Mark Della-Croce
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markdc.bsky.social
Mark Della-Croce
@markdc.bsky.social
Product Lead @lorelink.com
Gamer (of pretty much every sort, TTRPG, Video, Board, etc.,)
Enjoyer of Travel, Broadway, Friends, Family, Church
He / Him
I had a great time talking with @jaztice.bsky.social about Extra Ordinary! It's a great system that helps encourages players to take an active role in the story right from session 0! The token system does an excellent job pushing players to think about how an interesting story grows from failure.
September 10, 2026 at 1:06 AM
I'm liking this, but I am also acutely aware that I too will be caught in this crossfire...
July 30, 2026 at 1:12 AM
I had a great time talking with Wotjek about how Campfire can serve as an excellent way to either get new players into roleplaying, ease a new GM into the role, or just get a quick, low-prep one-shot in when your normal group can't get together!
July 7, 2026 at 11:23 PM
I had a wonderful time talking to Guillaume today about his many interesting games. Each of them has a unique twist that immediately made me think, "Oh, that would be so cool to see happen in a game!" And I'm going to have to find time to run Sonja and Conan vs. the Ninjas in the future!
June 9, 2026 at 11:22 PM
I had a great time talking with @arcanewhiskers.bsky.social about Quasar. The Effort-based skill system is a brilliant idea for making characters feel confident but still want to press their luck. Character creation and combat were exciting and full of possibilities. Can't wait for more!
May 12, 2026 at 10:28 PM
This was great talking with Emily about Gallerie and the transformative freedom her game gives her players. The game sounded amazingly creative to play and I loved the glimpse I got of it as we walked thru character creation. Definitely looking forward to this being fully available soon!
May 6, 2026 at 4:28 AM
Spindlewheel was a great time, starting with the minigame Detective, which saw us creating an amazing rollercoaster of a crime drama. Also, the worldbuilding potential for those who want a creative boost in designing their next world or even next NPC makes this a great pickup for GMs of all types!
March 31, 2026 at 10:40 PM
I had a (pun intended) blast with Cyberrats in Space. Fast, explosive combat that provides great moments for every player. And that's combined with a unique X-COM-esque mission management system that challenges players. And all of this with heavy GM support, making it quick and easy to run!
March 4, 2026 at 12:05 AM
It was great to talk to @potatocubed.bsky.social, highlighting his approach to campaign building and game design, and having a great discussion over the roles of players, GMs, and even Game Designers in making the storytelling experience at the table special. Looking forward to Myriad Inverse!
February 4, 2026 at 12:39 AM
I always enjoy a good superhero game, especially one that is flexible enough to let GMs tell the story they want to tell with their players. Josh has done an excellent job in creating a superhero game that provides GMs with an assortment of tools to do just that. I can't wait for the Starter Set!
January 27, 2026 at 11:43 PM
I had a great time chatting with @epidiah.bsky.social about Swords without Master. It's a unique TTRPG that really encourages everyone at the table to take an active role in building an epic Swords and Sorcery story.
December 17, 2025 at 12:37 AM
I had great time talking with Craig. I loved the emphasis on safety and collaboratively building a world and characters using the steps in Shadowlight and Personae. I'll be watching with interest to see what Craig does with the final version!
November 8, 2025 at 12:18 AM
Magic of Inventorying was a great way to play a quick, interesting role-playing game without a ton of prep time. And after we were done in 2 or so hours, we had a memorable cast of characters. Pick it up to play with your gaming group between sessions or with your friends who haven't played a TTRPG!
October 27, 2025 at 10:27 PM
Bite the Hand does an excellent job of using the Panic Engine to build out a great Cyberpunk adventure. It avoids the trap of most cyberpunk games in burying the game in mountains of rules for the GM and player to dig through, and lets the game happen!
October 15, 2025 at 12:48 AM
This was awesome! Languages are great way to get your players more involved in your world and @retpallyjil.bsky.social has created an excellent glossary to get you started!
September 30, 2025 at 11:42 PM
Oh, I was busy most of yesterday and missed this. Ooo, it is hard to pick just one. The Scarlet Pimpernel is definitely one of the top ones (partially because it was the first I saw More recently, I really, really enjoyed Operation Mincemeat.
September 30, 2025 at 10:34 PM
You Were Made was a great time! I thoroughly enjoyed both the mechanics @12pdesigns.bsky.social has designed for the game as well as the world he has placed them in. The prompts work well for both as exercises for developing your creativity and as a means of self-introspection for personal growth.
September 17, 2025 at 12:47 AM
Our big selling point is our accessibility. We're easy to use (with any tools you use to access the web!). Features like Quick Create, Linking, Sessions and Player Sharing make it easy to setup and run any campaign (in any system). More GMing and less searching your notes for a critical detail!
September 10, 2025 at 9:55 PM
We use Cloud storage to allow you to switch between multiple devices with Lore Link, so initial data entry has to be online. After that, we do offer offline data caching currently. It will post updates when you get connection again. Our future roadmap does have full offline download on it however!
September 10, 2025 at 9:31 PM