them half baked.
The last of the original run of Tomb Raider games. It’s ambitious, trying a lot of new things. Few of them are for the better. A hub area that gets abandoned within the opening hours, a stamina system, a stealth system, all of them half baked.
This one’s as low as it is because I almost feel bad for putting it on here. The game’s $1, made based off a game jam, and is not very long. But its concept of a metroidvania where you need to unlock everything, including jumping and attacking, proved frustrating.
This one’s as low as it is because I almost feel bad for putting it on here. The game’s $1, made based off a game jam, and is not very long. But its concept of a metroidvania where you need to unlock everything, including jumping and attacking, proved frustrating.
Surprised? This is the longest game I’ve streamed to date, and it was agonizing to not be able to keep going off stream. A robust class system, inspired art style, and harrowing story of wanting to make the world better easily make this my #1 pick.
Surprised? This is the longest game I’ve streamed to date, and it was agonizing to not be able to keep going off stream. A robust class system, inspired art style, and harrowing story of wanting to make the world better easily make this my #1 pick.
Did you know Blumhouse made a games division? Their debut game is excellent. A bite sized throwback to early Playstation horror, despite some grisly subject matter the game manages to be shockingly wholesome and sweet while also being well designed.
Did you know Blumhouse made a games division? Their debut game is excellent. A bite sized throwback to early Playstation horror, despite some grisly subject matter the game manages to be shockingly wholesome and sweet while also being well designed.
For a throwback to early playstation horror with a medieval Japanese horror focus, LotDK is oozing (sometimes literally) with atmosphere, supported by a Kings Field skeleton. It’s grimy, scratchy, and unnerving, which is exactly what it wants to be.
For a throwback to early playstation horror with a medieval Japanese horror focus, LotDK is oozing (sometimes literally) with atmosphere, supported by a Kings Field skeleton. It’s grimy, scratchy, and unnerving, which is exactly what it wants to be.
Ya kids like F.E.A.R.? Crysis? S.C.P.? Trepang ²’s got a little bit of all of them (mostly F.E.A.R.), where you’re given slow-mo, invisibility, and a highly customizable array of weapons to unleash high octane violence against hapless goons and bizarre anomalies.
Ya kids like F.E.A.R.? Crysis? S.C.P.? Trepang ²’s got a little bit of all of them (mostly F.E.A.R.), where you’re given slow-mo, invisibility, and a highly customizable array of weapons to unleash high octane violence against hapless goons and bizarre anomalies.
The itch dot io backlog keeps on giving! This goofy and charming Ace Attorney-alike is packed full of minigames and loving anime shoutouts, all while bouncing around a memorable cast of characters. Also the devs are based 👍
The itch dot io backlog keeps on giving! This goofy and charming Ace Attorney-alike is packed full of minigames and loving anime shoutouts, all while bouncing around a memorable cast of characters. Also the devs are based 👍
Live with Monster Hunter Wilds
www.twitch.tv/marcodejough
#promosky
#vtuber
#monsterhunterwilds
Live with Monster Hunter Wilds
www.twitch.tv/marcodejough
#promosky
#vtuber
#monsterhunterwilds
Milly, from Trigun. The gentle, goofy giant was my favorite character from the show, and it’s a crime she wasn’t in Stampede.
@cptcrunch85.bsky.social your turn
Milly, from Trigun. The gentle, goofy giant was my favorite character from the show, and it’s a crime she wasn’t in Stampede.
@cptcrunch85.bsky.social your turn